From 97658a47b7095b83dd0226e2381c8065b7d9bf7e Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 17 一月 2026 23:08:54 +0800
Subject: [PATCH] 419 【内政】命格系统 - 战力初始化 自动挑战boss,初始化默认挑战cd
---
Main/System/Main/FightPowerManager.cs | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs
index 5bc5bc6..a7b6065 100644
--- a/Main/System/Main/FightPowerManager.cs
+++ b/Main/System/Main/FightPowerManager.cs
@@ -47,6 +47,8 @@
private const string HERO_CARDPER = "cardPer";
private const string DINGJUNGE_VALUE = "dingjungeValue";
private const string DINGJUNGE_PER = "dingjungePer";
+ private const string MINGGE_VALUE = "minggeValue";
+ private const string MINGGE_PER = "minggePer";
// 鎴樺姏鍙橀噺甯搁噺
private const string ATK_RATIO = "AtkRatio";
@@ -333,7 +335,8 @@
propertyVariables[FATES_PER] = HeroFatesManager.Instance.GetAttrPer(attrType) / 10000.0f;
propertyVariables[DINGJUNGE_VALUE] = 0; //榛樿涓嶉渶瑕佸姞锛岀埇濉旂壒娈婄敤锛岄厤鍚堝叕寮�
propertyVariables[DINGJUNGE_PER] = 0; //榛樿涓嶉渶瑕佸姞锛岀埇濉旂壒娈婄敤锛岄厤鍚堝叕寮�
-
+ propertyVariables[MINGGE_VALUE] = 0;
+ propertyVariables[MINGGE_PER] = 0;
//鍏ㄤ綋鍗$墝鍔犳垚
propertyVariables[HERO_CARDPER] = allHeroAddPer;
--
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