From 8fa8f928f44c91c38eed9404c33fe0d85cc3b7f3 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 11 八月 2025 19:04:14 +0800
Subject: [PATCH] 0312 替换封包解析结构体改成类
---
Main/System/Battle/Skill/SkillFactory.cs | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillFactory.cs b/Main/System/Battle/Skill/SkillFactory.cs
index c9d0fa4..631ce82 100644
--- a/Main/System/Battle/Skill/SkillFactory.cs
+++ b/Main/System/Battle/Skill/SkillFactory.cs
@@ -1,4 +1,5 @@
+using System.Collections.Generic;
using UnityEngine;
@@ -40,16 +41,16 @@
- public static SkillBase CreateSkill(BattleObject _caster, H0604_tagUseSkillAttack vNetData, BattleField battleField)
+ public static SkillBase CreateSkill(BattleObject _caster, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> packList, BattleField battleField)
{
- SkillConfig skillConfig = SkillConfig.Get(vNetData.SkillID);
+ SkillConfig skillConfig = SkillConfig.Get((int)vNetData.SkillID);
SkillBase skill = null;
switch (skillConfig.SkillType)
{
case 1:
// 鍏堝疄鐜颁竴涓敾鍑荤殑 鍚庣画鏈夊啀鎱㈡參澧炲姞
- skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, battleField);
+ skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField);
break;
case 2:
// skill = new DirectlyHealSkill(_skillConfig);
--
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