From 8f983d0dab26becb6b85dbbb616fde21c3ad8f02 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 20 八月 2025 18:40:23 +0800
Subject: [PATCH] 125 【战斗】战斗系统

---
 Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs b/Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs
index 8efd581..942c0a5 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs
@@ -7,8 +7,8 @@
     private Vector2 start;
     private Vector2 end;
 
-    public StraightBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer bulletEffect, RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
-        : base(caster, skillConfig, bulletEffect, target, onHit) { }
+    public StraightBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer bulletEffect, RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
+        : base(caster, skillConfig, bulletEffect, target, tagUseSkillAttack, onHit) { }
 
     public override void Reset()
     {
@@ -32,7 +32,7 @@
         if (t >= 1f)
         {
             finished = true;
-            onHit?.Invoke(0, null);
+            onHit?.Invoke(0, hurts);
         }
     }
 }
\ No newline at end of file

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