From 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 11 五月 2026 16:20:37 +0800
Subject: [PATCH] Merge branch 'master' into h5version

---
 Main/System/Battle/Skill/SkillBase.cs |  710 +++++++++++++++++++++++-----------------------------------
 1 files changed, 286 insertions(+), 424 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 4325c92..ac4ac2f 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -1,488 +1,350 @@
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
 using UnityEngine;
-using System;
 using DG.Tweening;
 using Spine;
+using System.Linq;
+using System;
+using Cysharp.Threading.Tasks;
 
-
-public class SkillBase
+// SkillBase锛氭妧鑳借繍琛屾椂鍩虹被銆�
+// 鏈被浣跨敤 partial 鎷嗗垎涓哄涓枃浠讹紝鎸夎亴璐e垎缁勶細
+//   SkillBase.cs             瀛楁銆佹瀯閫犮�佸叕鍏卞叆鍙o紙Cast/Run/OnSkillStart/鍚� Frame 鍥炶皟 绛夛級
+//   SkillBase.Cast.cs        鏂芥硶闃舵锛氱Щ鍔ㄣ�佸姩鐢汇�佹畫褰便�侀珮浜�佹敾鍑诲洖鍚堢粨鏉�
+//   SkillBase.Hit.cs         鍛戒腑闃舵锛歄nHit 鍒嗗彂鍒颁富鐩爣 / 婧呭皠鐩爣 / 鍛戒腑鎻愮ず
+//   SkillBase.SubSkill.cs    鍓嶇疆鍐呭祵瀛愭妧鑳界殑鏀堕泦涓庢姇閫�
+//   SkillBase.Death.cs       姝讳骸鍖呬笌鎺夎惤/缁忛獙鍒嗛厤
+//   SkillBase.Buff.cs        Buff 鍖咃紙HB428/HB429锛夌殑鏀堕泦涓庡垎鍙�
+//   SkillBase.Finish.cs      瀹屾垚鍒ゅ畾涓庡己鍒剁粨鏉�
+public partial class SkillBase
 {
-	protected HB427_tagSCUseSkill tagUseSkillAttack;
+    // ===== 甯搁噺 =====
+    const float moveTime = 0.5f;
 
-	protected SkillConfig skillConfig;
+    private static readonly Color colorGreen = new Color(33f / 255f,
+                                                        133f / 255f,
+                                                        6f / 255f);
+    private static readonly Color colorBlue = new Color(40f / 255f,
+                                                        87f / 255f,
+                                                        189f / 255f);
 
-	protected bool isFinished = false;
+    // ===== 鏍稿績寮曠敤 =====
+    public HB427_tagSCUseSkill tagUseSkillAttack;
+    public SkillConfig skillConfig;
+    public SkillSkinConfig skillSkinConfig;
+    public BattleObject caster = null; // 鏂芥硶鑰�
+    protected BattleField battleField = null; // 鎴樺満
+    protected RectTransform targetNode = null; // 鐩爣鑺傜偣
+    protected List<GameNetPackBasic> packList;
 
-	protected BattleField battleField = null; // 鎴樺満
+    // ===== 鍛戒腑鏁堟灉 =====
+    protected SkillEffect skillEffect;
 
-	protected RectTransform targetNode = null; // 鐩爣鑺傜偣
+    // ===== 瀛愭妧鑳�/瀛愬姩浣滅瓑寰呭垪琛� =====
+    protected List<RecordAction> currentWaitingSkill = new List<RecordAction>();
 
-	protected BattleObject caster = null; // 鏂芥硶鑰�
+    // ===== 姝讳骸鐩稿叧涓存椂鏁版嵁 =====
+    protected List<H0704_tagRolePackRefresh> dropPackList = new List<H0704_tagRolePackRefresh>();
+    protected List<HB405_tagMCAddExp> expPackList = new List<HB405_tagMCAddExp>();
+    private Dictionary<int, BattleDrops> tempDropList = new Dictionary<int, BattleDrops>();
+    private Dictionary<int, BattleDeadPack> tempDeadPackList = new Dictionary<int, BattleDeadPack>();
 
-	protected bool startCounting = false;
+    // ===== Buff 鐩稿叧鍖呴泦鍚堬紝鏀寔 HB428(鍒锋柊) 鍜� HB429(鍒犻櫎) =====
+    protected List<GameNetPackBasic> buffPackCollections = new List<GameNetPackBasic>();
 
