From 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 11 五月 2026 16:20:37 +0800
Subject: [PATCH] Merge branch 'master' into h5version

---
 Main/Core/NetworkPackage/Socket/ClientSocket.cs |  503 ++++++++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 416 insertions(+), 87 deletions(-)

diff --git a/Main/Core/NetworkPackage/Socket/ClientSocket.cs b/Main/Core/NetworkPackage/Socket/ClientSocket.cs
index 6639be3..f2fa088 100644
--- a/Main/Core/NetworkPackage/Socket/ClientSocket.cs
+++ b/Main/Core/NetworkPackage/Socket/ClientSocket.cs
@@ -1,47 +1,88 @@
 锘縰sing UnityEngine;
 using System;
-using System.Collections;
 using System.Collections.Generic;
+
+#if !UNITY_WEBGL
 using System.Net;
 using System.Net.Sockets;
 using System.Threading;
+#else
+using NativeWebSocket;
+using Cysharp.Threading.Tasks;
+#endif
 
+/// <summary>
+/// 缁熶竴鐨勭綉缁淪ocket绫� - 鑷姩閫傞厤TCP Socket鍜學ebSocket
+/// TCP Socket: Windows, Mac, iOS, Android绛夊钩鍙�
+/// WebSocket: WebGL/寰俊灏忔父鎴忕瓑Web骞冲彴
+/// </summary>
 public class ClientSocket
 {
     GameNetEncode encoder = new GameNetEncode();
+    
+#if !UNITY_WEBGL
+    // TCP Socket 瀹炵幇锛堥潪WebGL骞冲彴锛�
     Socket m_Socket;
     public Socket socket { get { return m_Socket; } }
-
     private Thread m_packageThread;
-    private byte[] bufferBytes = new byte[4096];                       // 4K锛屽崟鍖呭瓧鑺傛暟缁勭紦瀛�
-    private byte[] fragmentBytes;                                               //鐣欏寘鍚庣殑鍐呭
-    private long getBytesTotal = 0;                                            //鍙戦�佺殑鏁版嵁鎬婚噺
-    private long sendBytesTotal = 0;                                         //鍙戦�佺殑鏁版嵁鎬婚噺
+    private byte[] bufferBytes = new byte[4096];
+    private byte[] fragmentBytes; // TCP鍒嗗寘缂撳瓨
+    bool isStopTreading = false;
+#else
+    // WebSocket 瀹炵幇锛圵ebGL骞冲彴锛�
+    WebSocket webSocket;
+    public WebSocket socket { get { return webSocket; } }
+    private byte[] fragmentBytes; // TCP-to-WS缃戝叧鎸塗CP缂撳啿鍖烘媶鍖咃紝闇�瑕佽法娑堟伅閲嶇粍
+#endif
 
-    public bool connected { get { return m_Socket == null ? false : m_Socket.Connected; } }
+    public Action OnDisconnected;
+
+    private long getBytesTotal = 0;
+    private long sendBytesTotal = 0;
+    
+    public bool connected 
+    { 
+        get 
+        {
+#if !UNITY_WEBGL
+            return m_Socket == null ? false : m_Socket.Connected;
+#else
+            return webSocket != null && webSocket.State == WebSocketState.Open;
+#endif
+        } 
+    }
 
     ServerType socketType = ServerType.Main;
     DateTime m_LastPackageTime;
     public DateTime lastPackageTime { get { return m_LastPackageTime; } }
 
-    bool isStopTreading = false;
-
     string ip;
     int port;
     Action<bool> onConnected = null;
+    Queue<byte[]> sendQueue = new Queue<byte[]>();
+    static byte[] vCmdBytes = new byte[2];
+#if UNITY_WEBGL
+    string webSocketUrl;
+    bool webSocketOpened;
+#endif
 
     public ClientSocket(ServerType type)
     {
         this.socketType = type;
     }
 
