From 99ed69e79903e699333139690e833d82288b3d9e Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期五, 24 十月 2025 16:41:12 +0800
Subject: [PATCH] 136 战斗按钮位置调整,修复切出时未销毁战场bug

---
 Main/System/Battle/BoneFieldBattleWin.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/BoneFieldBattleWin.cs b/Main/System/Battle/BoneFieldBattleWin.cs
index bbf8790..0e55903 100644
--- a/Main/System/Battle/BoneFieldBattleWin.cs
+++ b/Main/System/Battle/BoneFieldBattleWin.cs
@@ -63,14 +63,13 @@
     protected override void OnPreOpen()
     {
         base.OnPreOpen();
-        // SetBattleField(BattleManager.Instance.storyBattleField);
         MainWin.TabChangeEvent += OnTabChangeEvent;
         BattleManager.Instance.onBattleFieldCreate += OnCreateBattleField;
         EventBroadcast.Instance.AddListener<BattleDmgInfo>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
         EventBroadcast.Instance.AddListener<string, SkillConfig, TeamHero>(EventName.BATTLE_CAST_SKILL, OnCastSkill);
         BattleManager.Instance.storyBattleField.IsPause = true;
         bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
-        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 200 : 0, 0);
+        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 130 : 0, 0);
         if (isOpenBattleChangeTab)
         {
             UIManager.Instance.GetUI<MainWin>()?.CloseSubUI();
@@ -345,4 +344,5 @@
     {
         return FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.BattleChangeTabFuncId);
     }
+
 }

--
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