-	protected bool pauseState = false;
+    // ===== 鐢熷懡鍛ㄦ湡鐘舵�侊紙4 涓苟琛岄噷绋嬬浣嶏紝鍚堝苟鍒板悓涓� Flags 瀛楁锛� =====
+    //   Started        : 宸茶繘鍏ユ柦娉曢樁娈碉紙OnSkillStart 璋冪敤鍚庯級
+    //   MoveCompleted  : 浣嶇Щ宸叉敹灏撅紙OnAllAttackMoveFinished锛�
+    //   MotionCompleted: 鎶�鑳藉姩鐢诲凡鎾斁瀹岋紙OnFinalFrameEnd锛�
+    //   Finished       : 鍖呭垪琛ㄥ凡澶勭悊瀹岋紙OnSkillFinished / ForceFinished 缁撳熬锛�
+    //   4 涓噷绋嬬鐩镐簰鐙珛锛岄潪绾挎�ч樁娈碉紝涓嶈兘鐢ㄥ崟涓� state 琛ㄨ揪銆�
+    [System.Flags]
+    protected enum SkillStateFlags
+    {
+        None            = 0,
+        Started         = 1 << 0,
+        MoveCompleted   = 1 << 1,
+        MotionCompleted = 1 << 2,
+        Finished        = 1 << 3,
+    }
 
-	protected int curFrame = 0;
+    private SkillStateFlags _stateFlags = SkillStateFlags.None;
 
-	protected List<GameNetPackBasic> packList;
+    /// <summary>褰撳墠鎶�鑳界姸鎬佷綅锛堝彧璇伙紝璋冭瘯鐢級銆�</summary>
+    protected SkillStateFlags StateFlags => _stateFlags;
 
-	protected SkillRecordAction otherSkillAction;
+#if UNITY_EDITOR
+    /// <summary>渚涘閮ㄨ皟璇�/璇婃柇鎵撳嵃鐢紝闈炵紪杈戝櫒涓嬩笉缂栬瘧銆�</summary>
+    public string StateFlagsForDebug => _stateFlags.ToString();
+#endif
 
-	protected List<H0704_tagRolePackRefresh> dropPackList = new List<H0704_tagRolePackRefresh>();
+    /// <summary>鏄惁宸茶繘鍏ユ柦娉曢樁娈碉紙OnSkillStart 璋冪敤鍚庝负 true锛夈��</summary>
+    public bool isPlay
+    {
+        get => (_stateFlags & SkillStateFlags.Started) != 0;
+        set => SetFlag(SkillStateFlags.Started, value);
+    }
 
-	protected List<HB405_tagMCAddExp> expPackList = new List<HB405_tagMCAddExp>();
+    /// <summary>鍖呭垪琛ㄦ槸鍚﹀凡鍏ㄩ儴澶勭悊瀹屻��</summary>
+    protected bool isFinished
+    {
+        get => (_stateFlags & SkillStateFlags.Finished) != 0;
+        set => SetFlag(SkillStateFlags.Finished, value);
+    }
 
-	public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
-	{
-		caster = _caster;
-		skillConfig = _skillCfg;
-		tagUseSkillAttack = vNetData;
-		battleField = _battleField;
-		packList = _packList;
+    /// <summary>浣嶇Щ鏄惁宸叉敹灏俱��</summary>
+    protected bool moveFinished
+    {
+        get => (_stateFlags & SkillStateFlags.MoveCompleted) != 0;
+        set => SetFlag(SkillStateFlags.MoveCompleted, value);
+    }
 
-	}
+    /// <summary>鎶�鑳藉姩鐢绘槸鍚﹀凡鎾斁瀹屻��</summary>
+    protected bool isMotionCompleted
+    {
+        get => (_stateFlags & SkillStateFlags.MotionCompleted) != 0;
+        set => SetFlag(SkillStateFlags.MotionCompleted, value);
+    }
 
