From 8f983d0dab26becb6b85dbbb616fde21c3ad8f02 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 20 八月 2025 18:40:23 +0800
Subject: [PATCH] 125 【战斗】战斗系统
---
Main/System/Battle/Skill/RebornSkill.cs | 31 +------------------------------
1 files changed, 1 insertions(+), 30 deletions(-)
diff --git a/Main/System/Battle/Skill/RebornSkill.cs b/Main/System/Battle/Skill/RebornSkill.cs
index 985f131..e85c175 100644
--- a/Main/System/Battle/Skill/RebornSkill.cs
+++ b/Main/System/Battle/Skill/RebornSkill.cs
@@ -25,25 +25,8 @@
base.Run();
}
-
- // 鎶�鑳藉姩鐢绘挱鏀惧畬姣�
- protected override void DoSkillLogic(Action _onComplete = null)
- {
- // if (skillConfig.EffectId > 0)
- // {
- // // 鎾斁鎶�鑳界壒鏁�
- // caster.battleField.battleEffectMgr.PlayEffect(
- // caster.ObjID,
- // skillConfig.EffectId,
- // caster.heroGo.transform
- // );
- // }
-
- _onComplete?.Invoke();
- }
-
// 鍓嶆憞缁撴潫
- protected override void OnStartSkillFrame()
+ public override void OnStartSkillFrameEnd()
{
skillEffect = SkillEffectFactory.CreateSkillEffect(
caster,
@@ -66,16 +49,4 @@
base.OnHitEachTarget(target, totalDamage, damageList, ref hurt);
}
-
- // 涓憞缁撴潫
- protected override void OnActiveSkillFrame()
- {
-
- }
-
- // 鍚庢憞缁撴潫
- protected override void OnEndSkillFrame()
- {
-
- }
}
\ No newline at end of file
--
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