+#if !UNITY_WEBGL
+    // ==================== TCP Socket 瀹炵幇 ====================
+
     public void Connect(string _ip, int _port, Action<bool> _onConnected)
     {
+        Debug.unityLogger.logEnabled = true;
         try
         {
             ip = _ip;
             port = _port;
             onConnected = _onConnected;
+            Debug.Log($"[ClientSocket][Connect] 灏濊瘯杩炴帴: ip={_ip}, port={_port}");
             //鐩墠娴嬭瘯鍒板紓姝ヤ袱涓棶棰�
             // 1. BeginGetHostAddresses 涓嶆槑鎯呭喌涓嬩細寰堜箙鎵嶅洖璋冿紝瀵艰嚧瑙﹀彂瓒呮椂
             // 2. 瓒呮椂鐨勬儏鍐典笅澶氭灏濊瘯鐧诲綍鍚庯紝浼氳Е鍙戝娆nGetHostAddresses锛屽鑷寸櫥褰曞紓甯�
@@ -57,29 +98,29 @@
             ipAddress = ipAddresses[0];
 #endif
 
-
+            Debug.Log($"[ClientSocket][Connect] 瑙f瀽鍒癷pAddress={ipAddress}, family={ipAddress.AddressFamily}");
             if (ipAddress.AddressFamily == AddressFamily.InterNetworkV6)
             {
-                Debug.Log("褰撳墠浣跨敤鐨勭綉缁�: IPV6");
+                Debug.Log("[ClientSocket][Connect] 褰撳墠浣跨敤鐨勭綉缁�: IPV6");
                 m_Socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
             }
             else
             {
-                Debug.Log("褰撳墠浣跨敤鐨勭綉缁�: IPV4");
+                Debug.Log("[ClientSocket][Connect] 褰撳墠浣跨敤鐨勭綉缁�: IPV4");
                 m_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
             }
 
             var ipEndPoint = new IPEndPoint(ipAddress, port);
             if (ipEndPoint == null)
             {
-                Debug.Log("IpEndPoint is null");
+                Debug.LogError("[ClientSocket][Connect] IpEndPoint is null");
             }
 
             m_Socket.BeginConnect(ipEndPoint, new AsyncCallback(ConnectCallBack), null);
         }
         catch (Exception e)
         {
-            Debug.LogError(e.Message);
+            Debug.LogError($"[ClientSocket][Connect] 寮傚父: {e.Message}");
         }
 
 
@@ -115,12 +156,14 @@
     /// <param name="_result"></param>
     private void ConnectCallBack(IAsyncResult _result)
     {
+        Debug.unityLogger.logEnabled = true;
         if (!_result.IsCompleted)
         {
-            Debug.Log("閾炬帴瓒呮椂锛�");
+            Debug.LogError("[ClientSocket][ConnectCallBack] 閾炬帴瓒呮椂锛�");
             CloseConnect();
             if (onConnected != null)
             {
+                Debug.LogError("[ClientSocket][ConnectCallBack] onConnected(false) 瓒呮椂");
                 onConnected(false);
                 onConnected = null;
             }
@@ -131,11 +174,12 @@
             {
                 if (m_Socket != null && m_Socket.Connected)
                 {
-                    Debug.Log("纭鐨勯摼鎺ュ疄鐜�");
+                    Debug.Log("[ClientSocket][ConnectCallBack] 纭鐨勯摼鎺ュ疄鐜�");
                     OnConnectSuccess();
                 }
                 else
                 {
+                    Debug.LogError("[ClientSocket][ConnectCallBack] m_Socket涓簄ull鎴栨湭杩炴帴");
                     if (m_Socket != null)
                     {
                         m_Socket.Disconnect(true);
@@ -144,12 +188,13 @@
             }
             catch (System.Exception ex)
             {
-                Debug.Log(ex);
+                Debug.LogError($"[ClientSocket][ConnectCallBack] 寮傚父: {ex}");
             }
             finally
             {
                 if (onConnected != null)
                 {
+                    Debug.Log($"[ClientSocket][ConnectCallBack] onConnected({m_Socket != null && m_Socket.Connected})");
                     onConnected(m_Socket != null && m_Socket.Connected);
                     onConnected = null;
                 }
@@ -166,17 +211,21 @@
     public void CloseConnect()
     {
         Debug.Log("==== CloseConnect");
+        Debug.unityLogger.logEnabled = true;
+        Debug.Log("[ClientSocket][CloseConnect] ==== CloseConnect");
         try
         {
             isStopTreading = true;
             if (m_packageThread != null)
             {
                 m_packageThread.Abort();
+                m_packageThread = null;
             }
         }
         catch (System.Exception ex)
         {
             Debug.Log(ex);
+            m_packageThread = null;
         }
 
         try
@@ -203,15 +252,19 @@
     {
         if (m_packageThread != null)
         {
+            Debug.LogWarning("[ClientSocket][OnConnectSuccess] m_packageThread宸插瓨鍦紝鍏圓bort");
             m_packageThread.Abort();
             m_packageThread = null;
         }
 