-	public virtual void Run()
-	{
-		if (startCounting)
-		{
-			curFrame++;
-		}
+    private void SetFlag(SkillStateFlags flag, bool value)
+    {
+#if UNITY_EDITOR
+        //  璁板綍鐘舵�佸彉鏇达細鍗℃/鍗℃椿鐨勬帓鏌ュ埄鍣ㄣ��
+        //  缂栬緫鍣ㄤ笅鍙湪鍊肩湡姝e彂鐢熸敼鍙樻椂鎵撳嵃锛岄伩鍏嶅埛灞忋��
+        bool oldValue = (_stateFlags & flag) != 0;
+        if (oldValue != value)
+        {
+            int skillId = skillConfig != null ? skillConfig.SkillID : 0;
+            ulong casterId = tagUseSkillAttack != null ? tagUseSkillAttack.ObjID : 0UL;
+            BattleDebug.LogError(
+                $"SkillBase.StateFlags 鍙樻洿:skillId={skillId} caster={casterId} " +
+                $"{flag}: {oldValue} -> {value}  (before={_stateFlags})");
+        }
+#endif
 
-		if (otherSkillAction != null)
-		{
-			if (otherSkillAction.IsFinished())
-			{
-				otherSkillAction = null;
-				OnSkillFinished();
-			}
-			else
-			{
-				otherSkillAction.Run();
-			}
-		}
-	}
+        if (value) _stateFlags |= flag;
+        else       _stateFlags &= ~flag;
+    }
 
+    // ===== 鐖跺瓙鍏崇郴 =====
+    public SkillBase fromSkill;
+    //  鐖禦ecordAction锛圫killRecordAction锛夛紝鐢ㄤ簬瀛愭妧鑳藉缓绔嬬埗瀛愬叧绯�
+    protected SkillRecordAction ownRecordAction;
 
-	protected virtual void OnActiveSkillFrame()
-	{
+    // ===== 绉诲姩閫熷害锛堟畫褰卞姞閫熸椂浼氭敼鍙橈級 =====
+    private float MoveSpeed = 750f;
 
-	}
+#if UNITY_EDITOR
+    public static Dictionary<string, string> changeListDict = new Dictionary<string, string>();
+#endif
 
-	protected virtual void OnStartSkillFrame()
-	{
+    // 鏋勯�犲嚱鏁帮細鍒濆鍖栨妧鑳藉熀纭�鏁版嵁
+    public SkillBase(BattleObject _caster, SkillConfig _skillCfg, HB427_tagSCUseSkill vNetData, List<GameNetPackBasic> _packList, BattleField _battleField = null)
+    {
+        caster = _caster;
+        skillConfig = _skillCfg;
+        tagUseSkillAttack = vNetData;
+        battleField = _battleField;
+        packList = _packList;
 
-	}
+        if (_caster is HeroBattleObject heroBattleObject)
+        {
+            skillSkinConfig = skillConfig.GetSkillSkinConfig(heroBattleObject.teamHero.SkinID);
 
-	protected virtual void OnEndSkillFrame()
-	{
-		
-	}
+            if (null == skillSkinConfig)
+            {
+                Debug.LogError("鎵句笉鍒版妧鑳界毊鑲よ〃 " + "skillId: " + skillConfig.SkillID + " skinId: " + heroBattleObject.teamHero.SkinID);
+            }
+        }
+        else
+        {
+            skillSkinConfig = skillConfig.GetOriginSkinConfig();
+        }
 
-	public void Pause()
-	{
-		pauseState = startCounting;
-		startCounting = false;
-	}
 
-	public void Resume()
-	{
-		startCounting = pauseState;
-	}
+        // 娉ㄥ唽姝e湪閲婃斁鐨勬妧鑳�
+        if (battleField != null && caster != null)
+        {
+            battleField.AddCastingSkill(caster.ObjID, this);
+        }
 
-	// 0路绉诲姩鍒拌窛绂荤洰鏍噉鐮侊紝鐨勮窛绂婚噴鏀撅紙鍙厤缃紝9999鍗冲師鍦伴噴鏀撅紝璐熸暟鍒欐槸绉诲姩鍒颁汉鐗╄儗闈紝浜虹墿瑕佽浆韬級
-	// 1路绉诲姩鍒拌窛绂婚樀瀹逛綅缃畁鐮佺殑璺濈锛堝2鍙蜂綅锛�5鍙蜂綅锛夐噴鏀撅紙鍗虫垬鍦轰腑澶绫伙級
-	public virtual void Cast()
-	{
-		//	楂樹寒鎵�鏈夋湰娆℃妧鑳界浉鍏崇殑鐩爣
-		HighLightAllTargets();
+        SafetyCheck();
+    }
 
