From 9ed82039e4991754835708cc3c96d67a71a7bde5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 31 七月 2025 18:44:21 +0800
Subject: [PATCH] 0312 遮罩组件在界面开发中生成,遮罩开关和点击空白为其中的组件特性

---
 Main/System/Hero/UIHeroController.cs |  101 +++++++++++++++++++++++++++++---------------------
 1 files changed, 58 insertions(+), 43 deletions(-)

diff --git a/Main/System/Hero/UIHeroController.cs b/Main/System/Hero/UIHeroController.cs
index 1a0269b..c2291e3 100644
--- a/Main/System/Hero/UIHeroController.cs
+++ b/Main/System/Hero/UIHeroController.cs
@@ -1,73 +1,88 @@
 
+using System;
 using Spine.Unity;
 using UnityEngine;
+using UnityEngine.Events;
 using UnityEngine.EventSystems;
 public class UIHeroController : MonoBehaviour
 {
-	public static UIHeroController Create(HeroSkinConfig skinCfg, Transform _parent = null)
-	{
-		// GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", skinCfg == null ? "Hero_001" : skinCfg.SpineRes);
-		GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001");
-		GameObject instanceGO = null;
-		if (_parent != null)
-		{
-			instanceGO = GameObject.Instantiate(battleGO, _parent);
-		}
-		else
-		{
-			instanceGO = GameObject.Instantiate(battleGO);
-		}
-        UIHeroController heroController = instanceGO.AddMissingComponent<UIHeroController>();
-		return heroController;
-	}
-
+	private GameObjectPoolManager.GameObjectPool pool;
+	private int skinID;
 	protected SkeletonGraphic skeletonGraphic;
 
 	protected Spine.AnimationState spineAnimationState;
+	private GameObject instanceGO;
 
-	private Spine.TrackEntry currentTrackEntry;
-
-	private UIEventTrigger uiEventTrigger;
-
-	void Awake()
+	private Action onComplete;
+	public void Create(int _skinID, float scale = 1f, Action _onComplete = null)
 	{
-		skeletonGraphic = gameObject.GetComponentInChildren<SkeletonGraphic>(true);
-		uiEventTrigger = UIEventTrigger.Get(skeletonGraphic.gameObject);
+		if (skinID == _skinID)
+		{ 
+			//閬垮厤閲嶅鍒涘缓
+			return;
+		}
 
-		uiEventTrigger.OnClick = OnClick;
+		skinID = _skinID;
+		onComplete = _onComplete;
+		pool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("UIHero"));
+		
+		if (!transform.gameObject.activeSelf)
+		{
+			transform.SetActive(true);
+		}
+		if (instanceGO == null)
+		{ 
+			instanceGO = pool.Request();
+			instanceGO.transform.SetParent(transform);
+			//transform 鐨凱ivot Y鏄�0锛岃instanceGO 灞呬腑
+			instanceGO.transform.localPosition = new Vector3(0, instanceGO.GetComponent<RectTransform>().sizeDelta.y * 0.5f);
 
+			//instanceGO.transform.localPosition = Vector3.zero;
+			instanceGO.transform.localScale = Vector3.one;
+			instanceGO.transform.localRotation = Quaternion.identity;
+		}
+
+		skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
+		var skinConfig = HeroSkinConfig.Get(skinID);
+		skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes);
+		skeletonGraphic.Initialize(true);
+		this.transform.localScale = Vector3.one * scale;
 		spineAnimationState = skeletonGraphic.AnimationState;
 		PlayAnimation(MotionName.idle, true);
-
+		spineAnimationState.Complete -= OnAnimationComplete;
 		spineAnimationState.Complete += OnAnimationComplete;
 	}
 
-	void Destroy()
+
+
+
+	protected void OnDestroy()
 	{
-		spineAnimationState.Complete -= OnAnimationComplete;
+        if (spineAnimationState != null)
+        {
+            spineAnimationState.Complete -= OnAnimationComplete;
+        }
+		if (pool != null)
+			pool.Release(instanceGO);
+		skeletonGraphic = null;
+		pool = null;
 	}
 
 
-    public virtual Spine.TrackEntry PlayAnimation(MotionName motionName, bool loop = false)
+    public virtual void PlayAnimation(MotionName motionName, bool loop = false)
     {
-        if (spineAnimationState == null) return null;
+        if (spineAnimationState == null) return;
 
         // 鐩存帴浣跨敤 ToString() 鑰屼笉鏄皟鐢� GetAnimationName
-        currentTrackEntry = spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
-        return currentTrackEntry;
+         spineAnimationState.SetAnimation(0, motionName.ToString(), loop);
     }
 
-    /// <summary>
-    /// 鍔ㄧ敾瀹屾垚浜嬩欢澶勭悊
-    /// </summary>
-    protected virtual void OnAnimationComplete(Spine.TrackEntry trackEntry)
-    {
-        // string animation = trackEntry.Animation.Name;
-        PlayAnimation(MotionName.idle, true);
+	/// <summary>
+	/// 鍔ㄧ敾瀹屾垚浜嬩欢澶勭悊
+	/// </summary>
+	protected virtual void OnAnimationComplete(Spine.TrackEntry trackEntry)
+	{
+		onComplete?.Invoke();
     }
 
-    protected void OnClick(GameObject go,PointerEventData eventData)
-    {
-    	PlayAnimation(MotionName.attack);
-    }
 }
\ No newline at end of file

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