From 9f5db2e92b93dcbe7c5d53606d62c8f04aef3c19 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 18 三月 2026 23:20:18 +0800
Subject: [PATCH] 533 开服冲榜-客户端 开服冲榜的将星云集、百炼成军、红袖添香、命定乾坤和限时冲刺的武将冲刺、古宝冲刺、元宝冲刺添加特权标识
---
Main/System/Battle/BattleObject/BattleObject.cs | 470 +++++++++++++++++++++++++++++++++++++---------------------
1 files changed, 300 insertions(+), 170 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index ee58fc9..b30a55c 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -26,144 +26,240 @@
Burned = 1 << 5
}
-public class BattleObject
+public abstract class BattleObject
{
public BattleField battleField;
- public BattleObjectBuffMgr buffMgr;
+ public BattleObjectLayerMgr layerMgr;
public int ObjID { get; set; }
public BattleCamp Camp { get; protected set; }
-
- public TeamHero teamHero { get; protected set; }
-
- // public BuffMgr buffMgr;
-
- public MotionBase motionBase;
-
- public GameObject heroGo
- {
- get;
- private set;
- }
-
- protected Action onDeathAnimationComplete;
-
- protected Renderer[] renderers;
-
- public Transform effectNode;
public BattleObject(BattleField _battleField)
{
battleField = _battleField;
}
- public virtual void Init(GameObject _heroGo, TeamHero _teamHero, BattleCamp _camp)
+ // ============ 鎶借薄璁块棶鏂规硶锛堝瓙绫昏繑鍥炲悇鑷殑Team绫诲瀷淇℃伅锛� ============
+
+ public abstract int GetPositionNum();
+ public abstract float GetModelScale();
+ public abstract string GetName();
+
+ // Buff 绠$悊鍣ㄨ闂柟娉曪紙Hero 鏈� buff锛孧ingge 杩斿洖 null锛�
+ public abstract BattleObjectBuffMgr GetBuffMgr();
+
+ // 鐘舵�佹煡璇㈡娊璞℃柟娉�
+ protected abstract bool GetIsStunned();
+ protected abstract bool GetIsFrozen();
+ protected abstract bool GetIsStoned();
+ protected abstract bool GetIsSlient();
+ protected abstract bool GetIsDisarmed();
+ protected abstract bool GetIsInvincible();
+ protected abstract bool GetIsDead();
+ public abstract int GetRage();
+
+ // 琛�閲忕浉鍏虫娊璞℃柟娉曪紙Hero 鐗规湁锛孧ingge 杩斿洖榛樿鍊硷級
+ public abstract long GetCurHp();
+ public abstract long GetMaxHp();
+ public abstract void SetCurHp(long value);
+ public abstract void SetIsDead(bool value);
+
+ // 鍏朵粬灞炴�ц闂柟娉�
+ public abstract int GetNPCID();
+ public abstract long GetFightPower();
+
+ public abstract void Run();
+
+ public abstract void Pause();
+
+ public abstract void Resume();
+
+ public abstract void Destroy();
+
+ // ============ 鍔ㄧ敾鐩稿叧鎶借薄鏂规硶锛堟浛浠� motionBase 鐩存帴璋冪敤锛� ============
+
+ /// <summary>
+ /// 鎾斁鍔ㄧ敾
+ /// </summary>
+ public abstract void PlayAnimation(MotionName motionName, bool loop);
+
+ /// <summary>
+ /// 鏄剧ず骞诲奖娈嬪奖
+ /// </summary>
+ public abstract void ShowIllusionShadow(bool show, Color? color = null);
+
+ /// <summary>
+ /// 鎾斁鎶�鑳藉姩鐢�
+ /// </summary>
+ public abstract Spine.TrackEntry PlaySkillAnimation(SkillConfig skillConfig, SkillSkinConfig skillSkinConfig, SkillBase skillBase, bool isCounter, Action onComplete);