+        fragmentBytes = null; // 娓呴櫎涓婃杩炴帴娈嬬暀鐨勭鐗囩紦瀛�
         m_LastPackageTime = DateTime.Now;
+        isStopTreading = false;
         m_packageThread = new Thread(new ThreadStart(ReceiveInfo)); // 鍚姩绾跨▼鎺ユ敹淇℃伅
         m_packageThread.IsBackground = true;
         m_packageThread.Start();
-        isStopTreading = false;
+        Debug.unityLogger.logEnabled = true;
+        Debug.Log("[ClientSocket][OnConnectSuccess] 杩炴帴鎴愬姛锛屽惎鍔ㄦ帴鏀剁嚎绋�");
     }
 
     /// <summary>
@@ -219,6 +272,8 @@
     /// </summary>
     private void ReceiveInfo()
     {
+        Debug.unityLogger.logEnabled = true;
+        Debug.Log("[ClientSocket][ReceiveInfo] 鎺ユ敹绾跨▼鍚姩");
         while (!isStopTreading)
         {
             try
@@ -226,14 +281,17 @@
                 var shutdown = false;
                 if (!m_Socket.Connected)
                 {
+                    Debug.LogWarning("[ClientSocket][ReceiveInfo] m_Socket 宸叉柇寮�");
                     shutdown = true;
                 }
 
                 if (!shutdown)
                 {
                     var dataLength = m_Socket.Receive(bufferBytes);
+                    Debug.Log($"[ClientSocket][ReceiveInfo] 鏀跺埌鏁版嵁闀垮害: {dataLength}");
                     if (dataLength <= 0)
                     {
+                        Debug.LogWarning("[ClientSocket][ReceiveInfo] dataLength <= 0锛屽噯澶囨柇寮�");
                         shutdown = true;
                     }
                     else
@@ -247,6 +305,7 @@
 
                 if (shutdown)
                 {
+                    Debug.LogWarning("[ClientSocket][ReceiveInfo] shutdown=true锛屽叧闂璖ocket");
                     isStopTreading = true;
                     m_Socket.Shutdown(SocketShutdown.Both);
                     m_Socket.Close();
@@ -254,13 +313,13 @@
             }
             catch (Exception e)
             {
-                Debug.Log(e);
+                Debug.LogError($"[ClientSocket][ReceiveInfo] 寮傚父: {e}");
             }
         }
+        Debug.Log("[ClientSocket][ReceiveInfo] 鎺ユ敹绾跨▼閫�鍑�");
 
