From 9e89e605d5429babb4b33df2e47ea86dff9d2ba7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 20 十一月 2025 11:55:04 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts

---
 Main/System/KnapSack/PackManager.cs |   17 +----------------
 1 files changed, 1 insertions(+), 16 deletions(-)

diff --git a/Main/System/KnapSack/PackManager.cs b/Main/System/KnapSack/PackManager.cs
index a66d931..d538894 100644
--- a/Main/System/KnapSack/PackManager.cs
+++ b/Main/System/KnapSack/PackManager.cs
@@ -43,12 +43,8 @@
     public Dictionary<int, int> openGirdMoneyDict = new Dictionary<int, int>(); //鑳屽寘绫诲瀷锛氭秷鑰楄揣甯佺被鍨�
     public Dictionary<int, int[]> openGirdMoneyValueDict = new Dictionary<int, int[]>(); //鑳屽寘绫诲瀷锛氭秷鑰楄揣甯佸��(鎸夋鏁板畾浠�)
     public Dictionary<int, int[]> openGirdCountDict = new Dictionary<int, int[]>(); //鑳屽寘绫诲瀷锛氭瘡娆″紑鐨勬牸瀛愭暟閲�
-    public static string StrengthAttrShift_RecordKey = "";
-    public const string RecordKnapsackTitle = "RecordKnapsackTitle";
 
 
-    string RoleEquipLocalSave = "";
-    List<int> LocalSavePlaceArray { get; set; }
     Dictionary<int, List<int>> sharedUseCountItemDict { get; set; }
     // bool isUpdatePlayerLv = false;
     bool isItemChange = false;  //寤惰繜澶勭悊鐗╁搧鍙樺寲
@@ -105,7 +101,6 @@
     {
         GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
         // PlayerDatas.Instance.playerDataRefreshEvent -= UpdatePlayerLv;
-        LocalSave.DeleteKey(RecordKnapsackTitle);
         playerPackDict.Clear();
         itemDayUseCntDict.Clear();
         itemSumUseCntDict.Clear();
@@ -117,17 +112,7 @@
 
     public void OnPlayerLoginOk()
     {
-        //ItemOperateUtility.Instance.RequestWarehouseData();
-        RoleEquipLocalSave = StringUtility.Contact("RoleEquipLocalSave", PlayerDatas.Instance.baseData.PlayerID);
-        StrengthAttrShift_RecordKey = StringUtility.Contact(PlayerDatas.Instance.baseData.PlayerID, "StrengthAttrShift");
-        if (LocalSave.GetIntArray(RoleEquipLocalSave) != null)
-        {
-            LocalSavePlaceArray = LocalSave.GetIntArray(RoleEquipLocalSave).ToList();
-        }
-        else
-        {
-            LocalSavePlaceArray = null;
-        }
+
         GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
         // PlayerDatas.Instance.playerDataRefreshEvent += UpdatePlayerLv;
         // isUpdatePlayerLv = true;

--
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