From 8e21558f06618908955ef51abdcb6e5a9caef6c1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 10 十一月 2025 21:42:11 +0800
Subject: [PATCH] 0312 增加经验条特效
---
Main/System/Main/HomeWin.cs | 8 ++++++++
Main/Component/UI/Effect/EffectPlayer.cs | 4 ++--
2 files changed, 10 insertions(+), 2 deletions(-)
diff --git a/Main/Component/UI/Effect/EffectPlayer.cs b/Main/Component/UI/Effect/EffectPlayer.cs
index 3fdbc6c..eec97f3 100644
--- a/Main/Component/UI/Effect/EffectPlayer.cs
+++ b/Main/Component/UI/Effect/EffectPlayer.cs
@@ -260,8 +260,8 @@
{
//LoadAsset 宸茬粡鏈夌紦瀛楽keletonDataAsset
spineComp.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName);
- //涓簍rue鏃朵細鏈夐儴鍒嗙壒鏁堜笉鏄剧ず 濡備富鐣岄潰瑁呭鐗规晥锛涙敼鎴愪冀椹悗涓嶄細鍑虹幇BUG鏁呮敞閲婁唬鐮�
- // spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA;
+ //涓簍rue鏃朵細鏈夐儴鍒嗙壒鏁堜笉鏄剧ず 濡傛弧绾х粡楠屾潯锛涙敼鎴愪冀椹悗閮ㄥ垎鐗规晥姝e父锛岃繕鏈夐儴鍒嗕緷鐒惰鏀规璁剧疆
+ spineComp.MeshGenerator.settings.pmaVertexColors = !closePMA;
spineComp.raycastTarget = false;
spineComp.Initialize(true);
spineComp.timeScale = speedRate;
diff --git a/Main/System/Main/HomeWin.cs b/Main/System/Main/HomeWin.cs
index 79ab096..5486b7f 100644
--- a/Main/System/Main/HomeWin.cs
+++ b/Main/System/Main/HomeWin.cs
@@ -1,6 +1,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
+using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
@@ -13,6 +14,8 @@
//缁忛獙鍖�
[SerializeField] Text playerLevelText;
[SerializeField] SmoothSlider expSlider;
+ [SerializeField] UIEffectPlayer fullEffect;
+ [SerializeField] UIEffectPlayer headEffect;
[SerializeField] Button officialUpBtn;
[SerializeField] Transform officialTip;
@@ -212,6 +215,8 @@
{
lastLV = PlayerDatas.Instance.baseData.LV;
lvUPEffect.Play();
+ fullEffect.Play(closePMA: true);
+ headEffect.Stop();
}
playerLevelText.text = PlayerDatas.Instance.baseData.LV.ToString();
break;
@@ -261,6 +266,7 @@
private void UpdatePlayerInfo()
{
playerLevelText.text = PlayerDatas.Instance.baseData.LV.ToString();
+ headEffect.transform.localPosition = new Vector3(400 * expSlider.value - 200 - 24, 0, 0);
ShowExp();
}
@@ -270,6 +276,8 @@
var lvConfig = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV);
expSlider.value = (float)PlayerDatas.Instance.baseData.curExp / lvConfig.EXP;
expSlider.Text.text = PlayerDatas.Instance.baseData.curExp + "/" + PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV).EXP;
+ headEffect.transform.DOLocalMove(new Vector3(400 * expSlider.value - 200 - 24, 0, 0), 0.5f);
+ headEffect.Play(closePMA:true);
}
--
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