From 9e91c51e4ece0002b58e22e27ec57fd8d23176a9 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 29 八月 2025 15:24:42 +0800
Subject: [PATCH] 125 【战斗】战斗系统 协议更新
---
Main/System/Battle/Skill/SkillFactory.cs | 9 +++++----
1 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillFactory.cs b/Main/System/Battle/Skill/SkillFactory.cs
index c9d0fa4..ad63b1b 100644
--- a/Main/System/Battle/Skill/SkillFactory.cs
+++ b/Main/System/Battle/Skill/SkillFactory.cs
@@ -1,4 +1,5 @@
+using System.Collections.Generic;
using UnityEngine;
@@ -40,16 +41,16 @@
- public static SkillBase CreateSkill(BattleObject _caster, H0604_tagUseSkillAttack vNetData, BattleField battleField)
+ public static SkillBase CreateSkill(BattleObject _caster, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> packList, BattleField battleField)
{
- SkillConfig skillConfig = SkillConfig.Get(vNetData.SkillID);
+ SkillConfig skillConfig = SkillConfig.Get((int)vNetData.SkillID);
SkillBase skill = null;
switch (skillConfig.SkillType)
{
case 1:
// 鍏堝疄鐜颁竴涓敾鍑荤殑 鍚庣画鏈夊啀鎱㈡參澧炲姞
- skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, battleField);
+ skill = new DirectlyDamageSkill(_caster, skillConfig, vNetData, packList, battleField);
break;
case 2:
// skill = new DirectlyHealSkill(_skillConfig);
@@ -64,7 +65,7 @@
// skill = new ReviveSkill(_skillConfig);
break;
default:
- Debug.LogError("瓒呭嚭浜嗘妧鑳界被鍨嬭寖鍥� 璇锋鏌ラ厤缃�");
+ BattleDebug.LogError("瓒呭嚭浜嗘妧鑳界被鍨嬭寖鍥� 璇锋鏌ラ厤缃�");
break;
}
--
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