From 92574856a636bad87c01d62fa87394c41f6ff5a2 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 10 十二月 2025 23:09:45 +0800
Subject: [PATCH] 0312 新加载进度条; 战斗开始战锤还原第一个武将头像
---
Main/System/Launch/LaunchWin.cs | 38 +++++++++++++++++++-------------------
1 files changed, 19 insertions(+), 19 deletions(-)
diff --git a/Main/System/Launch/LaunchWin.cs b/Main/System/Launch/LaunchWin.cs
index 0476ddb..8294b57 100644
--- a/Main/System/Launch/LaunchWin.cs
+++ b/Main/System/Launch/LaunchWin.cs
@@ -17,8 +17,8 @@
// [SerializeField] Image m_BackGround;
[SerializeField] RectTransform m_AndroidProgressContainer;
[SerializeField] RectTransform m_NetworkContainer;
- [SerializeField] SmoothSlider m_PartProgressSlider;
- [SerializeField] SmoothSlider m_TotalProgressSlider;
+ // [SerializeField] SmoothSlider m_PartProgressSlider;
+ [SerializeField] Slider m_TotalProgressSlider;
[SerializeField] Text m_StageDescription;
[SerializeField] RectTransform m_IosProgressContainer;
[SerializeField] Text m_IosProgressTip;
@@ -72,7 +72,7 @@
backGroundIndex = 0;
if (m_TotalProgressSlider != null)
{
- m_TotalProgressSlider.ResetValue(0f);
+ m_TotalProgressSlider.value = 0f;
}
// m_AlphaTween.SetStartState();
@@ -117,10 +117,10 @@
UpdateProgress();
- if (m_TotalProgressSlider == null)
- {
- m_TotalProgressSlider = this.GetComponentInChildren<SmoothSlider>(true);
- }
+ // if (m_TotalProgressSlider == null)
+ // {
+ // m_TotalProgressSlider = this.GetComponentInChildren<SmoothSlider>(true);
+ // }
}
protected override void OnOpen()
@@ -220,10 +220,10 @@
if (progressInfo.stage == LaunchStage.DownLoad)
{
- if (m_PartProgressSlider != null && m_PartProgressSlider.gameObject.activeInHierarchy)
- {
- m_PartProgressSlider.SetActive(false);
- }
+ // if (m_PartProgressSlider != null && m_PartProgressSlider.gameObject.activeInHierarchy)
+ // {
+ // m_PartProgressSlider.SetActive(false);
+ // }
if (m_TotalProgressSlider != null && m_TotalProgressSlider.gameObject.activeInHierarchy)
{
@@ -232,10 +232,10 @@
}
else
{
- if (m_PartProgressSlider != null && !m_PartProgressSlider.gameObject.activeInHierarchy)
- {
- m_PartProgressSlider.SetActive(true);
- }
+ // if (m_PartProgressSlider != null && !m_PartProgressSlider.gameObject.activeInHierarchy)
+ // {
+ // m_PartProgressSlider.SetActive(true);
+ // }
if (m_TotalProgressSlider != null && !m_TotalProgressSlider.gameObject.activeInHierarchy)
{
@@ -247,10 +247,10 @@
m_TotalProgressSlider.value = progressInfo.totalProgress;
}
- if (m_PartProgressSlider != null)
- {
- m_PartProgressSlider.value = progressInfo.partProgress;
- }
+ // if (m_PartProgressSlider != null)
+ // {
+ // m_PartProgressSlider.value = progressInfo.partProgress;
+ // }
}
DisplayStageDescription(progressInfo.stage, progressInfo.step);
--
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