From 9e91c51e4ece0002b58e22e27ec57fd8d23176a9 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 29 八月 2025 15:24:42 +0800
Subject: [PATCH] 125 【战斗】战斗系统 协议更新

---
 Main/System/Battle/Skill/SkillFactory.cs |   12 ++++++++----
 1 files changed, 8 insertions(+), 4 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillFactory.cs b/Main/System/Battle/Skill/SkillFactory.cs
index 9a6a009..ad63b1b 100644
--- a/Main/System/Battle/Skill/SkillFactory.cs
+++ b/Main/System/Battle/Skill/SkillFactory.cs
@@ -1,4 +1,5 @@
 
+using System.Collections.Generic;
 using UnityEngine;
 
 
@@ -40,13 +41,16 @@
 
 
 
-	public static SkillBase CreateSkill(SkillConfig _skillConfig)
+	public static SkillBase CreateSkill(BattleObject _caster, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> packList, BattleField battleField)
 	{
+		SkillConfig skillConfig = SkillConfig.Get((int)vNetData.SkillID);
+
 		SkillBase skill = null;
-		switch (_skillConfig.SkillType)
+		switch (skillConfig.SkillType)
 		{
 			case 1:
-				skill = new DirectlyDamageSkill(_skillConfig);
+				//	鍏堝疄鐜颁竴涓敾鍑荤殑 鍚庣画鏈夊啀鎱㈡參澧炲姞
+				skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField);
 				break;
 			case 2:
 				// skill = new DirectlyHealSkill(_skillConfig);
@@ -61,7 +65,7 @@
 				// skill = new ReviveSkill(_skillConfig);
 				break;
 			default:
-				Debug.LogError("瓒呭嚭浜嗘妧鑳界被鍨嬭寖鍥� 璇锋鏌ラ厤缃�");
+				BattleDebug.LogError("瓒呭嚭浜嗘妧鑳界被鍨嬭寖鍥� 璇锋鏌ラ厤缃�");
 				break;
 		}
 

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