From 9f5db2e92b93dcbe7c5d53606d62c8f04aef3c19 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 18 三月 2026 23:20:18 +0800
Subject: [PATCH] 533 开服冲榜-客户端  开服冲榜的将星云集、百炼成军、红袖添香、命定乾坤和限时冲刺的武将冲刺、古宝冲刺、元宝冲刺添加特权标识

---
 Main/Config/Configs/SkillConfig.cs |   86 +++++++++---------------------------------
 1 files changed, 19 insertions(+), 67 deletions(-)

diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index d186d92..3ff8a32 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           YYL
-//    [  Date ]:           2025骞�9鏈�12鏃�
+//    [  Date ]:           2026骞�2鏈�7鏃�
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -32,30 +32,14 @@
 	public int TagCount;
 	public int HappenRate;
 	public int CoolDownTime;
+	public int[] BuffStateLimit;
+	public int BuffState;
 	public int FightPower;
-	public string SkillMotionName;
 	public string IconName;
-	public int EffectType;
-	public int StartupFrames;
-	public int[] ActiveFrames;
-	public int RecoveryFrames;
-	public int LoopCount;
-	public int CastPosition;
-	public int CastIndexNum;
-	public float CastDistance;
-	public int[][] DamageDivide;
-	public int BulletEffectId;
-	public int BulletPath;
-	public float BulletFlySpeed;
+	public string BuffIconName;
+	public string SkillTipsName;
 	public int Scattering;
-	public int ExplosionEffectId;
-	public int ExplosionEffect2;
-	public int ExplosionEffect3;
-	public int EffectId;
-	public int EffectId2;
-	public int MStartEffectId;
-	public int BuffEffect;
-	public int TriggerEffect;
+	public int ClientTriggerTiming;
 
     public override int LoadKey(string _key)
     {
@@ -99,65 +83,33 @@
 
 			int.TryParse(tables[15],out CoolDownTime); 
 
-			int.TryParse(tables[16],out FightPower); 
-
-			SkillMotionName = tables[17];
-
-			IconName = tables[18];
-
-			int.TryParse(tables[19],out EffectType); 
-
-			int.TryParse(tables[20],out StartupFrames); 
-
-			if (tables[21].Contains("["))
+			if (tables[16].Contains("["))
 			{
-				ActiveFrames = JsonMapper.ToObject<int[]>(tables[21]);
+				BuffStateLimit = JsonMapper.ToObject<int[]>(tables[16]);
 			}
 			else
 			{
-				string[] ActiveFramesStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-				ActiveFrames = new int[ActiveFramesStringArray.Length];
-				for (int i=0;i<ActiveFramesStringArray.Length;i++)
+				string[] BuffStateLimitStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				BuffStateLimit = new int[BuffStateLimitStringArray.Length];
+				for (int i=0;i<BuffStateLimitStringArray.Length;i++)
 				{
-					 int.TryParse(ActiveFramesStringArray[i],out ActiveFrames[i]);
+					 int.TryParse(BuffStateLimitStringArray[i],out BuffStateLimit[i]);
 				}
 			}
 
-			int.TryParse(tables[22],out RecoveryFrames); 
+			int.TryParse(tables[17],out BuffState); 
 
-			int.TryParse(tables[23],out LoopCount); 
+			int.TryParse(tables[18],out FightPower); 
 
-			int.TryParse(tables[24],out CastPosition); 
+			IconName = tables[19];
 
-			int.TryParse(tables[25],out CastIndexNum); 
+			BuffIconName = tables[20];
 
-			float.TryParse(tables[26],out CastDistance); 
+			SkillTipsName = tables[21];
 
-			DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]")); 
+			int.TryParse(tables[22],out Scattering); 
 
-			int.TryParse(tables[28],out BulletEffectId); 
-
-			int.TryParse(tables[29],out BulletPath); 
-
-			float.TryParse(tables[30],out BulletFlySpeed); 
-
-			int.TryParse(tables[31],out Scattering); 
-
-			int.TryParse(tables[32],out ExplosionEffectId); 
-
-			int.TryParse(tables[33],out ExplosionEffect2); 
-
-			int.TryParse(tables[34],out ExplosionEffect3); 
-
-			int.TryParse(tables[35],out EffectId); 
-
-			int.TryParse(tables[36],out EffectId2); 
-
-			int.TryParse(tables[37],out MStartEffectId); 
-
-			int.TryParse(tables[38],out BuffEffect); 
-
-			int.TryParse(tables[39],out TriggerEffect); 
+			int.TryParse(tables[23],out ClientTriggerTiming); 
         }
         catch (Exception exception)
         {

--
Gitblit v1.8.0