-		//	璺濈閰嶆垚璐熸暟瑕佽浆韬� TurnBack
+    public virtual void AfterAddToQueue()
+    {
 
-		switch (skillConfig.castMode)
-		{
-			case SkillCastMode.Self:
-				PlayCastAnimation(() => DoSkillLogic(OnSkillFinished));
-				break;
-			case SkillCastMode.Enemy:
-				MoveToTarget(caster.GetEnemyCamp(), skillConfig, _onComplete: () => TurnBack(() => PlayCastAnimation(() => DoSkillLogic(() => { BackToOrigin(OnSkillFinished); }))));
-				break;
-			case SkillCastMode.Target:
-				// 鐩爣鏄晫鏂逛富鐩爣
-				if (tagUseSkillAttack.HurtCount <= 0)
-				{
-					Debug.LogError("鎶�鑳芥敾鍑诲寘娌℃湁鐩爣 HurtCount <= 0");
-					OnSkillFinished();
-					return;
-				}
+    }
 
-				var mainHurt = tagUseSkillAttack.HurtList[0];
+    //  璁剧疆鐖禦ecordAction
+    public void SetOwnRecordAction(SkillRecordAction recordAction)
+    {
+        ownRecordAction = recordAction;
+    }
 
-				BattleObject mainTarget = battleField.battleObjMgr.GetBattleObject((int)mainHurt.ObjID);
-				if (mainTarget == null)
-				{
-					Debug.LogError("鐩爣涓虹┖ mainTarget == null ObjID : " + mainHurt.ObjID);
-					OnSkillFinished();
-					return;
-				}
-				MoveToTarget(mainTarget.Camp, mainTarget, _onComplete: () => TurnBack(() => PlayCastAnimation(() => DoSkillLogic(() => { BackToOrigin(OnSkillFinished); }))));
-				break;
-			case SkillCastMode.Allies:
-				MoveToTarget(caster.Camp, skillConfig, _onComplete: () => TurnBack(() => PlayCastAnimation(() => DoSkillLogic(() => { BackToOrigin(OnSkillFinished); }))));
-				break;
-			// case SkillCastMode.DashCast:
-			// 	DashToTarget(() => BackToOrigin(OnSkillFinished));
-			// 	break;
-			default:
-				Debug.LogError("鏆傛椂涓嶆敮鎸佸叾浠栫殑鏂瑰紡閲婃斁 鏈夐渶姹傝鑱旂郴绛栧垝" + skillConfig.SkillID);
-				OnSkillFinished();
-				break;
-		}
-	}
+    private void PinrtHB427Hp()
+    {
+#if UNITY_EDITOR
+        string skillDetail = "SkillCaster : " + tagUseSkillAttack.ObjID + " -> cast SkillID: " + skillConfig.SkillID + "\n";
 
-	//	鍐插埡鐨勬妧鑳� 鍔ㄤ綔 璺熺Щ鍔� 鏄悓鏃惰繘琛岀殑 绉诲姩鍒扮洰鏍囩殑涓�鐬棿灏辫杩涜鎶�鑳介�昏緫
-	// protected void DashToTarget(Action _onComplete)
-	// {
-	// 	TrackEntry entry = PlayCastAnimation();
-	// 	BattleObject mainTarget = battleField.battleObjMgr.GetBattleObject((int)tagUseSkillAttack.AttackID);
-	// 	if (mainTarget == null)
-	// 	{
-	// 		Debug.LogError("鐩爣涓虹┖ mainTarget == null AttackID : " + tagUseSkillAttack.AttackID);
-	// 		_onComplete?.Invoke();
-	// 		return;
-	// 	}
+        skillDetail += "------------------ HurtList ------------------\n";
+        for (int i = 0; i < tagUseSkillAttack.HurtCount; i++)
+        {
+            var Hurt = tagUseSkillAttack.HurtList[i];
+            BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)Hurt.ObjID);
 