+
+ /// <summary>
+ /// 妫�鏌ユ槸鍚﹀彲浠ュ紑濮嬫浜�
+ /// </summary>
+ public abstract bool CanStartDeath();
+
+ /// <summary>
+ /// 妫�鏌ユ槸鍚﹀彲浠ラ噴鏀炬妧鑳�
+ /// </summary>
+ public abstract bool CanCastSkillAnimation(SkillSkinConfig skillSkinConfig);
+
+ /// <summary>
+ /// 鑾峰彇楠ㄩ鍔ㄧ敾缁勪欢锛堢敤浜庣壒鏁堟寕杞界瓑锛�
+ /// </summary>
+ public abstract SkeletonAnimation GetSkeletonAnimation();
+
+ /// <summary>
+ /// 璁剧疆楠ㄩ鍔ㄧ敾閫忔槑搴�
+ /// </summary>
+ public abstract void SetSkeletonAlpha(float alpha);
+
+ /// <summary>
+ /// 鑾峰彇 RectTransform锛堢敤浜庣Щ鍔ㄧ瓑鎿嶄綔锛�
+ /// </summary>
+ public virtual RectTransform GetRectTransform() => null;
+
+ /// <summary>
+ /// 鑾峰彇 GameObject
+ /// </summary>
+ public virtual GameObject GetGameObject() => null;
+
+ /// <summary>
+ /// 鑾峰彇 Transform锛堢敤浜庣壒鏁堟寕杞界瓑锛�
+ /// </summary>
+ public virtual Transform GetTransform() => null;
+
+ /// <summary>
+ /// 鑾峰彇涓栫晫鍧愭爣浣嶇疆
+ /// </summary>
+ public virtual Vector3 GetPosition() => Vector3.zero;
+
+ /// <summary>
+ /// 鑾峰彇琛�鏉′俊鎭爮
+ /// </summary>
+ public virtual BattleHeroInfoBar GetHeroInfoBar() => null;
+
+ /// <summary>
+ /// 鍒锋柊Buff鏄剧ず
+ /// </summary>
+ public virtual void RefreshBuff(List<HB428_tagSCBuffRefresh> buffList) { }
+
+ /// <summary>
+ /// 鏇存柊琛�閲忔樉绀�
+ /// </summary>
+ public virtual void UpdateHP(float percentage) { }
+
+ /// <summary>
+ /// 鏄惁姝e湪澶嶆椿涓�
+ /// </summary>
+ public virtual bool IsReborning() => false;
+
+ /// <summary>
+ /// 璁剧疆澶嶆椿鐘舵��
+ /// </summary>
+ public virtual void SetReborning(bool value) { }
+
+ /// <summary>
+ /// 璁剧疆 GameObject 婵�娲荤姸鎬�
+ /// </summary>
+ public virtual void SetActive(bool active) { }
+
+ /// <summary>
+ /// 閲嶇疆浣嶇疆鍒板師鐐�
+ /// </summary>
+ public virtual void ResetPosition() { }
+
+ /// <summary>
+ /// 璁剧疆鏈濆悜锛堥�氳繃缂╂斁锛�
+ /// </summary>
+ public virtual void SetFacing(float direction) { }
+
+ /// <summary>
+ /// 閲嶇疆鏈濆悜锛堟湞鍚戝彸杈癸級
+ /// </summary>
+ public virtual void ResetFacing() { }
+
+ /// <summary>
+ /// 鍋滄鎵�鏈夌Щ鍔ㄥ姩鐢�
+ /// </summary>
+ public virtual void StopMoveAnimation() { }
+
+ /// <summary>
+ /// 鏄剧ず鎻愮ず淇℃伅锛堢畝鍗曠増鏈級
+ /// </summary>
+ public virtual void ShowTips(string message, bool useArtText = false, bool followCharacter = true, float scaleRatio = 1f) { }
+
+ /// <summary>
+ /// 鏄剧ず鎻愮ず淇℃伅锛堝畬鏁寸増鏈級
+ /// </summary>
+ public virtual void ShowTips(BattleHeroInfoBar.TipsInfo tipsInfo) { }
+
+ /// <summary>
+ /// 璁剧疆姝讳骸鐘舵�侊紙Hero 鐗瑰畾锛�
+ /// </summary>
+ public virtual void SetDeath() { }
+
+ /// <summary>
+ /// 澶嶆椿鍚庡鐞嗭紙Hero 鐗瑰畾锛�
+ /// </summary>
+ public virtual void AfterReborn() { }
+
+ /// <summary>
+ /// 澶嶆椿鍓嶅噯澶囷紙Hero 鐗瑰畾锛�
+ /// </summary>
+ public virtual void PreReborn(bool reviveSelf = false) { }
+
+ /// <summary>
+ /// 澶嶆椿鍔ㄤ綔锛圚ero 鐗瑰畾锛�
+ /// </summary>
