From 8f983d0dab26becb6b85dbbb616fde21c3ad8f02 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 20 八月 2025 18:40:23 +0800
Subject: [PATCH] 125 【战斗】战斗系统

---
 Main/System/Battle/Skill/DirectlyHealSkill.cs |   35 +++++++++--------------------------
 1 files changed, 9 insertions(+), 26 deletions(-)

diff --git a/Main/System/Battle/Skill/DirectlyHealSkill.cs b/Main/System/Battle/Skill/DirectlyHealSkill.cs
index f8f4325..3b17992 100644
--- a/Main/System/Battle/Skill/DirectlyHealSkill.cs
+++ b/Main/System/Battle/Skill/DirectlyHealSkill.cs
@@ -28,25 +28,8 @@
 		base.Run();
 	}
 
-
-	//	鎶�鑳藉姩鐢绘挱鏀惧畬姣�
-	protected override void DoSkillLogic(Action _onComplete = null)
-	{
-		// if (skillConfig.EffectId > 0)
-		// {
-		// 	// 鎾斁鎶�鑳界壒鏁�
-		// 	caster.battleField.battleEffectMgr.PlayEffect(
-		// 		caster.ObjID,
-		// 		skillConfig.EffectId,
-		// 		caster.heroGo.transform
-		// 	);
-		// }
-
-		_onComplete?.Invoke();
-	}
-
 	//	鍓嶆憞缁撴潫
-	protected override void OnStartSkillFrame()
+	public override void OnStartSkillFrameEnd()
 	{
 		skillEffect = SkillEffectFactory.CreateSkillEffect(
 				caster,
@@ -70,15 +53,15 @@
 	}
 
 
-	//  涓憞缁撴潫
-	protected override void OnActiveSkillFrame()
-	{
+	// //  涓憞缁撴潫
+	// protected override void OnActiveSkillFrame()
+	// {
 		
-	}
+	// }
 
-	//	鍚庢憞缁撴潫
-	protected override void OnEndSkillFrame()
-	{
+	// //	鍚庢憞缁撴潫
+	// protected override void OnEndSkillFrame()
+	// {
 
-	}
+	// }
 }
\ No newline at end of file

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