From 994cda07491be0e460c78bd9c8400780530ad07c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 07 十一月 2025 16:42:32 +0800
Subject: [PATCH] 0312 增加椭圆形遮罩
---
Main/System/Battle/Skill/SkillBase.cs | 75 +++++++++++++++++++++++++++++--------
1 files changed, 59 insertions(+), 16 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 3a768c0..db28983 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -421,6 +421,9 @@
// 鍛戒腑鐩爣鍥炶皟锛氬鐞嗘墍鏈夎鍛戒腑鐨勭洰鏍�
protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
{
+ // 閫犳垚浼ゅ鍓嶅厛澶勭悊琛�閲忓埛鏂板寘
+ HandleRefreshHP();
+
foreach (var hurt in hitList)
{
BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
@@ -458,11 +461,23 @@
// 璁$畻鎬讳激瀹冲拰鍒嗘浼ゅ鍒楄〃
long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
- List<long> damageList = BattleUtility.DivideDamageToList(damageDivide.ToArray(), totalDamage);
+ List<long> damageList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, totalDamage);
// ============ 绗簩姝�:鍒锋柊瀹為檯琛�閲� ============
long fromHp = target.teamHero.curHp;
+
+
+ // ============澶勭悊鍚歌璺熷弽浼� ===============
+ // 涔熻鎸夋瘡涓�鍑诲钩鍧囩畻 鏈�鍚庤琛ラ綈浼ゅ
+ long suckHp = hurt.SuckHP;
+ long reflectHp = hurt.BounceHP;
+
+ List<long> suckHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, suckHp);
+
+ List<long> reflectHpList = BattleUtility.DivideDamageToList(skillConfig.DamageDivide, _hitIndex, reflectHp);
+ // long currentSuckHp = suckHp / tagUseSkillAttack.HurtCount;
+
// 璁$畻褰撳墠杩欎竴鍑荤殑瀹為檯浼ゅ(鎵�鏈夊垎娈典激瀹充箣鍜�)
long currentHitDamage = 0;
foreach (long dmg in damageList)
@@ -470,11 +485,24 @@
currentHitDamage += dmg;
}
+ long currentHitSuckHp = 0;
+ foreach (long suck in suckHpList)
+ {
+ currentHitSuckHp += suck;
+ }
+
+ long currentHitReflectHp = 0;
+ foreach (long reflect in reflectHpList)
+ {
+ currentHitReflectHp += reflect;
+ }
+
long toHp = Math.Max(0, fromHp - currentHitDamage);
+
// 鏇存柊鐩爣琛�閲�
target.teamHero.curHp = toHp;
-
+
#if UNITY_EDITOR
BattleDebug.LogError(
(caster.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ��") + "\n" +
@@ -482,32 +510,47 @@
$"鐩爣: {target.teamHero.name}\n" +
$"鎶�鑳�: {skillConfig.SkillName} (绗瑊_hitIndex}鍑�)\n" +
$"浼ゅ: {currentHitDamage} (鎬讳激瀹�: {totalDamage})\n" +
- $"琛�閲忓彉鍖�: {fromHp} -> {toHp}"
+ $"鍚歌: {currentHitSuckHp}\n" +
+ $"鍙嶄激: {currentHitReflectHp}\n" +
+ $"琛�閲忓彉鍖�: {fromHp} -> {toHp}\n" +
+ $"鎶�鑳藉寘閲岀殑琛�閲忔槸: {GeneralDefine.GetFactValue(hurt.CurHP, hurt.CurHPEx)}\n"
);
#endif
+
- // 鍙湪鏈�鍚庝竴鍑绘椂鍚屾HP鍒锋柊鍖�
bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
- if (isLastHit)
- {
- HandleRefreshHP(hurt);
- }
// ============ 绗笁姝�:鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
int objID = (int)target.ObjID;
tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
- // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
- target.Hurt(damageList, totalDamage, hurt, skillConfig, _hitIndex, battleDrops, deadPack, fromHp, toHp);
- // ============ 绗簲姝�:澶勭悊鏂芥硶鑰呯浉鍏虫晥鏋� ============
- caster.SuckHp(hurt.SuckHP, skillConfig);
- caster.HurtByReflect(hurt.BounceHP, skillConfig);
+ // 鍙傛暟鎵撳寘
+ BattleHurtParam hurtParam = new BattleHurtParam()
+ {
+ casterObj = caster,
+ hurtObj = target,
+ damageList = damageList,
+ suckHpList = suckHpList,
+ reflectHpList = reflectHpList,
+ fromHp = fromHp,
+ toHp = toHp,
+ battleDrops = battleDrops,
+ hurt = hurt,
+ hitIndex = _hitIndex,
+ deadPack = deadPack,
+ skillConfig = skillConfig
+ };
+
+ // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
+ target.Hurt(hurtParam);
+
+
}
// 澶勭悊HP鍒锋柊鍖咃紙绠�鍖栭�昏緫锛�
- private void HandleRefreshHP(HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
+ private void HandleRefreshHP()
{
// 鏌ユ壘HP鍒锋柊鍖�
HB419_tagSCObjHPRefresh refreshPack = BattleUtility.FindObjHPRefreshPack(packList);
@@ -635,8 +678,8 @@
long assignExp = avgExp + (i < remain ? 1 : 0);
var newPack = new HB405_tagMCAddExp
{
- Exp = (uint)(assignExp % 100000000),
- ExpPoint = (uint)(assignExp / 100000000),
+ Exp = (uint)(assignExp % Constants.ExpPointValue),
+ ExpPoint = (uint)(assignExp / Constants.ExpPointValue),
Source = expPack.Source
};
expAssign[i].Add(newPack);
--
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