     }
 
-    static byte[] vCmdBytes = new byte[2];
     /// <summary>
     /// 瑙f瀽鏁版嵁鍖咃細 FFCC+灏佸寘闀垮害+灏佸寘锛堝皝鍖呭ご+鏁版嵁锛夌粨鏋勪綋鍐呭
     /// </summary>
@@ -274,6 +333,7 @@
             if (fragmentBytes != null && fragmentBytes.Length > 0)
             {
                 Array.Resize(ref fixBytes, vBytes.Length + fragmentBytes.Length);
+                Debug.Log($"[ClientSocket][ReadInfo] 瀛樺湪fragmentBytes, 闀垮害: {fragmentBytes.Length}");
                 Array.Copy(fragmentBytes, 0, fixBytes, 0, fragmentBytes.Length);
                 Array.Copy(vBytes, 0, fixBytes, fragmentBytes.Length, vBytes.Length);
             }
@@ -295,9 +355,21 @@
                     Array.Copy(fixBytes, vReadIndex, fragmentBytes, 0, vLeavingLeng);
                     break;
                 }
+                // 鎵撳嵃鍖呭ご鍘熷瀛楄妭锛屼究浜庢帓鏌� OverflowException
+                byte h0 = fixBytes[vReadIndex], h1 = fixBytes[vReadIndex + 1],
+                     h2 = fixBytes[vReadIndex + 2], h3 = fixBytes[vReadIndex + 3],
+                     h4 = fixBytes[vReadIndex + 4], h5 = fixBytes[vReadIndex + 5];
                 vBodyLeng = BitConverter.ToInt32(fixBytes, vReadIndex + 2);
+                Debug.Log($"[ClientSocket][ReadInfo] vReadIndex={vReadIndex} vTotalLeng={vTotalLeng} vLeavingLeng={vLeavingLeng} header=[{h0:X2} {h1:X2} {h2:X2} {h3:X2} {h4:X2} {h5:X2}] vBodyLeng={vBodyLeng}");
+                if (vBodyLeng < 0)
+                {
+                    Debug.LogError($"[ClientSocket][ReadInfo] vBodyLeng寮傚父({vBodyLeng})锛屼涪寮冨墿浣欐暟鎹紒fragmentBytes鎬婚暱={fixBytes.Length} vReadIndex={vReadIndex}");
+                    fragmentBytes = null;
+                    break;
+                }
                 if (vBodyLeng > vLeavingLeng - 6)// 鏈畬鏁寸殑鍖呭垯鐣欏寘
                 {
+                    Debug.Log($"[ClientSocket][ReadInfo] 鍖呬笉瀹屾暣锛岀暀鍖�: vBodyLeng={vBodyLeng} vLeavingLeng={vLeavingLeng}");
                     fragmentBytes = new byte[vLeavingLeng];
                     Array.Copy(fixBytes, vReadIndex, fragmentBytes, 0, vLeavingLeng);
                     break;
@@ -317,10 +389,10 @@
                     vNetpack = PackageRegedit.TransPack(socketType, cmd, vPackBytes);
                     if (vNetpack != null)
                     {
-                        if (Launch.Instance.EnableNetLog)
-                        {
-                            Debug.LogFormat("鏀跺寘锛歿0}", vNetpack.GetType().Name);
-                        }
+                        // if (Launch.Instance.EnableNetLog)
+                        // {
+                        //     Debug.LogFormat("鏀跺寘锛歿0}", vNetpack.GetType().Name);
+                        // }
                         m_LastPackageTime = DateTime.Now;
                         GameNetSystem.Instance.PushPackage(vNetpack, this.socketType);
                         isRegist = true;
@@ -346,71 +418,14 @@
 
     }
 
-    /// <summary>
-    /// 鍙戦�佷俊鎭�
-    /// </summary>
-    public void SendInfo(GameNetPackBasic protocol)
-    {
-        if (!connected)
-        {
-            return;
-        }
-
-        if (protocol == null)
-        {
-            Debug.LogError("瑕佸彂鐨勪俊鎭璞′负绌�");
-            return;
-        }
-
-        if (Launch.Instance.EnableNetLog)
-        {
-            Debug.LogFormat("鍙戝寘锛歿0}", protocol.GetType().Name);
-        }
-
-        if (protocol.combineBytes == null)
-        {
-            protocol.WriteToBytes();
-        }
-        protocol.CombineDatas(encoder);
-#if UNITY_EDITOR
-        NetPkgCtl.RecordPackage(socketType, protocol.vInfoCont, NetPackagetType.Client, protocol.ToString(), FieldPrint.PrintFields(protocol), FieldPrint.PrintFieldsExpand(protocol, true));
-#endif
-        sendBytesTotal += protocol.combineBytes.Length;
-        SendBytes(protocol.combineBytes);
-    }
-
-    /// <summary>
-    /// 鍙戦�佷俊鎭�
-    /// </summary>
-    /// <param name="vBytes"></param>
-    public void SendInfo(byte[] vBytes)
-    {
-        if (!connected)
-        {
-            Debug.LogError("灏氭湭涓庤鍚庣閾炬帴锛佹棤娉曞彂閫佷俊鎭�");
-            return;
-        }
-
-        if (vBytes == null || vBytes.Length < 2)
-        {
-            Debug.LogError("瑕佸彂鐨勪俊鎭暟鎹负绌烘垨鏁版嵁涓嶈冻");
-            return;
-        }
-
-        vBytes = encoder.BaseXorAdd(vBytes);
-        byte[] vFrameHead = new byte[] { 255, 204 };
-        byte[] vMsgBodyLength = BitConverter.GetBytes(vBytes.Length);
-        byte[] vTotal = new byte[vBytes.Length + 6];
-        Array.Copy(vFrameHead, 0, vTotal, 0, vFrameHead.Length);
-        Array.Copy(vMsgBodyLength, 0, vTotal, 2, vMsgBodyLength.Length);
-        Array.Copy(vBytes, 0, vTotal, 6, vBytes.Length);
-
-        SendBytes(vTotal);
-    }
-
-    Queue<byte[]> sendQueue = new Queue<byte[]>();
+    // TCP Socket 鐨� SendBytes锛堢鏈夋柟娉曪紝鐢辩粺涓�鐨� SendInfo 璋冪敤锛�
     private void SendBytes(byte[] bytes)
     {
+        // 璋冭瘯鏃ュ織锛氳緭鍑哄彂閫佺殑瀛楄妭鏁版嵁
+        // string hexString = "[TCP] SendBytes Length=" + bytes.Length + " Data=" + BitConverter.ToString(bytes, 0, Math.Min(bytes.Length, 32)).Replace("-", " ");
+        // if (bytes.Length > 32) hexString += "...";
+        // Debug.Log(hexString);
+        
         try
         {
             if (sendQueue.Count > 0)
@@ -448,4 +463,318 @@
         }
     }
 
