From 9f5db2e92b93dcbe7c5d53606d62c8f04aef3c19 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 18 三月 2026 23:20:18 +0800
Subject: [PATCH] 533 开服冲榜-客户端 开服冲榜的将星云集、百炼成军、红袖添香、命定乾坤和限时冲刺的武将冲刺、古宝冲刺、元宝冲刺添加特权标识
---
Main/Config/Configs/SkillConfig.cs | 86 +++++++++---------------------------------
1 files changed, 19 insertions(+), 67 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index d186d92..3ff8a32 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: 2025骞�9鏈�12鏃�
+// [ Date ]: 2026骞�2鏈�7鏃�
//--------------------------------------------------------
using System.Collections.Generic;
@@ -32,30 +32,14 @@
public int TagCount;
public int HappenRate;
public int CoolDownTime;
+ public int[] BuffStateLimit;
+ public int BuffState;
public int FightPower;
- public string SkillMotionName;
public string IconName;
- public int EffectType;
- public int StartupFrames;
- public int[] ActiveFrames;
- public int RecoveryFrames;
- public int LoopCount;
- public int CastPosition;
- public int CastIndexNum;
- public float CastDistance;
- public int[][] DamageDivide;
- public int BulletEffectId;
- public int BulletPath;
- public float BulletFlySpeed;
+ public string BuffIconName;
+ public string SkillTipsName;
public int Scattering;
- public int ExplosionEffectId;
- public int ExplosionEffect2;
- public int ExplosionEffect3;
- public int EffectId;
- public int EffectId2;
- public int MStartEffectId;
- public int BuffEffect;
- public int TriggerEffect;
+ public int ClientTriggerTiming;
public override int LoadKey(string _key)
{
@@ -99,65 +83,33 @@
int.TryParse(tables[15],out CoolDownTime);
- int.TryParse(tables[16],out FightPower);
-
- SkillMotionName = tables[17];
-
- IconName = tables[18];
-
- int.TryParse(tables[19],out EffectType);
-
- int.TryParse(tables[20],out StartupFrames);
-
- if (tables[21].Contains("["))
+ if (tables[16].Contains("["))
{
- ActiveFrames = JsonMapper.ToObject<int[]>(tables[21]);
+ BuffStateLimit = JsonMapper.ToObject<int[]>(tables[16]);
}
else
{
- string[] ActiveFramesStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- ActiveFrames = new int[ActiveFramesStringArray.Length];
- for (int i=0;i<ActiveFramesStringArray.Length;i++)
+ string[] BuffStateLimitStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ BuffStateLimit = new int[BuffStateLimitStringArray.Length];
+ for (int i=0;i<BuffStateLimitStringArray.Length;i++)
{
- int.TryParse(ActiveFramesStringArray[i],out ActiveFrames[i]);
+ int.TryParse(BuffStateLimitStringArray[i],out BuffStateLimit[i]);
}
}
- int.TryParse(tables[22],out RecoveryFrames);
+ int.TryParse(tables[17],out BuffState);
- int.TryParse(tables[23],out LoopCount);
+ int.TryParse(tables[18],out FightPower);
- int.TryParse(tables[24],out CastPosition);
+ IconName = tables[19];
- int.TryParse(tables[25],out CastIndexNum);
+ BuffIconName = tables[20];
- float.TryParse(tables[26],out CastDistance);
+ SkillTipsName = tables[21];
- DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]"));
+ int.TryParse(tables[22],out Scattering);
- int.TryParse(tables[28],out BulletEffectId);
-
- int.TryParse(tables[29],out BulletPath);
-
- float.TryParse(tables[30],out BulletFlySpeed);
-
- int.TryParse(tables[31],out Scattering);
-
- int.TryParse(tables[32],out ExplosionEffectId);
-
- int.TryParse(tables[33],out ExplosionEffect2);
-
- int.TryParse(tables[34],out ExplosionEffect3);
-
- int.TryParse(tables[35],out EffectId);
-
- int.TryParse(tables[36],out EffectId2);
-
- int.TryParse(tables[37],out MStartEffectId);
-
- int.TryParse(tables[38],out BuffEffect);
-
- int.TryParse(tables[39],out TriggerEffect);
+ int.TryParse(tables[23],out ClientTriggerTiming);
}
catch (Exception exception)
{
--
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