+ public virtual void OnReborn(HB427_tagSCUseSkill.tagSCUseSkillHurt vNetData, bool reviveSelf = false, RecordAction parentAction = null) { }
+
+ public virtual void OnObjInfoRefresh(H0418_tagObjInfoRefresh _refreshInfo)
{
- heroGo = _heroGo;
- teamHero = _teamHero;
- Camp = _camp;
- motionBase = new MotionBase();
- motionBase.Init(heroGo.GetComponentInChildren<SkeletonGraphic>(true));
- motionBase.onAnimationComplete += OnAnimationComplete;
- buffMgr = new BattleObjectBuffMgr();
- buffMgr.Init(this);
-
- renderers = heroGo.GetComponentsInChildren<Renderer>(true);
- }
-
-
-
- public virtual void Run()
- {
- motionBase.Run();
- }
-
- public virtual void Pause()
- {
- motionBase.Pause();
- }
-
- public virtual void Resume()
- {
- motionBase.Resume();
- }
-
- public virtual void Destroy()
- {
- if (heroGo != null)
- {
- GameObject.DestroyImmediate(heroGo);
- heroGo = null;
- }
-
- motionBase.Release();
- motionBase = null;
- teamHero = null;
- ObjID = 0;
- motionBase.onAnimationComplete -= OnAnimationComplete;
- }
-
- public void OnObjInfoRefresh(H0418_tagObjInfoRefresh _refreshInfo)
- {
- switch ((PlayerDataType)_refreshInfo.RefreshType)
- {
- case PlayerDataType.HP:
- teamHero.curHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
- break;
- case PlayerDataType.MaxHP:
- teamHero.maxHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
- break;
- case PlayerDataType.XP:
- teamHero.rage = (int)GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
- break;
- default:
- Debug.LogError("BattleObject.ObjInfoRefresh 鍑虹幇鎰忓绫诲瀷 " + _refreshInfo.RefreshType.ToString());
- break;
- }
+ // 瀛愮被瀹炵幇
}
// 鐪╂檿
public bool IsStunned()
{
- return teamHero.isStunned;
+ return GetIsStunned();
}
// 鍐板喕
public bool IsFrozen()
{
- return teamHero.isFrozen;
+ return GetIsFrozen();
}
// 鐭冲寲
public bool IsStoned()
{
- return teamHero.isStoned;
+ return GetIsStoned();
}
// 琚矇榛�
public bool IsSlient()
{
- return teamHero.isSlient;
+ return GetIsSlient();
}
// 琚即姊�
public bool IsDisarmed()
{
- return teamHero.isDisarmed;
+ return GetIsDisarmed();
}
// 鏄惁鏃犳晫
public bool IsInvincable()
{
- return teamHero.isInvinceble;
+ return GetIsInvincible();
}
// 鏄惁姝讳骸
public bool IsDead()
{
- return teamHero.isDead;
+ return GetIsDead();
}
// 鏄惁琚帶浣忎簡
@@ -187,7 +283,7 @@
}
// 鐪嬬湅鎬掓皵鏄惁杈惧埌閲婃斁瑕佹眰
- return teamHero.rage >= 100;
+ return GetRage() >= 100;
}
public virtual bool IsCanNormalAttack()
@@ -207,82 +303,17 @@
return true;
}
- public virtual void Hurt(List<long> damageValues, int attackType)
- {
- PopDamage(teamHero.curHp, damageValues, attackType);
+ public abstract DeathRecordAction Hurt(BattleHurtParam battleHurtParam, SkillRecordAction _parentSkillAction = null);
- motionBase.PlayAnimation(MotionName.hit, false);
+ public abstract void OnDodgeBegin(DamageType damageType);
- // 璁$畻浼ゅ
- long totalDamage = 0;
- foreach (var damage in damageValues)
- {
