From 8f983d0dab26becb6b85dbbb616fde21c3ad8f02 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 20 八月 2025 18:40:23 +0800
Subject: [PATCH] 125 【战斗】战斗系统

---
 Main/System/Battle/SkillEffect/SkillEffectFactory.cs |   28 ++++++++++++++--------------
 1 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 7f6866d..39d5375 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -6,20 +6,20 @@
 {
     public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
     {
-        // switch (skillConfig.effectType)
-        // {
-        //     case SkillEffectType.Bullet:
-        //         return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
-        //     case SkillEffectType.Direct:
-        //         return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
-        //     // case SkillEffectType.BuffEffect:
-        //     //     return new BuffSkillEffect(skillConfig, caster, targets);
-        //     // case SkillEffectType.StageEffect:
-        //     //     return new StageSkillEffect(skillConfig, caster, targets);
-        //     default:
-        //         UnityEngine.Debug.LogError("Unknown Skill Effect Type");
-        //         break;
-        // }
+        switch (skillConfig.effectType)
+        {
+            case SkillEffectType.Bullet:
+                return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
+            case SkillEffectType.Direct:
+                return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
+            // case SkillEffectType.BuffEffect:
+            //     return new BuffSkillEffect(skillConfig, caster, targets);
+            // case SkillEffectType.StageEffect:
+            //     return new StageSkillEffect(skillConfig, caster, targets);
+            default:
+                UnityEngine.Debug.LogError("Unknown Skill Effect Type");
+                break;
+        }
         return null;
     }
 }
\ No newline at end of file

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