From 8f983d0dab26becb6b85dbbb616fde21c3ad8f02 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 20 八月 2025 18:40:23 +0800
Subject: [PATCH] 125 【战斗】战斗系统
---
 Main/Utility/EffectPenetrationBlocker.cs |   37 +++++++++++++++++++++++--------------
 1 files changed, 23 insertions(+), 14 deletions(-)
diff --git a/Main/Utility/EffectPenetrationBlocker.cs b/Main/Utility/EffectPenetrationBlocker.cs
index 0c40fd2..25350a6 100644
--- a/Main/Utility/EffectPenetrationBlocker.cs
+++ b/Main/Utility/EffectPenetrationBlocker.cs
@@ -1,6 +1,10 @@
+using System;
 using System.Collections.Generic;
+using Spine.Unity;
 using UnityEngine;
 using UnityEngine.UI;
+
+
 
 /// <summary>
 /// 鐗规晥绌块�忛樆鎸″櫒
@@ -10,26 +14,28 @@
 {
     [Tooltip("鏄惁鍦║I灞傜骇涓嬭嚜鍔ㄨ皟鏁存帓搴忛『搴�")]
     public bool autoAdjustSorting = true;
-    
+
     [Tooltip("鐗规晥娓叉煋鍣紝濡傛灉涓虹┖鍒欒嚜鍔ㄨ幏鍙�")]
     public List<Renderer> effectRenderers = new List<Renderer>();
-    
+
     [Tooltip("鑷畾涔夋帓搴忛『搴忥紝浠呭湪涓嶈嚜鍔ㄨ皟鏁存椂鏈夋晥")]
     public int customSortingOrder = 0;
-    
+
     [Tooltip("鑷畾涔夋帓搴忓眰锛屼负绌哄垯浣跨敤榛樿UI灞�")]
     public string customSortingLayer = "UI";
-    
+
     [Tooltip("鐗规晥鎵�灞炵殑Canvas锛屽鏋滀负绌哄垯鏌ユ壘鐖剁骇Canvas")]
     public Canvas parentCanvas;
-    
+
     [Tooltip("鐗规晥鍦–anvas涓殑鎺掑簭鍋忕Щ閲�")]
     public int sortingOrderOffset = 1;
-    
+
     public int canvasSortingOrder = 0;
 
     public int renderQueue = 3000;//榛樿鍊�
-    
+
+    public Action<string, int> onSortingChanged;
+
     private void Awake()
     {
         transform.GetComponentsInChildren(true, effectRenderers);
@@ -56,7 +62,7 @@
             ApplySortingSettings(customSortingOrder, customSortingLayer);
         }
     }
-    
+
     private void OnEnable()
     {
         if (autoAdjustSorting)
@@ -64,14 +70,14 @@
             UpdateSortingOrder();
         }
     }
-    
+
     /// <summary>
     /// 鏇存柊鎺掑簭椤哄簭锛岀‘淇濈壒鏁堟樉绀哄湪褰撳墠UI鐣岄潰涓婃柟
     /// </summary>
     public void UpdateSortingOrder()
     {
         if (!autoAdjustSorting) return;
-        
+
         // 鑾峰彇鐖剁骇Canvas鐨勬帓搴忛『搴�
         if (parentCanvas != null)
         {
@@ -86,7 +92,7 @@
         // 灏嗙壒鏁堢殑鎺掑簭椤哄簭璁剧疆涓篊anvas鎺掑簭椤哄簭鍔犱笂鍋忕Щ閲�
         ApplySortingSettings(canvasSortingOrder + sortingOrderOffset, customSortingLayer);
     }
-    
+
     /// <summary>
     /// 搴旂敤鎺掑簭璁剧疆鍒版墍鏈夋覆鏌撳櫒鍜岀矑瀛愮郴缁�
     /// </summary>
@@ -108,8 +114,10 @@
                 }
             }
         }
+
+        onSortingChanged?.Invoke(sortingLayer, sortingOrder);
     }
-    
+
     /// <summary>
     /// 鎵嬪姩璁剧疆鎺掑簭椤哄簭
     /// </summary>
@@ -120,11 +128,11 @@
         {
             customSortingLayer = sortingLayer;
         }
-        
+
         autoAdjustSorting = false;
         ApplySortingSettings(customSortingOrder, customSortingLayer);
     }
-    
+
     /// <summary>
     /// 璁剧疆鐖剁骇Canvas
     /// </summary>
@@ -160,6 +168,7 @@
         }
     }
 
+
 #if UNITY_EDITOR
     [ContextMenu("Apply")]
     public void Apply()
--
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