From 8d57a9bf9f4bef8e701e668dc5ee47905988b0df Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 28 十一月 2025 15:14:53 +0800
Subject: [PATCH] 125 战斗 复活技能

---
 Main/System/Battle/BattleObject/BattleObject.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index ec00f22..9a493dd 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -350,7 +350,7 @@
         {
             if (dmgInfo.IsType(DamageType.Block))
             {
-                battleField.battleEffectMgr.PlayEffect(this, 19999, heroRectTrans, Camp);
+                battleField.battleEffectMgr.PlayEffect(this, BattleConst.BlockEffectID, heroRectTrans, Camp);
             }
             // else
             // {
@@ -450,13 +450,13 @@
         buffMgr.RemoveAllBuff();
     }
 
-    public void OnReborn(HB423_tagMCTurnFightObjReborn vNetData)
+    public void OnReborn(HB427_tagSCUseSkill.tagSCUseSkillHurt vNetData)
     {
         // 澶勭悊澶嶆椿閫昏緫
-        teamHero.curHp = GeneralDefine.GetFactValue(vNetData.HP, vNetData.HPEx);
+        teamHero.curHp = GeneralDefine.GetFactValue(vNetData.CurHP, vNetData.CurHPEx);
         teamHero.isDead = false;
         heroGo.SetActive(true);
-        motionBase.PlayAnimation(MotionName.idle, true);
+        motionBase.ResetToIdleAnimation();
     }
 
     // 浼ゅ杩樿鐪� 鏄惁闂伩 鏆村嚮 and so on 闇�瑕佹湁涓�涓狣amageType 鏈嶅姟鍣ㄥ簲璇ヤ細缁�

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