- totalDamage += damage;
- }
+ public abstract void OnDodgeEnd(Action _complete = null);
- // 鎵h
- teamHero.curHp -= totalDamage;
- }
+ public abstract void OnDeath(Action _onDeathAnimationComplete, bool withoutAnime = false);
- // 闂伩寮�濮�
- public virtual void OnDodgeBegin()
- {
- float pingpongTime = 0.2f;
- RectTransform rectTrans = heroGo.GetComponent<RectTransform>();
- var tween = rectTrans.DOAnchorPos(new Vector3(-50, 50, 0), pingpongTime)
- .SetEase(Ease.OutCubic);
+ protected abstract BattleDmgInfo PopDamage(BattleHurtParam battleHurtParam);
- battleField.battleTweenMgr.OnPlayTween(tween);
- }
-
- // 闂伩缁撴潫
- public virtual void OnDodgeEnd()
- {
- float pingpongTime = 0.2f;
- RectTransform rectTrans = heroGo.GetComponent<RectTransform>();
-
- var tween = rectTrans.DOAnchorPos(Vector3.zero, pingpongTime)
- .SetEase(Ease.OutCubic);
-
- battleField.battleTweenMgr.OnPlayTween(tween);
- }
-
- public virtual void OnDeath(Action _onDeathAnimationComplete)
- {
- onDeathAnimationComplete = _onDeathAnimationComplete;
- motionBase.PlayAnimation(MotionName.dead, false);
- }
-
- protected virtual void OnAnimationComplete(MotionName motionName)
- {
- if (motionName == MotionName.dead)
- {
- OnDeadAnimationComplete();
- onDeathAnimationComplete?.Invoke();
- onDeathAnimationComplete = null;
- }
- }
-
- protected virtual void OnDeadAnimationComplete()
- {
- // 鎴栬鐪嬬湅婧惰В鐗规晥锛� YYL TODO
- heroGo.SetActive(false);
- }
-
- // 浼ゅ杩樿鐪� 鏄惁闂伩 鏆村嚮 and so on 闇�瑕佹湁涓�涓狣amageType 鏈嶅姟鍣ㄥ簲璇ヤ細缁�
- protected virtual void PopDamage(long curHp, List<long> damageValues, int attackType)
- {
- // 鍏跺疄搴旇閫氱煡鍑哄幓缁橴I鐣岄潰瑙h�� 璁︰I鐣岄潰鑷繁鏉ユ樉绀虹殑 YYL TODO
- // 鎾斁浼ゅ鏁板瓧
- // 杩欓噷鍙互瀹炵幇涓�涓激瀹虫暟瀛楃殑寮瑰嚭鏁堟灉
- // 姣斿浣跨敤涓�涓猆I缁勪欢鏉ユ樉绀轰激瀹虫暟瀛�
- foreach (var damage in damageValues)
- {
- Debug.Log($"Damage: {damage}");
- }
-
- EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleField.guid, this, damageValues);
- }
+ protected abstract BattleDmgInfo PopDamageForCaster(BattleHurtParam battleHurtParam);
public RectTransform GetAliasTeamNode()
{
@@ -299,20 +330,46 @@
return Camp == BattleCamp.Red ? BattleCamp.Blue : BattleCamp.Red;
}
- public void HaveRest()
+ public abstract void HaveRest();
+
+ protected BattleDrops m_battleDrops;
+
+ public virtual void PushDropItems(BattleDrops _battleDrops)
{
- // YYL TODO
- // 浼戞伅鐘舵��
- // 澶氫竴涓獄zz鐨勪竴涓壒鏁�
+ m_battleDrops = _battleDrops;
}
-#if UNITY_EDITOR_STOP_USING
- public void EditorRevive()
+ public virtual void PerformDrop()
{
- teamHero.curHp = 100;
- heroGo.SetActive(true);
- motionBase.PlayAnimation(MotionName.idle, true);
+ if (null == m_battleDrops)
+ return;
+
+ EventBroadcast.Instance.Broadcast<string, BattleDrops, Action>(
+ EventName.BATTLE_DROP_ITEMS, battleField.guid, m_battleDrops, OnPerformDropFinish);
}
+
+ protected virtual void OnPerformDropFinish()
+ {
+ m_battleDrops = null;
