From 8f983d0dab26becb6b85dbbb616fde21c3ad8f02 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 20 八月 2025 18:40:23 +0800
Subject: [PATCH] 125 【战斗】战斗系统

---
 Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs b/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
index 4dc0b0e..1b14989 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
@@ -21,15 +21,15 @@
         switch (skillConfig.BulletPath)
         {
             case 1: // 鐩寸嚎娑堝け浜庣洰鏍�
-                return new StraightBulletCurve(caster, skillConfig, bulletEffect, target, onHit);
+                return new StraightBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
             case 2: // 鐩寸嚎璐┛娑堝け鍦ㄥ睆骞曞
-                return new PenetrateBulletCurve(caster, skillConfig, bulletEffect, target, onHit);
+                return new PenetrateBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
             case 3: // 鎶涚墿绾垮姬绾�
-                return new BezierBulletCurve(caster, skillConfig, bulletEffect, target, onHit);
+                return new BezierBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
             case 4: // 寮瑰皠
-                return new BounceBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack,onHit);
+                return new BounceBulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
             default:
-                return new BulletCurve(caster, skillConfig, bulletEffect, target, onHit);
+                return new BulletCurve(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit);
         }
     }
 }
\ No newline at end of file

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