-	// 	//	鍋氫竴涓井寰殑鎻愬墠
-	// 	MoveToTarget(mainTarget.Camp, mainTarget.teamHero.positionNum, entry.AnimationEnd - 0.05f, () => DoSkillLogic(_onComplete));
-	// }
+            string targetName = battleObject != null ? battleObject.GetName() : "Unknown";
+            long hurtHp = GeneralDefine.GetFactValue(Hurt.HurtHP, Hurt.HurtHPEx);
+            long curHp = GeneralDefine.GetFactValue(Hurt.CurHP, Hurt.CurHPEx);
 
-	//	杩欓噷鍏跺疄鏄妧鑳藉悗鎽囩粨鏉熺殑鍦版柟
-	protected virtual void DoSkillLogic(Action _onComplete = null)
-	{
-		
-	}
+            skillDetail += $"  [{i}] Target: {targetName} (ObjID:{Hurt.ObjID})\n";
+            skillDetail += $"      HurtHP: {hurtHp}\n";
+            skillDetail += $"      CurHP: {curHp}\n";
+            skillDetail += $"      SuckHP: {Hurt.SuckHP}\n";
+            skillDetail += $"      BounceHP: {Hurt.BounceHP}\n";
+            skillDetail += $"      AttackTypes: {Hurt.AttackTypes}\n";
 
-	protected TrackEntry PlayCastAnimation(Action onComplete = null)
-	{
-		// 鎾斁鏂芥硶鍔ㄤ綔
-		return caster.motionBase.PlaySkillAnimation(skillConfig, onComplete,
-				OnStartSkillFrame,//鏀诲嚮鍓嶆憞缁撴潫
-				OnActiveSkillFrame);//鏀诲嚮涓憞缁撴潫
-	}
+            if (Hurt.HurtListEx != null && Hurt.HurtListEx.Length > 0)
+            {
+                skillDetail += $"      HurtListEx ({Hurt.HurtListEx.Length}):\n";
+                for (int j = 0; j < Hurt.HurtListEx.Length; j++)
+                {
+                    var hurtEx = Hurt.HurtListEx[j];
+                    long hurtExHp = GeneralDefine.GetFactValue(hurtEx.HurtHP, hurtEx.HurtHPEx);
+                    long curExHp = GeneralDefine.GetFactValue(hurtEx.CurHP, hurtEx.CurHPEx);
 
-	public void MoveToTarget(BattleCamp camp, BattleObject target, float duration = 0.2f, Action _onComplete = null)
-	{
-		targetNode = battleField.GetTeamNode(camp, target);
+                    skillDetail += $"        [{j}] ObjID:{hurtEx.ObjID} HurtHP:{hurtExHp} CurHP:{curExHp} SuckHP:{hurtEx.SuckHP} AttackTypes:{hurtEx.AttackTypes}\n";
+                }
+            }
+        }
 
-		Vector2 offset = new Vector2(skillConfig.CastDistance, 0);
-		RectTransform selfRect = caster.heroRectTrans;
-		RectTransform targetRect = targetNode;
+        skillDetail += "------------------ HurtListEx ------------------\n";
+        if (tagUseSkillAttack.HurtListEx != null)
+        {
+            for (int i = 0; i < tagUseSkillAttack.HurtListEx.Length; i++)
+            {
+                var HurtEx = tagUseSkillAttack.HurtListEx[i];
+                BattleObject battleObject = caster.battleField.battleObjMgr.GetBattleObject((int)HurtEx.ObjID);
 
-		var tweener = BattleUtility.MoveToTarget(selfRect, targetRect, offset, duration, _onComplete);
-		battleField.battleTweenMgr.OnPlayTween(tweener);
-	}
+                string targetName = battleObject != null ? battleObject.GetName() : "Unknown";
+                long hurtHp = GeneralDefine.GetFactValue(HurtEx.HurtHP, HurtEx.HurtHPEx);
+                long curHp = GeneralDefine.GetFactValue(HurtEx.CurHP, HurtEx.CurHPEx);
 
-	public void MoveToTarget(BattleCamp camp, SkillConfig skillCfg, float duration = 0.2f, Action _onComplete = null)
-	{
-		targetNode = battleField.GetTeamNode(camp, skillCfg);
+                skillDetail += $"  [{i}] Target: {targetName} (ObjID:{HurtEx.ObjID})\n";
+                skillDetail += $"      HurtHP: {hurtHp}\n";
+                skillDetail += $"      CurHP: {curHp}\n";
+                skillDetail += $"      SuckHP: {HurtEx.SuckHP}\n";
+                skillDetail += $"      AttackTypes: {HurtEx.AttackTypes}\n";
+            }
+        }
 
