From 93cab33f292e99c81e738b2b6c58c7fa21a7f371 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 03 十二月 2025 17:42:37 +0800
Subject: [PATCH] 125 战斗 预加载资源Action
---
Main/System/Battle/BattleObject/BattleObjectFactory.cs | 24 ++++++++++++++++--------
1 files changed, 16 insertions(+), 8 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index 82bbde4..58cae7d 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -24,12 +24,26 @@
// 杩欓噷鎶ラ敊浜嗘鏌ヤ竴涓�
public static BattleObject CreateBattleObject(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp)
{
- HeroSkinConfig skinCfg = teamHero.skinConfig;
+ var skinCfg = HeroSkinConfig.Get(teamHero.SkinID);
if (skinCfg == null)
{
- Debug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID);
+ Debug.LogError($"BattleObjectFactory: skinCfg is null for SkinID {teamHero.SkinID}");
return null;
}
+
+ // ===== 绠�鍖栵細鐩存帴浠庣紦瀛樿幏鍙栵紝缂撳瓨鍐呴儴浼氳嚜鍔ㄥ姞杞� =====
+ SkeletonDataAsset skeletonDataAsset = BattleResManager.Instance.GetSpineResource(
+ "Hero/SpineRes/",
+ skinCfg.SpineRes,
+ _battleField.guid
+ );
+
+ if (skeletonDataAsset == null)
+ {
+ Debug.LogError($"BattleObjectFactory: Failed to load SkeletonDataAsset for {skinCfg.SpineRes}");
+ return null;
+ }
+ // ==============================================
GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
@@ -40,12 +54,6 @@
GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
SkeletonAnimation skeletonAnimation = realGO.GetComponentInChildren<SkeletonAnimation>(true);
- var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
- if (skeletonDataAsset == null)
- {
- Debug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes);
- return null;
- }
float finalScaleRate = modelScaleRate * teamHero.modelScale;
--
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