From 985427044b6b99c2867bc166a78e328129cdd854 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 23 十二月 2025 11:40:48 +0800
Subject: [PATCH] 125 战斗 为伤害分布添加一个默认的值 防止配置问题导致报错 提前结束战斗
---
Main/Config/PartialConfigs/SkillConfig.Partial.cs | 7 +++++++
1 files changed, 7 insertions(+), 0 deletions(-)
diff --git a/Main/Config/PartialConfigs/SkillConfig.Partial.cs b/Main/Config/PartialConfigs/SkillConfig.Partial.cs
index 32e1c39..1f26680 100644
--- a/Main/Config/PartialConfigs/SkillConfig.Partial.cs
+++ b/Main/Config/PartialConfigs/SkillConfig.Partial.cs
@@ -34,6 +34,13 @@
skillType = (SkillType)SkillType;
castMode = (SkillCastMode)CastPosition;
effectType = (SkillEffectType)EffectType;
+
+ if (DamageDivide == null || DamageDivide.Length == 0)
+ {
+ DamageDivide = new int[1][];
+ DamageDivide[0] = new int[] { 10000 };
+ }
+
// #if UNITY_EDITOR
// if (Launch.Instance.isOpenBattleDebug)
// {
--
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