From 994cda07491be0e460c78bd9c8400780530ad07c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 07 十一月 2025 16:42:32 +0800
Subject: [PATCH] 0312 增加椭圆形遮罩

---
 Main/System/Battle/Skill/SkillBase.cs |   75 +++++++++++++++++++++++++++++--------
 1 files changed, 59 insertions(+), 16 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 3a768c0..db28983 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -421,6 +421,9 @@
     // 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍�
     protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
     {
+        //  閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
+        HandleRefreshHP();
+
         foreach (var hurt in hitList)
         {
             BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
@@ -458,11 +461,23 @@
 
         // 璁$畻鎬讳激瀹冲拰鍒嗘浼ゅ鍒楄〃
         long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
-        List<long> damageList = BattleUtility.DivideDamageToList(damageDivide.ToArray(), totalDamage);
+        List<long> damageList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, totalDamage);
 
         // ============ 绗簩姝�:鍒锋柊瀹為檯琛�閲� ============
         long fromHp = target.teamHero.curHp;
         
+
+
+        // ============澶勭悊鍚歌璺熷弽浼� ===============
+        //  涔熻鎸夋瘡涓�鍑诲钩鍧囩畻 鏈�鍚庤琛ラ綈浼ゅ
+        long suckHp = hurt.SuckHP;
+        long reflectHp = hurt.BounceHP;
+
+        List<long> suckHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, suckHp);
+
+        List<long> reflectHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, reflectHp);
+        // long currentSuckHp = suckHp / tagUseSkillAttack.HurtCount;
+
         // 璁$畻褰撳墠杩欎竴鍑荤殑瀹為檯浼ゅ(鎵�鏈夊垎娈典激瀹充箣鍜�)
         long currentHitDamage = 0;
         foreach (long dmg in damageList)
@@ -470,11 +485,24 @@
             currentHitDamage += dmg;
         }
 
+        long currentHitSuckHp = 0;
+        foreach (long suck in suckHpList)
+        {
+            currentHitSuckHp += suck;
+        }
+
+        long currentHitReflectHp = 0;
+        foreach (long reflect in reflectHpList)
+        {
+            currentHitReflectHp += reflect;
+        }
+
         long toHp = Math.Max(0, fromHp - currentHitDamage);
+
 
         // 鏇存柊鐩爣琛�閲�
         target.teamHero.curHp = toHp;
-        
+
 #if UNITY_EDITOR
         BattleDebug.LogError(
             (caster.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ��") + "\n" +
@@ -482,32 +510,47 @@
             $"鐩爣: {target.teamHero.name}\n" +
             $"鎶�鑳�: {skillConfig.SkillName} (绗瑊_hitIndex}鍑�)\n" +
             $"浼ゅ: {currentHitDamage} (鎬讳激瀹�: {totalDamage})\n" +
-            $"琛�閲忓彉鍖�: {fromHp} -> {toHp}"
+            $"鍚歌: {currentHitSuckHp}\n" +
+            $"鍙嶄激: {currentHitReflectHp}\n" +
+            $"琛�閲忓彉鍖�: {fromHp} -> {toHp}\n" +
+            $"鎶�鑳藉寘閲岀殑琛�閲忔槸: {GeneralDefine.GetFactValue(hurt.CurHP, hurt.CurHPEx)}\n"
         );
 #endif
+
         
-        // 鍙湪鏈�鍚庝竴鍑绘椂鍚屾HP鍒锋柊鍖�
         bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
-        if (isLastHit)
-        {
-            HandleRefreshHP(hurt);
-        }
 
         // ============ 绗笁姝�:鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
         int objID = (int)target.ObjID;
         tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
         tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
 
-        // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
-        target.Hurt(damageList, totalDamage, hurt, skillConfig, _hitIndex, battleDrops, deadPack, fromHp, toHp);
 
-        // ============ 绗簲姝�:澶勭悊鏂芥硶鑰呯浉鍏虫晥鏋� ============
-        caster.SuckHp(hurt.SuckHP, skillConfig);
-        caster.HurtByReflect(hurt.BounceHP, skillConfig);
+        //  鍙傛暟鎵撳寘
+        BattleHurtParam hurtParam = new BattleHurtParam()
+        {
+            casterObj = caster,
+            hurtObj = target,
+            damageList = damageList,
+            suckHpList = suckHpList,
+            reflectHpList = reflectHpList,
+            fromHp = fromHp,
+            toHp = toHp,
+            battleDrops = battleDrops,
+            hurt = hurt,
+            hitIndex = _hitIndex,
+            deadPack = deadPack,
+            skillConfig = skillConfig
+        };
+
+        // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
+        target.Hurt(hurtParam);
+
+
     }
 
     // 澶勭悊HP鍒锋柊鍖咃紙绠�鍖栭�昏緫锛�
-    private void HandleRefreshHP(HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
+    private void HandleRefreshHP()
     {
         // 鏌ユ壘HP鍒锋柊鍖�
         HB419_tagSCObjHPRefresh refreshPack = BattleUtility.FindObjHPRefreshPack(packList);
@@ -635,8 +678,8 @@
                 long assignExp = avgExp + (i < remain ? 1 : 0);
                 var newPack = new HB405_tagMCAddExp
                 {
-                    Exp = (uint)(assignExp % 100000000),
-                    ExpPoint = (uint)(assignExp / 100000000),
+                    Exp = (uint)(assignExp % Constants.ExpPointValue),
+                    ExpPoint = (uint)(assignExp / Constants.ExpPointValue),
                     Source = expPack.Source
                 };
                 expAssign[i].Add(newPack);

--
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