From 8d57a9bf9f4bef8e701e668dc5ee47905988b0df Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 28 十一月 2025 15:14:53 +0800
Subject: [PATCH] 125 战斗 复活技能
---
Main/System/Battle/BattleConst.cs | 30 ++++++++++++++++++++++++++++--
1 files changed, 28 insertions(+), 2 deletions(-)
diff --git a/Main/System/Battle/BattleConst.cs b/Main/System/Battle/BattleConst.cs
index 93e01e6..253ef47 100644
--- a/Main/System/Battle/BattleConst.cs
+++ b/Main/System/Battle/BattleConst.cs
@@ -1,9 +1,10 @@
-
using System;
using System.Collections.Generic;
public static class BattleConst
{
+ #region 鎴樻枟绐楀彛閰嶇疆
+
public static List<Type> BattleWindows = new List<Type>()
{
typeof(BattleWin),
@@ -29,13 +30,21 @@
{ "BoneBattleField", 3},
{ "TianziBillboradBattleField", 4 },
};
+
+ #endregion
+ #region 鎴樻枟鍩虹閰嶇疆
+
public const int BattleStartEffectID = 1001; // Example effect ID for battle start
public const int skillMotionFps = 30;
public const int BattlePointItemID = 3;//鎴橀敜ID
+
+ #endregion
+ #region 鎴樻枟缁熻绫诲瀷
+
public const int BattleTotalDamageType = 100001; // 鎬讳激瀹崇被鍨婭D
public const int BattleTotalRecoverType = 100002; // 鎬绘不鐤楃被鍨婭D
@@ -47,7 +56,11 @@
public const int BattleChaseAttack = 100005; // 杩藉嚮
public const int BattleStun = 100006; // 鍑绘檿
+
+ #endregion
+ #region 鎴樻枟灞傜骇鎺掑簭
+
// 1000~10000涔嬮棿鐨勬垬鏂楀眰绾�
// 闇�瑕佽�冭檻鏍规嵁UI 鐗规晥 鎴樻枟瑙掕壊涓夋柟鐨勫眰绾у叧绯�
// 纭珛鍩烘湰鐨勫眰绾ц寖鍥� 鍚庡線涓婄疮鍔�
@@ -189,8 +202,11 @@
return ActiveHeroActionSortingOrder + 1;
}
}
+
+ #endregion
-
+ #region Buff闄愬埗缁�
+
public const int HardControlGroup = 1;
public const int SoftControlGroup = 2;
@@ -211,4 +227,14 @@
};
public const int ShieldBuffAttackType = 1003;//鎶ょ浘鍚告敹浼ゅ绫诲瀷ID
+
+ #endregion
+
+ #region 鐗规晥ID
+
+ public const int BlockEffectID = 19999; // 鏍兼尅鐗规晥ID
+
+ public const int RebornEffectID = 20000; // 澶嶆椿鐗规晥ID
+
+ #endregion
}
\ No newline at end of file
--
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