From 95a89cc131f568379425e0ed7533bacb6eb62cb0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 21 十月 2025 15:56:23 +0800
Subject: [PATCH] 125 战斗 技能表新增表现字段

---
 Main/Config/Configs/SkillConfig.cs |   56 +++++++++++++++++++++++++++++++-------------------------
 1 files changed, 31 insertions(+), 25 deletions(-)

diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 61b7b38..96b4543 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           YYL
-//    [  Date ]:           Wednesday, October 15, 2025
+//    [  Date ]:           Tuesday, October 21, 2025
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -35,6 +35,8 @@
 	public int FightPower;
 	public string SkillMotionName;
 	public string IconName;
+	public string BuffIconName;
+	public string SkillTipsName;
 	public int EffectType;
 	public int StartupFrames;
 	public int[] ActiveFrames;
@@ -106,17 +108,21 @@
 
 			IconName = tables[18];
 
-			int.TryParse(tables[19],out EffectType); 
+			BuffIconName = tables[19];
 
-			int.TryParse(tables[20],out StartupFrames); 
+			SkillTipsName = tables[20];
 
-			if (tables[21].Contains("["))
+			int.TryParse(tables[21],out EffectType); 
+
+			int.TryParse(tables[22],out StartupFrames); 
+
+			if (tables[23].Contains("["))
 			{
-				ActiveFrames = JsonMapper.ToObject<int[]>(tables[21]);
+				ActiveFrames = JsonMapper.ToObject<int[]>(tables[23]);
 			}
 			else
 			{
-				string[] ActiveFramesStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				string[] ActiveFramesStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				ActiveFrames = new int[ActiveFramesStringArray.Length];
 				for (int i=0;i<ActiveFramesStringArray.Length;i++)
 				{
@@ -124,43 +130,43 @@
 				}
 			}
 
-			int.TryParse(tables[22],out RecoveryFrames); 
+			int.TryParse(tables[24],out RecoveryFrames); 
 
-			int.TryParse(tables[23],out LoopCount); 
+			int.TryParse(tables[25],out LoopCount); 
 
-			int.TryParse(tables[24],out CastPosition); 
+			int.TryParse(tables[26],out CastPosition); 
 
-			int.TryParse(tables[25],out CastIndexNum); 
+			int.TryParse(tables[27],out CastIndexNum); 
 
-			float.TryParse(tables[26],out CastDistance); 
+			float.TryParse(tables[28],out CastDistance); 
 
-			DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]")); 
+			DamageDivide = JsonMapper.ToObject<int[][]>(tables[29].Replace("(", "[").Replace(")", "]")); 
 
-			int.TryParse(tables[28],out BulletEffectId); 
+			int.TryParse(tables[30],out BulletEffectId); 
 
-			int.TryParse(tables[29],out BulletPath); 
+			int.TryParse(tables[31],out BulletPath); 
 
-			float.TryParse(tables[30],out BulletFlySpeed); 
+			float.TryParse(tables[32],out BulletFlySpeed); 
 
-			int.TryParse(tables[31],out Scattering); 
+			int.TryParse(tables[33],out Scattering); 
 
-			int.TryParse(tables[32],out ExplosionEffectId); 
+			int.TryParse(tables[34],out ExplosionEffectId); 
 
-			int.TryParse(tables[33],out ExplosionEffect2); 
+			int.TryParse(tables[35],out ExplosionEffect2); 
 
-			int.TryParse(tables[34],out ExplosionEffect3); 
+			int.TryParse(tables[36],out ExplosionEffect3); 
 
-			int.TryParse(tables[35],out ExplosionEffect4); 
+			int.TryParse(tables[37],out ExplosionEffect4); 
 
-			int.TryParse(tables[36],out EffectId); 
+			int.TryParse(tables[38],out EffectId); 
 
-			int.TryParse(tables[37],out EffectId2); 
+			int.TryParse(tables[39],out EffectId2); 
 
-			int.TryParse(tables[38],out MStartEffectId); 
+			int.TryParse(tables[40],out MStartEffectId); 
 
-			int.TryParse(tables[39],out BuffEffect); 
+			int.TryParse(tables[41],out BuffEffect); 
 
-			int.TryParse(tables[40],out TriggerEffect); 
+			int.TryParse(tables[42],out TriggerEffect); 
         }
         catch (Exception exception)
         {

--
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