From 8f983d0dab26becb6b85dbbb616fde21c3ad8f02 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 20 八月 2025 18:40:23 +0800
Subject: [PATCH] 125 【战斗】战斗系统
---
Main/System/Battle/BattleUtility.cs | 103 ++++++++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 93 insertions(+), 10 deletions(-)
diff --git a/Main/System/Battle/BattleUtility.cs b/Main/System/Battle/BattleUtility.cs
index f3ecdbc..a16cf6e 100644
--- a/Main/System/Battle/BattleUtility.cs
+++ b/Main/System/Battle/BattleUtility.cs
@@ -12,21 +12,27 @@
public static TweenerCore<Vector2, Vector2, DG.Tweening.Plugins.Options.VectorOptions> MoveToTarget(RectTransform transform, RectTransform target, Vector2 offset, float duration, Action onComplete = null)
{
- Vector3 targetWorldPos = target.TransformPoint(target.anchoredPosition + offset);
+ // 1. 鑾峰彇鐩爣鐨勬渶缁� anchoredPosition锛堝姞涓� offset锛�
+ Vector2 targetAnchoredPos = target.anchoredPosition + offset;
+ Vector3 worldAnchorPos = target.TransformPoint(targetAnchoredPos);
- RectTransform parentRect = transform.parent as RectTransform;
- Vector2 targetAnchoredPos;
+ // 杞崲 target 鐨� anchoredPosition 鍒� sourceParent 鐨勫潗鏍囩郴
+ Vector2 localPoint;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
- parentRect,
- RectTransformUtility.WorldToScreenPoint(null, targetWorldPos),
- null,
- out targetAnchoredPos);
+ transform,
+ RectTransformUtility.WorldToScreenPoint(CameraManager.uiCamera, worldAnchorPos),
+ CameraManager.uiCamera,
+ out localPoint);
// 3. DOTween 绉诲姩
- return transform.DOAnchorPos(targetAnchoredPos, duration)
- .SetEase(Ease.Linear)
- .OnComplete(() => onComplete?.Invoke());
+ var tween = transform.DOAnchorPos(localPoint, duration).SetEase(Ease.Linear);
+ tween.onComplete += () =>
+ {
+ onComplete?.Invoke();
+ };
+
+ return tween;
}
public static string DisplayDamageNum(long num, int attackType)
@@ -75,4 +81,81 @@
return config.nums[_num - 48];
}
+ /// <summary>
+ /// 淇濊瘉鎵�鏈夊垎閰嶉」鍔犺捣鏉ョ瓑浜巘otalDamage锛岄伩鍏嶅洜鏁撮櫎瀵艰嚧鐨勮宸�
+ /// </summary>
+ public static List<long> DivideDamageToList(int[] damageDivide, long totalDamage)
+ {
+ List<long> fixedDamageList = new List<long>();
+ long assigned = 0;
+ int count = damageDivide.Length;
+
+ for (int i = 0; i < count; i++)
+ {
+ long damage;
+ if (i == count - 1)
+ {
+ // 鏈�鍚庝竴涓垎閰嶉」淇涓哄墿浣�
+ damage = totalDamage - assigned;
+ }
+ else
+ {
+ damage = (totalDamage * damageDivide[i] + 5000) / 10000; // 鍥涜垗浜斿叆
+ assigned += damage;
+ }
+ fixedDamageList.Add(damage);
+ }
+ return fixedDamageList;
+ }
+
+ public static List<HB422_tagMCTurnFightObjDead> FindDeadPack(List<GameNetPackBasic> packList)
+ {
+ List<HB422_tagMCTurnFightObjDead> deadPacks = new List<HB422_tagMCTurnFightObjDead>();
+ for (int i = 0; i < packList.Count; i++)
+ {
+ var pack = packList[i];
+ // 瀵绘壘姝讳骸鍖� 鎵惧埌姝讳骸鍖呬箣鍚庤鎵炬帀钀藉寘 涓嶈兘瓒呰繃鎶�鑳藉寘
+ if (pack is HB422_tagMCTurnFightObjDead)
+ {
+ var deadPack = pack as HB422_tagMCTurnFightObjDead;
+ deadPacks.Add(deadPack);
+ }
+ else if (pack is CustomHB426CombinePack)
+ {
+ // 鎵炬浜″寘涓嶈瓒婅繃鎶�鑳藉寘
+ var combinePack = pack as CustomHB426CombinePack;
+ if (combinePack.startTag.Tag.StartsWith("Skill_"))
+ {
+ break;
+ }
+ }
+ }
+ return deadPacks;
+ }
+
+
+ public static List<HB423_tagMCTurnFightObjReborn> FindRebornPack(List<GameNetPackBasic> packList)
+ {
+ List<HB423_tagMCTurnFightObjReborn> rebornPack = new List<HB423_tagMCTurnFightObjReborn>();
+ for (int i = 0; i < packList.Count; i++)
+ {
+ var pack = packList[i];
+ // 瀵绘壘姝讳骸鍖� 鎵惧埌姝讳骸鍖呬箣鍚庤鎵炬帀钀藉寘 涓嶈兘瓒呰繃鎶�鑳藉寘
+ if (pack is HB423_tagMCTurnFightObjReborn)
+ {
+ var deadPack = pack as HB423_tagMCTurnFightObjReborn;
+ rebornPack.Add(deadPack);
+ }
+ else if (pack is CustomHB426CombinePack)
+ {
+ // 鎵炬浜″寘涓嶈瓒婅繃鎶�鑳藉寘
+ var combinePack = pack as CustomHB426CombinePack;
+ if (combinePack.startTag.Tag.StartsWith("Skill_"))
+ {
+ break;
+ }
+ }
+ }
+ return rebornPack;
+ }
}
\ No newline at end of file
--
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