From 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 11 五月 2026 16:20:37 +0800
Subject: [PATCH] Merge branch 'master' into h5version
---
Main/Core/ResModule/GameObjectPoolManager.cs | 10 ++++++----
1 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/Main/Core/ResModule/GameObjectPoolManager.cs b/Main/Core/ResModule/GameObjectPoolManager.cs
index d261352..b4e8459 100644
--- a/Main/Core/ResModule/GameObjectPoolManager.cs
+++ b/Main/Core/ResModule/GameObjectPoolManager.cs
@@ -3,6 +3,8 @@
using System;
using Cysharp.Threading.Tasks;
using System.Linq;
+using YooAsset;
+
#if UNITY_EDITOR
using UnityEngine.Profiling;
@@ -185,7 +187,7 @@
}
// 鍚姩瀹氭湡妫�鏌ユ睜鐨勫崗绋�
- CheckPoolUsage();
+ CheckPoolUsage().Forget();
}
private async UniTask CheckPoolUsage()
@@ -248,7 +250,7 @@
/// </summary>
/// <param name="prefab"></param>
/// <returns></returns>
- public GameObjectPool RequestPool(GameObject prefab)
+ public GameObjectPool GetPool(GameObject prefab)
{
if (prefab == null)
{
@@ -286,7 +288,7 @@
return;
}
- RequestPool(prefab).Cache(count, _prefabActive);
+ GetPool(prefab).Cache(count, _prefabActive);
}
@@ -304,7 +306,7 @@
return null;
}
#endif
- return RequestPool(prefab).Request();
+ return GetPool(prefab).Request();
}
--
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