-		Vector2 offset = new Vector2(skillConfig.CastDistance, 0);
-		RectTransform selfRect = caster.heroRectTrans;
-		RectTransform targetRect = targetNode;
+        skillDetail += "------------------ END ------------------\n";
 
-		var tweener = BattleUtility.MoveToTarget(selfRect, targetRect, offset, duration, _onComplete);
-		battleField.battleTweenMgr.OnPlayTween(tweener);
-	}
+        if (changeListDict.ContainsKey(caster.battleField.guid))
+        {
+            string origin = changeListDict[caster.battleField.guid];
+            origin += skillDetail;
+            changeListDict[caster.battleField.guid] = origin;
 
-	public void TurnBack(Action _onComplete)
-	{
-		if (skillConfig.CastDistance < 0)
-		{
-			//	杞韩
-			caster.heroGo.transform.localScale = new Vector3(-1, 1, 1);
-		}
-		_onComplete?.Invoke();
-	}
-
-	public void BackToOrigin(Action _onComplete = null)
-	{
-		RectTransform selfRect = caster.heroRectTrans;
-		Vector2 targetAnchoredPos = Vector2.zero;
-		var tween = selfRect.DOAnchorPos(targetAnchoredPos, 0.2f)
-			.SetEase(Ease.Linear)
-			.OnComplete(() =>
-			{
-				//	杞垚姝g‘鏂瑰悜
-				caster.heroGo.transform.localScale = Vector3.one;
-				_onComplete?.Invoke();
-			});
-
-		battleField.battleTweenMgr.OnPlayTween(tween);
-	}
-
-	protected void HighLightAllTargets()
-	{
-		// 楂樹寒鎵�鏈夌洰鏍�
-		HashSet<BattleObject> highlightList = new HashSet<BattleObject>(battleField.battleObjMgr.GetBattleObjList(tagUseSkillAttack));
-		highlightList.Add(caster);
-		
-
-		//	鎶婅繖浜汢O鍏ㄩ珮浜� 鎴栬�呰鎶婇櫎浜嗚繖浜涚殑閮芥斁鍦ㄩ伄缃╁悗闈�
-		//	YYL TODO
-	}
-
-	//	鍛戒腑鐩爣鍚庣殑鍥炶皟 姝e父鏄互鍚勬妧鑳界殑鏂瑰紡鏉ュ鐞嗙殑
-	protected virtual void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
-	{
-		for (int i = 0; i < hitList.Count; i++)
-		{
-			HB427_tagSCUseSkill.tagSCUseSkillHurt hurt = hitList[i];
-
-			BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
-			if (target == null)
-			{
-				Debug.LogError("鐩爣涓虹┖ target == null ObjId : " + hurt.ObjID);
-				continue;
-			}
-
-			// 浼ゅ鍒嗗竷 (涓囧垎姣�)
-			int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
-
-			long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
-
-			// 淇濊瘉鎵�鏈夊垎閰嶉」鍔犺捣鏉ョ瓑浜巘otalDamage锛岄伩鍏嶅洜鏁撮櫎瀵艰嚧鐨勮宸�
-			List<long> damageList = DivideDamageToList(damageDivide, totalDamage);
-
-			OnHitEachTarget(target, totalDamage, damageList, ref hurt);
-		}
-	} 
-
-	/// <summary>
-	/// 淇濊瘉鎵�鏈夊垎閰嶉」鍔犺捣鏉ョ瓑浜巘otalDamage锛岄伩鍏嶅洜鏁撮櫎瀵艰嚧鐨勮宸�
-	/// </summary>
-	protected List<long> DivideDamageToList(int[] damageDivide, long totalDamage)
-	{
-		List<long> fixedDamageList = new List<long>();
-		long assigned = 0;
-		int count = damageDivide.Length;
-
-		for (int i = 0; i < count; i++)
-		{
-			long damage;
-			if (i == count - 1)
-			{
-				// 鏈�鍚庝竴涓垎閰嶉」淇涓哄墿浣�
-				damage = totalDamage - assigned;
-			}
-			else
-			{
-				damage = (totalDamage * damageDivide[i] + 5000) / 10000; // 鍥涜垗浜斿叆
-				assigned += damage;
-			}
-			fixedDamageList.Add(damage);
-		}
-		return fixedDamageList;
-	}
+        }
+        else
+            changeListDict.Add(caster.battleField.guid, skillDetail);
 
