From 97de31e9a015cf139f5293a22e1575a43dfb6733 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 24 四月 2026 14:16:02 +0800
Subject: [PATCH] WEBGL ANDROID适配

---
 Main/System/HeroUI/HeroAwakeSelectGiftWin.cs |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/Main/System/HeroUI/HeroAwakeSelectGiftWin.cs b/Main/System/HeroUI/HeroAwakeSelectGiftWin.cs
index ab7a4b8..9ad8804 100644
--- a/Main/System/HeroUI/HeroAwakeSelectGiftWin.cs
+++ b/Main/System/HeroUI/HeroAwakeSelectGiftWin.cs
@@ -1,6 +1,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
+using Cysharp.Threading.Tasks;
 
 
 /// <summary>
@@ -49,7 +50,7 @@
             slectGos[i].SetActive(i == selectIndex);
             if (i < hero.talentAwakeRandomIDList.Count)
             {
-                giftCells[i].Init(hero.talentAwakeRandomIDList[i], 1);
+                giftCells[i].Init(hero.talentAwakeRandomIDList[i], 1).Forget();
                 var giftConfig = HeroTalentConfig.Get(hero.talentAwakeRandomIDList[i]);
                 skillText[i].text = PlayerPropertyConfig.GetFullDescription(giftConfig.AttrID, giftConfig.AttrValue);
             }

--
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