From 8d57a9bf9f4bef8e701e668dc5ee47905988b0df Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 28 十一月 2025 15:14:53 +0800
Subject: [PATCH] 125 战斗 复活技能

---
 Main/System/Battle/BattleConst.cs |   30 ++++++++++++++++++++++++++++--
 1 files changed, 28 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/BattleConst.cs b/Main/System/Battle/BattleConst.cs
index 93e01e6..253ef47 100644
--- a/Main/System/Battle/BattleConst.cs
+++ b/Main/System/Battle/BattleConst.cs
@@ -1,9 +1,10 @@
-
 using System;
 using System.Collections.Generic;
 
 public static class BattleConst
 {
+    #region 鎴樻枟绐楀彛閰嶇疆
+    
     public static List<Type> BattleWindows = new List<Type>()
     {
         typeof(BattleWin),
@@ -29,13 +30,21 @@
         { "BoneBattleField", 3},
         { "TianziBillboradBattleField", 4 },
     };
+    
+    #endregion
 
+    #region 鎴樻枟鍩虹閰嶇疆
+    
     public const int BattleStartEffectID = 1001; // Example effect ID for battle start
 
     public const int skillMotionFps = 30;
 
     public const int BattlePointItemID = 3;//鎴橀敜ID
+    
+    #endregion
 
+    #region 鎴樻枟缁熻绫诲瀷
+    
     public const int BattleTotalDamageType = 100001; // 鎬讳激瀹崇被鍨婭D
 
     public const int BattleTotalRecoverType = 100002; // 鎬绘不鐤楃被鍨婭D
@@ -47,7 +56,11 @@
     public const int BattleChaseAttack = 100005; // 杩藉嚮
 
     public const int BattleStun = 100006; // 鍑绘檿
+    
+    #endregion
 
+    #region 鎴樻枟灞傜骇鎺掑簭
+    
     //  1000~10000涔嬮棿鐨勬垬鏂楀眰绾�
     //  闇�瑕佽�冭檻鏍规嵁UI 鐗规晥 鎴樻枟瑙掕壊涓夋柟鐨勫眰绾у叧绯�
     //  纭珛鍩烘湰鐨勫眰绾ц寖鍥� 鍚庡線涓婄疮鍔�
@@ -189,8 +202,11 @@
             return ActiveHeroActionSortingOrder + 1;
         }
     }
+    
+    #endregion
 
-
+    #region Buff闄愬埗缁�
+    
     public const int HardControlGroup = 1;
 
     public const int SoftControlGroup = 2;
@@ -211,4 +227,14 @@
     };
 
     public const int ShieldBuffAttackType = 1003;//鎶ょ浘鍚告敹浼ゅ绫诲瀷ID
+    
+    #endregion
+
+    #region 鐗规晥ID
+    
+    public const int BlockEffectID = 19999; // 鏍兼尅鐗规晥ID
+
+    public const int RebornEffectID = 20000;    // 澶嶆椿鐗规晥ID
+    
+    #endregion
 }
\ No newline at end of file

--
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