+ }
+
+ public void SetBack()
+ {
+ layerMgr.SetBack();
+ }
+
+ public void SetFront()
+ {
+ layerMgr.SetFront();
+ }
+
+ public abstract void SetSpeedRatio(float ratio);
+
+ public abstract void OnObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData);
+
+
+#if UNITY_EDITOR_STOP_USING
+ public abstract void EditorRevive();
public List<int> TryAttack(BattleObject obj, SkillConfig skillConfig)
{
@@ -334,4 +391,77 @@
}
#endif
+ // BattleObject.cs
+
+ public virtual void OnHurtTarget(BattleHurtParam battleHurtParam)
+ {
+ // 妫�鏌ユ槸鍚︽湁鍚歌鎴栧弽浼�
+ bool hasSuckHp = battleHurtParam.caster.suckHpList != null && battleHurtParam.caster.suckHpList.Count > 0;
+ bool hasReflectHp = battleHurtParam.caster.reflectHpList != null && battleHurtParam.caster.reflectHpList.Count > 0;
+
+ if (!hasSuckHp && !hasReflectHp)
+ {
+ return;
+ }
+
+ // ============ 搴旂敤鏂芥硶鑰呯殑琛�閲忓拰鎶ょ浘鍙樺寲 ============
+ bool isLastHit = battleHurtParam.hitIndex >= battleHurtParam.skillSkinConfig.DamageDivide.Length - 1;
+ ApplyHurtToCaster(battleHurtParam, isLastHit);
+
+ // 鍜孒urt涓�鏍凤紝璋冪敤PopDamage澶勭悊鍚歌/鍙嶄激鐨勬樉绀�
+ BattleDmgInfo casterDmgInfo = PopDamageForCaster(battleHurtParam);
+
+ // 濡傛灉鏈夊弽浼わ紝鏂芥硶鑰呮挱鏀惧彈鍑诲姩鐢�
+ if (hasReflectHp && casterDmgInfo.casterDamageList != null && casterDmgInfo.casterDamageList.Count > 0)
+ {
+ long totalReflect = casterDmgInfo.casterDamageList.Sum(d => d.damage);
+ var buffMgr = GetBuffMgr();
+ if (totalReflect > 0 && buffMgr != null && !buffMgr.isControled[BattleConst.HardControlGroup])
+ {
+ OnPlayHitAnimation();
+ }
+ }
+ }
+
+ /// <summary>
+ /// 搴旂敤鏂芥硶鑰呯殑琛�閲忓拰鎶ょ浘鍙樺寲锛堝惛琛�鍜屽弽浼わ級
+ /// </summary>
+ private void ApplyHurtToCaster(BattleHurtParam battleHurtParam, bool isLastHit)
+ {
+ BattleCastObj caster = battleHurtParam.caster;
+
+ // 搴旂敤琛�閲忓彉鍖栵紙鐢卞瓙绫诲疄鐜帮級
+ ApplyCasterHpChange(caster.toHp);
+
+ // 鎵撳嵃鎵�鏈夎鑹茬殑鍚嶅瓧鍜屽綋鍓嶈閲忚窡鎬昏閲�
+ // foreach (var obj in battleField.battleObjMgr.allBattleObjDict.Values)
+ // {
+ // Debug.LogError($"[ApplyHurtToCaster] ObjID: {obj.ObjID}, Name: {obj.teamHero.heroConfig.Name}, CurHp: {obj.teamHero.curHp}, MaxHp: {obj.teamHero.maxHp} Skill {battleHurtParam.hB427_TagSCUseSkill.packUID} " );
+ // }
+
+ // 鎶ょ浘鍊肩敱buff绯荤粺鑷姩绠$悊锛屼笉闇�瑕佹墜鍔ㄨ缃�
+
+#if UNITY_EDITOR
+ // 鏈�鍚庝竴鍑绘椂楠岃瘉琛�閲忔槸鍚︿笌鏈嶅姟鍣ㄤ竴鑷�
+ if (isLastHit)
+ {
+ BattleUtility.ValidateHpConsistencyForCaster(battleHurtParam, "鏂芥硶鑰呭惛琛�/鍙嶄激");
+ }
+#endif
+ }
+
+ public bool IsTianziBoss()
+ {
+ return battleField.MapID == 30020 && battleField.FindBoss() == this;
+ }
+
+ /// <summary>
+ /// 鎾斁鍙楀嚮鍔ㄧ敾锛堝彧鏈� Hero 鏈夊疄鐜帮紝Mingge 鐣欑┖锛�
+ /// </summary>
+ protected abstract void OnPlayHitAnimation();
+
+ /// <summary>
+ /// 搴旂敤鏂芥硶鑰呰閲忓彉鍖栵紙鍚歌/鍙嶄激锛�
+ /// </summary>
+ protected abstract void ApplyCasterHpChange(long newHp);
}
\ No newline at end of file
--
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