From 92574856a636bad87c01d62fa87394c41f6ff5a2 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 10 十二月 2025 23:09:45 +0800
Subject: [PATCH] 0312 新加载进度条; 战斗开始战锤还原第一个武将头像

---
 Main/System/Launch/LaunchWin.cs |   38 +++++++++++++++++++-------------------
 1 files changed, 19 insertions(+), 19 deletions(-)

diff --git a/Main/System/Launch/LaunchWin.cs b/Main/System/Launch/LaunchWin.cs
index 0476ddb..8294b57 100644
--- a/Main/System/Launch/LaunchWin.cs
+++ b/Main/System/Launch/LaunchWin.cs
@@ -17,8 +17,8 @@
         // [SerializeField] Image m_BackGround;
         [SerializeField] RectTransform m_AndroidProgressContainer;
         [SerializeField] RectTransform m_NetworkContainer;
-        [SerializeField] SmoothSlider m_PartProgressSlider;
-        [SerializeField] SmoothSlider m_TotalProgressSlider;
+        // [SerializeField] SmoothSlider m_PartProgressSlider;
+        [SerializeField] Slider m_TotalProgressSlider;
         [SerializeField] Text m_StageDescription;
         [SerializeField] RectTransform m_IosProgressContainer;
         [SerializeField] Text m_IosProgressTip;
@@ -72,7 +72,7 @@
             backGroundIndex = 0;
             if (m_TotalProgressSlider != null)
             {
-                m_TotalProgressSlider.ResetValue(0f);
+                m_TotalProgressSlider.value = 0f;
             }
 
             // m_AlphaTween.SetStartState();
@@ -117,10 +117,10 @@
 
             UpdateProgress();
 
-            if (m_TotalProgressSlider == null)
-            {
-                m_TotalProgressSlider = this.GetComponentInChildren<SmoothSlider>(true);
-            }
+            // if (m_TotalProgressSlider == null)
+            // {
+            //     m_TotalProgressSlider = this.GetComponentInChildren<SmoothSlider>(true);
+            // }
         }
 
         protected override void OnOpen()
@@ -220,10 +220,10 @@
 
                 if (progressInfo.stage == LaunchStage.DownLoad)
                 {
-                    if (m_PartProgressSlider != null && m_PartProgressSlider.gameObject.activeInHierarchy)
-                    {
-                        m_PartProgressSlider.SetActive(false);
-                    }
+                    // if (m_PartProgressSlider != null && m_PartProgressSlider.gameObject.activeInHierarchy)
+                    // {
+                    //     m_PartProgressSlider.SetActive(false);
+                    // }
 
                     if (m_TotalProgressSlider != null && m_TotalProgressSlider.gameObject.activeInHierarchy)
                     {
@@ -232,10 +232,10 @@
                 }
                 else
                 {
-                    if (m_PartProgressSlider != null && !m_PartProgressSlider.gameObject.activeInHierarchy)
-                    {
-                        m_PartProgressSlider.SetActive(true);
-                    }
+                    // if (m_PartProgressSlider != null && !m_PartProgressSlider.gameObject.activeInHierarchy)
+                    // {
+                    //     m_PartProgressSlider.SetActive(true);
+                    // }
 
                     if (m_TotalProgressSlider != null && !m_TotalProgressSlider.gameObject.activeInHierarchy)
                     {
@@ -247,10 +247,10 @@
                         m_TotalProgressSlider.value = progressInfo.totalProgress;
                     }
 
-                    if (m_PartProgressSlider != null)
-                    {
-                        m_PartProgressSlider.value = progressInfo.partProgress;
-                    }
+                    // if (m_PartProgressSlider != null)
+                    // {
+                    //     m_PartProgressSlider.value = progressInfo.partProgress;
+                    // }
                 }
 
                 DisplayStageDescription(progressInfo.stage, progressInfo.step);

--
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