+    public void DispatchMessageQueue()
+    {
+        // TCP涓嶉渶瑕佽疆璇�
+    }
+
+#else
+    // ==================== WebSocket 瀹炵幇锛圵ebGL骞冲彴锛�====================
+    
+    public async void Connect(string _ip, int _port, Action<bool> _onConnected)
+    {
+        Debug.unityLogger.logEnabled = true;
+        ip = _ip;
+        port = _port;
+        onConnected = _onConnected;
+
+        var scheme = Application.absoluteURL.StartsWith("https://", StringComparison.OrdinalIgnoreCase) ? "wss" : "ws";
+        webSocketUrl = $"{scheme}://{_ip}:{_port}";
+        webSocketOpened = false;
+        Debug.Log($"[ClientSocket-WebSocket] 寮�濮嬭繛鎺�: {webSocketUrl}, pageUrl={Application.absoluteURL}");
+        
+        try
+        {
+            webSocket = new WebSocket(webSocketUrl);
+            
+            // 娉ㄥ唽WebSocket鍥炶皟
+            webSocket.OnOpen += OnWebSocketOpen;
+            webSocket.OnMessage += OnWebSocketMessage;
+            webSocket.OnError += OnWebSocketError;
+            webSocket.OnClose += OnWebSocketClose;
+            
+            await webSocket.Connect();
+        }
+        catch (Exception ex)
+        {
+            Debug.LogError($"[ClientSocket-WebSocket] 杩炴帴寮傚父: {ex.Message}");
+            if (onConnected != null)
+            {
+                onConnected(false);
+                onConnected = null;
+            }
+        }
+    }
+    
+    private void OnWebSocketOpen()
+    {
+        webSocketOpened = true;
+        Debug.Log($"[ClientSocket-WebSocket] 杩炴帴鎴愬姛: {webSocketUrl}");
+        m_LastPackageTime = DateTime.Now;
+        
+        if (onConnected != null)
+        {
+            onConnected(true);
+            onConnected = null;
+        }
+    }
+    
+    private void OnWebSocketMessage(byte[] data)
+    {
+        try
+        {
+            getBytesTotal += data.Length;
+            
+            byte[] fixBytes = data;
+            // TCP-to-WS缃戝叧鎸塗CP缂撳啿鍖哄ぇ灏忔媶鍒嗭紝闇�璺ㄦ秷鎭噸缁勶紙涓嶵CP ReadInfo閫昏緫涓�鑷达級
+            if (fragmentBytes != null && fragmentBytes.Length > 0)
+            {
+                fixBytes = new byte[fragmentBytes.Length + data.Length];
+                Array.Copy(fragmentBytes, 0, fixBytes, 0, fragmentBytes.Length);
+                Array.Copy(data, 0, fixBytes, fragmentBytes.Length, data.Length);
+            }
+            fragmentBytes = null;
+
+            int vReadIndex = 0;
+            byte[] vPackBytes;
+            int vLeavingLeng = 0;
+            int vBodyLeng = 0;
+            int vTotalLeng = fixBytes.Length;
+            GameNetPackBasic vNetpack;
+
+            while (vReadIndex < vTotalLeng)
+            {
+                vLeavingLeng = vTotalLeng - vReadIndex;
+                if (vLeavingLeng < 6)
+                {
+                    fragmentBytes = new byte[vLeavingLeng];
+                    Array.Copy(fixBytes, vReadIndex, fragmentBytes, 0, vLeavingLeng);
+                    break;
+                }
+                
+                // 鏍¢獙FFCC鍖呭ご锛岄槻姝㈡暟鎹敊浣�
+                if (fixBytes[vReadIndex] != 0xFF || fixBytes[vReadIndex + 1] != 0xCC)
+                {
+                    Debug.LogError($"[ClientSocket-WebSocket] FFCC鍖呭ご寮傚父: {fixBytes[vReadIndex]:X2} {fixBytes[vReadIndex + 1]:X2}, 涓㈠純鍓╀綑 {vLeavingLeng} 瀛楄妭");
+                    fragmentBytes = null;
+                    break;
+                }
+                
