From 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 11 五月 2026 16:20:37 +0800
Subject: [PATCH] Merge branch 'master' into h5version
---
Main/System/Battle/BattleObject/BattleObjectFactory.cs | 88 ++++++++++++++++++++++++++++++++-----------
1 files changed, 65 insertions(+), 23 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index d298536..229695b 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -1,8 +1,8 @@
-
using System.Collections.Generic;
using System;
using UnityEngine;
using Spine.Unity;
+using Cysharp.Threading.Tasks;
public class BattleObjectFactory
{
@@ -22,52 +22,86 @@
return m_modelScaleRate;
}
}
- // 杩欓噷鎶ラ敊浜嗘鏌ヤ竴涓�
- public static BattleObject CreateBattleObject(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp)
+
+ /// <summary>
+ /// US2: Async version of CreateBattleObject.
+ /// </summary>
+ public static async UniTask<BattleObject> CreateBattleObjectAsync(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp)
{
- HeroSkinConfig skinCfg = teamHero.skinConfig;
+ var skinCfg = HeroSkinConfig.Get(teamHero.SkinID);
if (skinCfg == null)
{
- Debug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID);
+ Debug.LogError($"BattleObjectFactory: skinCfg is null for SkinID {teamHero.SkinID}");
return null;
}
- GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
+ SkeletonDataAsset skeletonDataAsset = await ResManager.Instance.LoadAssetAsync<SkeletonDataAsset>(
+ "Hero/SpineRes/",
+ skinCfg.SpineRes
+ );
+
+ if (skeletonDataAsset == null)
+ {
+ Debug.LogError($"BattleObjectFactory: Failed to load SkeletonDataAsset for {skinCfg.SpineRes}");
+ return null;
+ }
+
+ GameObject battleGO = await ResManager.Instance.LoadAssetAsync<GameObject>("Hero/SpineRes", "Hero_001");
GameObject goParent = posNodeList[teamHero.positionNum];
- BattleObject battleObject = new BattleObject(_battleField);
+ BattleObject battleObject = Produce(teamHero.positionNum, _battleField);
battleObject.ObjID = teamHero.ObjID;
GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
SkeletonAnimation skeletonAnimation = realGO.GetComponentInChildren<SkeletonAnimation>(true);
- var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
- if (skeletonDataAsset == null)
- {
- Debug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes);
- return null;
- }
-
float finalScaleRate = modelScaleRate * teamHero.modelScale;
+ skeletonAnimation.initialSkinName = skinCfg.InitialSkinName;
skeletonAnimation.skeletonDataAsset = skeletonDataAsset;
skeletonAnimation.Initialize(true);
+
+ if (!string.IsNullOrEmpty(skinCfg.InitialSkinName))
+ {
+ var skeleton = skeletonAnimation.Skeleton;
+ skeleton.SetSkin(skinCfg.InitialSkinName);
+ skeleton.SetSlotsToSetupPose();
+ skeletonAnimation.Update(0);
+ }
+
realGO.name = battleObject.ObjID.ToString();
realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
RectTransform rectTrans = realGO.GetComponent<RectTransform>();
rectTrans.anchoredPosition = Vector2.zero;
- battleObject.Init(realGO, teamHero, _Camp);
-#if UNITY_EDITOR
- BattleDebug.LogError(
- "鍒濆鍖� 鏈鍔�" +
- (battleObject.Camp == BattleCamp.Red ? "銆愮孩鏂广��" : "銆愯摑鏂广�� ") +
- $"姝﹀皢: {battleObject.teamHero.name}\n" +
- $"褰撳墠琛�閲�: {battleObject.teamHero.curHp} -> 鏈�澶ц閲弡battleObject.teamHero.maxHp}\n"
- );
-#endif
+ if (battleObject is HeroBattleObject heroBattleObject)
+ {
+ heroBattleObject.Init(realGO, teamHero, _Camp);
+ }
return battleObject;
+ }
+
+ public static BattleObject Produce(int positionNum, BattleField battleField)
+ {
+ if (positionNum >= 0)
+ {
+ return new HeroBattleObject(battleField);
+ }
+ else if (positionNum == 99)
+ {
+ // 鍛芥牸
+ return new MinggeBattleObject(battleField);
+ }
+ // else if (positionNum >= 101)
+ // {
+ // // 鐏靛吔
+ // return new SpiritBeastBattleObject(battleField);
+ // }
+ else
+ {
+ return new HeroBattleObject(battleField);
+ }
}
public static void DestroyBattleObject(int key, BattleObject battleObj)
@@ -75,4 +109,12 @@
battleObj.Destroy();
battleObj = null;
}
+
+ public static BattleObject CreateMinggeBattleObject(BattleField battleField, TeamBase teamBase, BattleCamp camp)
+ {
+ MinggeBattleObject minggeBattleObject = new MinggeBattleObject(battleField);
+ minggeBattleObject.Init(teamBase, teamBase.teamMingge, camp);
+ minggeBattleObject.ObjID = teamBase.teamMingge.ObjID;
+ return minggeBattleObject;
+ }
}
\ No newline at end of file
--
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