From 94ed2a3e8405a9dbd5025ef1c2dbd83c1ccf7305 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 26 十一月 2025 16:54:50 +0800
Subject: [PATCH] 125 战斗 boss血条在最后的时候百分比没有更新的问题
---
Main/Component/UI/Common/BossLifeBar.cs | 9 +++++++--
1 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/Main/Component/UI/Common/BossLifeBar.cs b/Main/Component/UI/Common/BossLifeBar.cs
index 9d1ffb6..1e87bd4 100644
--- a/Main/Component/UI/Common/BossLifeBar.cs
+++ b/Main/Component/UI/Common/BossLifeBar.cs
@@ -116,7 +116,11 @@
static StringBuilder stringBuild = new StringBuilder();
private void UpdateSurplusSegments(float _targetValue)
{
- var currentSurplus = Mathf.CeilToInt(_targetValue);
+ const float eps = 1e-5f;
+ // 娣诲姞杩欎竴琛岋細濡傛灉鍊煎お灏忥紝鐩存帴褰撲綔 0 澶勭悊
+ if (_targetValue < eps) _targetValue = 0f;
+
+ var currentSurplus = _targetValue < eps ? 0 : Mathf.CeilToInt(_targetValue);
if (currentSurplus != surplusSegments)
{
surplusSegments = currentSurplus;
@@ -131,7 +135,8 @@
m_BackGround.SetActive(surplusSegments > 1);
m_Surplus.text = "x" + surplusSegments.ToString();
- float pct = totalSegments > 0 ? Mathf.Clamp01(_targetValue / totalSegments) : 0f;
+ // 淇敼杩欓噷锛氫娇鐢� targetValue锛堟渶缁堢洰鏍囧�硷級鑰屼笉鏄� _targetValue锛堝綋鍓嶈繃娓″�硷級
+ float pct = totalSegments > 0 ? Mathf.Clamp01(targetValue / totalSegments) : 0f;
// 淇鏍煎紡骞跺鐞嗘帴杩� 100% 鐨勬儏鍐�
if (1f - pct < 0.00005f) pct = 1f;
m_SurplusPercent.text = (pct * 100f).ToString("F2") + "%";
--
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