From 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 11 五月 2026 16:20:37 +0800
Subject: [PATCH] Merge branch 'master' into h5version
---
Main/System/AssetVersion/InGameDownLoadProgress.cs | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/Main/System/AssetVersion/InGameDownLoadProgress.cs b/Main/System/AssetVersion/InGameDownLoadProgress.cs
index 53e6e82..5f27db7 100644
--- a/Main/System/AssetVersion/InGameDownLoadProgress.cs
+++ b/Main/System/AssetVersion/InGameDownLoadProgress.cs
@@ -5,6 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
+using Cysharp.Threading.Tasks;
public class InGameDownLoadProgress : MonoBehaviour
@@ -129,10 +130,10 @@
case InGameDownLoad.State.None:
case InGameDownLoad.State.Pause:
case InGameDownLoad.State.Prepared:
- UIManager.Instance.OpenWindow<InGameDownLoadWin>();
+ UIManager.Instance.OpenWindowAsync<InGameDownLoadWin>().Forget();
break;
case InGameDownLoad.State.Award:
- UIManager.Instance.OpenWindow<InGameDownLoadWin>();
+ UIManager.Instance.OpenWindowAsync<InGameDownLoadWin>().Forget();
break;
case InGameDownLoad.State.Completed:
break;
--
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