From 8f983d0dab26becb6b85dbbb616fde21c3ad8f02 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 20 八月 2025 18:40:23 +0800
Subject: [PATCH] 125 【战斗】战斗系统

---
 Main/System/Battle/BattleObject/BattleObjectFactory.cs |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index 9bb60eb..2653acd 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -47,13 +47,13 @@
 
         Debug.LogError("2 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
 
-
         float finalScaleRate = modelScaleRate * teamHero.modelScale;
 
         skeletonGraphic.skeletonDataAsset = skeletonDataAsset;
         skeletonGraphic.Initialize(true);
         realGO.name = battleObject.ObjID.ToString();
         realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
+        (realGO.transform as RectTransform).anchoredPosition = Vector2.zero;
         battleObject.Init(realGO, teamHero, _Camp);
 
         Debug.LogError(realGO.name +  " /3 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
@@ -64,6 +64,7 @@
 
     public static void DestroyBattleObject(int key, BattleObject battleObj)
     {
+        Debug.LogError("BattleObject destroy");
         battleObj.Destroy();
         battleObj = null;
     }

--
Gitblit v1.8.0