From 8d57a9bf9f4bef8e701e668dc5ee47905988b0df Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 28 十一月 2025 15:14:53 +0800
Subject: [PATCH] 125 战斗 复活技能
---
Main/System/Battle/BattleObject/BattleObject.cs | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index ec00f22..9a493dd 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -350,7 +350,7 @@
{
if (dmgInfo.IsType(DamageType.Block))
{
- battleField.battleEffectMgr.PlayEffect(this, 19999, heroRectTrans, Camp);
+ battleField.battleEffectMgr.PlayEffect(this, BattleConst.BlockEffectID, heroRectTrans, Camp);
}
// else
// {
@@ -450,13 +450,13 @@
buffMgr.RemoveAllBuff();
}
- public void OnReborn(HB423_tagMCTurnFightObjReborn vNetData)
+ public void OnReborn(HB427_tagSCUseSkill.tagSCUseSkillHurt vNetData)
{
// 澶勭悊澶嶆椿閫昏緫
- teamHero.curHp = GeneralDefine.GetFactValue(vNetData.HP, vNetData.HPEx);
+ teamHero.curHp = GeneralDefine.GetFactValue(vNetData.CurHP, vNetData.CurHPEx);
teamHero.isDead = false;
heroGo.SetActive(true);
- motionBase.PlayAnimation(MotionName.idle, true);
+ motionBase.ResetToIdleAnimation();
}
// 浼ゅ杩樿鐪� 鏄惁闂伩 鏆村嚮 and so on 闇�瑕佹湁涓�涓狣amageType 鏈嶅姟鍣ㄥ簲璇ヤ細缁�
--
Gitblit v1.8.0