+                vBodyLeng = BitConverter.ToInt32(fixBytes, vReadIndex + 2);
+                if (vBodyLeng <= 0)
+                {
+                    Debug.LogError($"[ClientSocket-WebSocket] 鍖呬綋闀垮害闈炴硶: {vBodyLeng}, 涓㈠純");
+                    fragmentBytes = null;
+                    break;
+                }
+                if (vBodyLeng > vLeavingLeng - 6)
+                {
+                    fragmentBytes = new byte[vLeavingLeng];
+                    Array.Copy(fixBytes, vReadIndex, fragmentBytes, 0, vLeavingLeng);
+                    break;
+                }
+                
+                vPackBytes = new byte[vBodyLeng];
+                Array.Copy(fixBytes, vReadIndex + 6, vPackBytes, 0, vBodyLeng);
+
+                vPackBytes = encoder.BaseXorSub(vPackBytes);
+                Array.Copy(vPackBytes, 0, vCmdBytes, 0, 2);
+                var cmd = (ushort)((ushort)(vCmdBytes[0] << 8) + vCmdBytes[1]);
+                bool isRegist = false;
+
+                if (PackageRegedit.Contain(cmd))
+                {
+                    vNetpack = PackageRegedit.TransPack(socketType, cmd, vPackBytes);
+                    if (vNetpack != null)
+                    {
+                        m_LastPackageTime = DateTime.Now;
+                        GameNetSystem.Instance.PushPackage(vNetpack, socketType);
+                        isRegist = true;
+                    }
+                }
+
+                vReadIndex += 6 + vBodyLeng;
+
+                if (!isRegist)
+                {
+#if UNITY_EDITOR
+                    PackageRegedit.TransPack(socketType, cmd, vPackBytes);
+#endif
+                }
+            }
+        }
+        catch (Exception ex)
+        {
+            Debug.LogError($"[ClientSocket-WebSocket] 鏀跺寘寮傚父锛歿ex}");
+        }
+    }
+    
+    private void OnWebSocketError(string error)
+    {
+        Debug.LogError($"[ClientSocket-WebSocket] 閿欒: {error}");
+        if (!webSocketOpened && onConnected != null)
+        {
+            onConnected(false);
+            onConnected = null;
+        }
+    }
+    
+    private void OnWebSocketClose(WebSocketCloseCode code)
+    {
+        Debug.LogError($"[ClientSocket-WebSocket] 杩炴帴鍏抽棴: code={code}, url={webSocketUrl}, opened={webSocketOpened}");
+        if (!webSocketOpened && onConnected != null)
+        {
+            onConnected(false);
+            onConnected = null;
+        }
+        OnDisconnected?.Invoke();
+    }
+    
+    public async void CloseConnect()
+    {
+        Debug.Log("[ClientSocket-WebSocket] ==== CloseConnect\n" + System.Environment.StackTrace);
+        fragmentBytes = null;
+        
+        if (webSocket != null)
+        {
+            sendQueue.Clear();
+            await webSocket.Close();
+            webSocket = null;
+        }
+    }
+    
+    private bool isSending = false;
+    
+    private async void SendBytes(byte[] bytes)
+    {
+        // 璋冭瘯鏃ュ織锛氳緭鍑哄彂閫佺殑瀛楄妭鏁版嵁
+        // string hexString = "[WebSocket] SendBytes Length=" + bytes.Length + " Data=" + BitConverter.ToString(bytes, 0, Math.Min(bytes.Length, 32)).Replace("-", " ");
+        // if (bytes.Length > 32) hexString += "...";
+        // Debug.Log(hexString);
+        
+        if (webSocket == null || webSocket.State != WebSocketState.Open)
+        {
+            Debug.LogError("[ClientSocket-WebSocket] 鏈繛鎺ワ紝鏃犳硶鍙戦��");
+            return;
+        }