-	protected virtual void OnHitEachTarget(BattleObject target, long totalDamage, List<long> damageList, ref HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
-	{
-		target.Hurt(damageList, totalDamage, hurt.AttackTypes);
+        Debug.LogError("skillDetail : " + skillDetail);
+#endif
+    }
 
-		//	鍑讳腑鐩爣鐨勬椂鍊�,涓嶇杩戞垬杩滅▼ 閮界‘璁や竴涓嬫槸鍚︽湁鐖嗙偢鐗规晥 鐒跺悗鎾斁
-		if (skillConfig.ExplosionEffectId > 0)
-		{
-			// 鎾斁鐖嗙偢鐗规晥
-			target.battleField.battleEffectMgr.PlayEffect(
-				target.ObjID,
-				skillConfig.ExplosionEffectId,
-				target.heroGo.transform
-			);
-		}
+    private void SafetyCheck()
+    {
+#if UNITY_EDITOR
+        if (Launch.Instance.isOpenSkillLogFile)
+        {
+            PinrtHB427Hp();
+        }
+#endif
 
-		//	鍙椾激涔嬪悗杈ㄥ埆姝讳骸鐘舵�� 姝讳骸鍖呭叾瀹炲墠鍚庡抚浼氬娆¤Е鍙� 搴旇瑕佸嵆鏃秗emove鍏朵粬鐨勫寘鏉ヤ繚璇佷笉閲嶅
-		if (target.IsDead())
-		{
-			// SkillRecordAction閲岀殑drop浜嬩欢鍓嶇Щ鍒癲ead涔嬪悗
-			HB422_tagMCTurnFightObjDead deadPack = FindDeadPack(target);
-			CheckAfterDeadhPack(target, deadPack);
-			if (deadPack != null)
-			{
-				//	澶勭悊鎺夎惤鍖�
-				for (int i = 0; i < dropPackList.Count; i++)
-				{
-					PackageRegedit.Distribute(dropPackList[i]);
-				}
+        bool safety = caster != null
+                        && skillConfig != null
+                        && tagUseSkillAttack != null
+                        && battleField != null;
 
-				dropPackList.Clear();
 
-				target.PushExpPackList(new List<HB405_tagMCAddExp>(expPackList));
+        if (!safety)
+        {
+            Debug.LogError("SkillBase SafetyCheck failed! Caster or SkillConfig or TagUseSkillAttack or BattleField is null, or Caster is dead.");
+            ForceFinished();
+        }
+    }
 
-				expPackList.Clear();
+    // 鎶�鑳借繍琛屼富閫昏緫锛氫粎椹卞姩鎶�鑳芥晥鏋滐紙skillEffect锛夛紝瀛愭妧鑳藉拰姝讳骸鐢盜sFinished()鎺ㄨ繘
+    public virtual void Run()
+    {
+        if (skillEffect != null)
+        {
+            if (skillEffect.IsFinished())
+            {
+                skillEffect = null;
+                OnSkillFinished();
+            }
+            else
+            {
+                skillEffect.Run();
+            }
+            return;
+        }
+    }
 
-				// 澶勭悊姝讳骸鍖�
-				PackageRegedit.Distribute(deadPack);
-				packList.Remove(deadPack);
-			}
-			
-			//	澶嶆椿鍖呮殏鏃朵笉绠� 鍙兘鏄妧鑳界殑鍖�
-			// HB423_tagMCTurnFightObjReborn rebornPack = FindRebornPack(target);
-			// if (rebornPack != null)
-			// {
-			// 	//	澶勭悊澶嶆椿鍖�
-			// 	PackageRegedit.Distribute(rebornPack);
-			// 	packList.Remove(rebornPack);
-			// }
-		}
-	}
+    // 鎶�鑳藉紑濮嬪洖璋冿細澶勭悊姝讳骸銆佸瓙鎶�鑳姐�佹妧鑳芥晥鏋滃垵濮嬪寲
+    public void OnSkillStart()
+    {
+        if (isPlay)
+        {
+            Debug.LogError(" play twice OnSkillStart skillId :" + skillConfig.SkillID);
+            return;
+        }
 
