From 95a89cc131f568379425e0ed7533bacb6eb62cb0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 21 十月 2025 15:56:23 +0800
Subject: [PATCH] 125 战斗 技能表新增表现字段
---
Main/Config/Configs/SkillConfig.cs | 56 +++++++++++++++++++++++++++++++-------------------------
1 files changed, 31 insertions(+), 25 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 61b7b38..96b4543 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: Wednesday, October 15, 2025
+// [ Date ]: Tuesday, October 21, 2025
//--------------------------------------------------------
using System.Collections.Generic;
@@ -35,6 +35,8 @@
public int FightPower;
public string SkillMotionName;
public string IconName;
+ public string BuffIconName;
+ public string SkillTipsName;
public int EffectType;
public int StartupFrames;
public int[] ActiveFrames;
@@ -106,17 +108,21 @@
IconName = tables[18];
- int.TryParse(tables[19],out EffectType);
+ BuffIconName = tables[19];
- int.TryParse(tables[20],out StartupFrames);
+ SkillTipsName = tables[20];
- if (tables[21].Contains("["))
+ int.TryParse(tables[21],out EffectType);
+
+ int.TryParse(tables[22],out StartupFrames);
+
+ if (tables[23].Contains("["))
{
- ActiveFrames = JsonMapper.ToObject<int[]>(tables[21]);
+ ActiveFrames = JsonMapper.ToObject<int[]>(tables[23]);
}
else
{
- string[] ActiveFramesStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ string[] ActiveFramesStringArray = tables[23].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
ActiveFrames = new int[ActiveFramesStringArray.Length];
for (int i=0;i<ActiveFramesStringArray.Length;i++)
{
@@ -124,43 +130,43 @@
}
}
- int.TryParse(tables[22],out RecoveryFrames);
+ int.TryParse(tables[24],out RecoveryFrames);
- int.TryParse(tables[23],out LoopCount);
+ int.TryParse(tables[25],out LoopCount);
- int.TryParse(tables[24],out CastPosition);
+ int.TryParse(tables[26],out CastPosition);
- int.TryParse(tables[25],out CastIndexNum);
+ int.TryParse(tables[27],out CastIndexNum);
- float.TryParse(tables[26],out CastDistance);
+ float.TryParse(tables[28],out CastDistance);
- DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]"));
+ DamageDivide = JsonMapper.ToObject<int[][]>(tables[29].Replace("(", "[").Replace(")", "]"));
- int.TryParse(tables[28],out BulletEffectId);
+ int.TryParse(tables[30],out BulletEffectId);
- int.TryParse(tables[29],out BulletPath);
+ int.TryParse(tables[31],out BulletPath);
- float.TryParse(tables[30],out BulletFlySpeed);
+ float.TryParse(tables[32],out BulletFlySpeed);
- int.TryParse(tables[31],out Scattering);
+ int.TryParse(tables[33],out Scattering);
- int.TryParse(tables[32],out ExplosionEffectId);
+ int.TryParse(tables[34],out ExplosionEffectId);
- int.TryParse(tables[33],out ExplosionEffect2);
+ int.TryParse(tables[35],out ExplosionEffect2);
- int.TryParse(tables[34],out ExplosionEffect3);
+ int.TryParse(tables[36],out ExplosionEffect3);
- int.TryParse(tables[35],out ExplosionEffect4);
+ int.TryParse(tables[37],out ExplosionEffect4);
- int.TryParse(tables[36],out EffectId);
+ int.TryParse(tables[38],out EffectId);
- int.TryParse(tables[37],out EffectId2);
+ int.TryParse(tables[39],out EffectId2);
- int.TryParse(tables[38],out MStartEffectId);
+ int.TryParse(tables[40],out MStartEffectId);
- int.TryParse(tables[39],out BuffEffect);
+ int.TryParse(tables[41],out BuffEffect);
- int.TryParse(tables[40],out TriggerEffect);
+ int.TryParse(tables[42],out TriggerEffect);
}
catch (Exception exception)
{
--
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