+        
+        // 闃熷垪鏈哄埗
+        lock (sendQueue)
+        {
+            if (isSending)
+            {
+                sendQueue.Enqueue(bytes);
+                return;
+            }
+            isSending = true;
+        }
+        
+        try
+        {
+            await webSocket.Send(bytes);
+            
+            // 澶勭悊闃熷垪涓殑涓嬩竴涓�
+            lock (sendQueue)
+            {
+                if (sendQueue.Count > 0)
+                {
+                    byte[] nextBytes = sendQueue.Dequeue();
+                    isSending = false;
+                    SendBytes(nextBytes); // 閫掑綊鍙戦��
+                }
+                else
+                {
+                    isSending = false;
+                }
+            }
+        }
+        catch (Exception ex)
+        {
+            Debug.LogError($"[ClientSocket-WebSocket] 鍙戦�佸紓甯�: {ex.Message}");
+            lock (sendQueue)
+            {
+                isSending = false;
+            }
+        }
+    }
+    
+    // WebGL闇�瑕佸湪Update涓疆璇㈡秷鎭�
+    public void DispatchMessageQueue()
+    {
+#if UNITY_EDITOR
+        webSocket?.DispatchMessageQueue();
+#endif
+    }
+    
+#endif
+
+    // ==================== 缁熶竴鐨勫叕鍏辨帴鍙o紙涓や釜骞冲彴閫氱敤锛�====================
+    
+    /// <summary>
+    /// 鍙戦�佸崗璁寘
+    /// </summary>
+    public void SendInfo(GameNetPackBasic protocol)
+    {
+        if (!connected)
+        {
+            return;
+        }
+
+        if (protocol == null)
+        {
+            Debug.LogError("瑕佸彂鐨勪俊鎭璞′负绌�");
+            return;
+        }
+
+        if (protocol.combineBytes == null)
+        {
+            protocol.WriteToBytes();
+        }
+        protocol.CombineDatas(encoder);
+        
+#if UNITY_EDITOR
+        NetPkgCtl.RecordPackage(socketType, protocol.vInfoCont, NetPackagetType.Client, 
+            protocol.ToString(), FieldPrint.PrintFields(protocol), FieldPrint.PrintFieldsExpand(protocol, true));
+#endif
+        
+        // 璋冭瘯鏃ュ織锛氭煡鐪� combineBytes 鐨勫唴瀹�
+        string hexString = "[SendInfo] Protocol=" + protocol.ToString() + " combineBytes.Length=" + protocol.combineBytes.Length + 
+            " Data=" + BitConverter.ToString(protocol.combineBytes, 0, Math.Min(protocol.combineBytes.Length, 32)).Replace("-", " ");
+        if (protocol.combineBytes.Length > 32) hexString += "...";
+        Debug.Log(hexString);
+        
+        sendBytesTotal += protocol.combineBytes.Length;
+        SendBytes(protocol.combineBytes);
+    }
+
+#if UNITY_EDITOR
+    /// <summary>
+    /// 鍙戦�佸師濮嬪瓧鑺傛暟鎹�
+    /// </summary>
+    public void SendInfo(byte[] vBytes)
+    {
+        if (!connected)
+        {
+            Debug.LogError("灏氭湭涓庤鍚庣閾炬帴锛佹棤娉曞彂閫佷俊鎭�");
+            return;
+        }
+
+        if (vBytes == null || vBytes.Length < 2)
+        {
+            Debug.LogError("瑕佸彂鐨勪俊鎭暟鎹负绌烘垨鏁版嵁涓嶈冻");
+            return;
+        }
+
+        // 鍔犲瘑骞剁粍瑁呭寘澶�
+        vBytes = encoder.BaseXorAdd(vBytes);
+        byte[] vFrameHead = new byte[] { 255, 204 };
+        byte[] vMsgBodyLength = BitConverter.GetBytes(vBytes.Length);
+        byte[] vTotal = new byte[vBytes.Length + 6];
+        Array.Copy(vFrameHead, 0, vTotal, 0, vFrameHead.Length);
+        Array.Copy(vMsgBodyLength, 0, vTotal, 2, vMsgBodyLength.Length);
+        Array.Copy(vBytes, 0, vTotal, 6, vBytes.Length);
+
+        SendBytes(vTotal);
+    }
+#endif
 }

--
Gitblit v1.8.0