From 8f006f426334f5ca733bfe4be2aa91007e232f55 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 16 十月 2025 22:09:37 +0800
Subject: [PATCH] 50 【主界面】核心主体 - 阵容人数解锁

---
 Main/ResModule/AssetBundle/AssetBundleUtility.cs |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/Main/ResModule/AssetBundle/AssetBundleUtility.cs b/Main/ResModule/AssetBundle/AssetBundleUtility.cs
index 0337822..e5f8d37 100644
--- a/Main/ResModule/AssetBundle/AssetBundleUtility.cs
+++ b/Main/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -100,7 +100,7 @@
     public async UniTask Initialize()
     {
         await Co_LoadMainfestFile("audio");
-        await Co_LoadMainfestFile("video");
+        // await Co_LoadMainfestFile("video");
         await Co_LoadMainfestFile("mobeffectshader");
         await Co_LoadMainfestFile("config");
         await Co_LoadMainfestFile("maps");
@@ -434,6 +434,8 @@
 
         var isBuiltin = assetBundleName.Contains("builtin");
         string _path = isBuiltin ? AssetVersionUtility.GetBuiltInAssetFilePath(assetBundleName) : AssetVersionUtility.GetAssetFilePath(assetBundleName);
+        Debug.LogFormat("Sync_LoadAssetBundle(): {0} => {1}", assetBundleName, _path);
+
         AssetBundle _assetBundle = AssetBundle.LoadFromFile(_path);
 
         CacheAssetBundle(assetBundleName, _assetBundle);

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