-	protected HB423_tagMCTurnFightObjReborn FindRebornPack(BattleObject target)
-	{
-		HB423_tagMCTurnFightObjReborn rebornPack = null;
-		for (int i = 0; i < packList.Count; i++)
-		{
-			var pack = packList[i];
-			if (pack is HB423_tagMCTurnFightObjReborn)
-			{
-				rebornPack = pack as HB423_tagMCTurnFightObjReborn;
-				if (rebornPack.ObjID == target.ObjID)
-				{
-					return rebornPack;
-				}
-			}
-			else if (pack is CustomHB426CombinePack)
-			{
-				var combinePack = pack as CustomHB426CombinePack;
-				if (combinePack.startTag.Tag.StartsWith("Skill_"))
-				{
-					break; // 鎵惧埌鎶�鑳藉寘灏变笉闇�瑕佸啀澶勭悊浜�
-				}
-			}
-		}
-		return null;
-	}
+        //  鍏堟妸姝讳骸鍖呮敹闆嗕簡
+        HandleDead();
 
-	protected HB422_tagMCTurnFightObjDead FindDeadPack(BattleObject target)
-	{
-		HB422_tagMCTurnFightObjDead deadPack = null;
-		for (int i = 0; i < packList.Count; i++)
-		{
-			var pack = packList[i];
-			//	瀵绘壘姝讳骸鍖� 鎵惧埌姝讳骸鍖呬箣鍚庤鎵炬帀钀藉寘 涓嶈兘瓒呰繃鎶�鑳藉寘
-			if (pack is HB422_tagMCTurnFightObjDead)
-			{
-				deadPack = pack as HB422_tagMCTurnFightObjDead;
-				if (deadPack.ObjID == target.ObjID)
-				{
-					return deadPack;
-				}
-			}
-			else if (pack is CustomHB426CombinePack)
-			{
-				//	鎵炬浜″寘涓嶈瓒婅繃鎶�鑳藉寘
-				var combinePack = pack as CustomHB426CombinePack;
-				if (combinePack.startTag.Tag.StartsWith("Skill_"))
-				{
-					break;
-				}
-			}
-		}
-		return null;
-	}
+        //  鍐嶅鐞� 鍐呭祵鎶�鑳�
+        ProcessSubSkill();
 
-	protected void CheckAfterDeadhPack(BattleObject target, HB422_tagMCTurnFightObjDead deadPack)
-	{
-		if (null == deadPack)
-		{
-			return;
-		}
-		var deadPackIndex = packList.IndexOf(deadPack);
-		if (deadPackIndex < 0)
-		{
-			return;
-		}
-		List<int> removeIndexList = new List<int>();
-		for (int i = deadPackIndex + 1; i < packList.Count; i++)
-		{
-			var pack = packList[i];
+        skillEffect = SkillEffectFactory.CreateSkillEffect(this, caster, skillConfig, skillSkinConfig, tagUseSkillAttack);
+        skillEffect.Play(OnHitTargets);
 
-			// 	澶嶆椿鍩烘湰閮介潬鎶�鑳藉寘
-			if (pack is CustomHB426CombinePack)
-			{
-				var combinePack = pack as CustomHB426CombinePack;
-				if (combinePack.startTag.Tag.StartsWith("Skill_"))
-				{
-					break; // 鎵惧埌鎶�鑳藉寘灏变笉闇�瑕佸啀澶勭悊浜�
-				}
-			}
-			else if (pack is H0704_tagRolePackRefresh)
-			{
-				var h0704Pack = pack as H0704_tagRolePackRefresh;
-				if (h0704Pack.PackType == (byte)PackType.DropItem)
-				{
-					//	鎺夎惤鐨�
-					if (h0704Pack.IsBind == 1)
-					{
-						//	鎺夎惤鐨勭墿鍝�
-						dropPackList.Add(h0704Pack);
-						removeIndexList.Add(i);
-					}
-					else if (h0704Pack.IsBind == 0)
-					{
-						//	鏇挎崲鐨�
-					}
-				}
-			}
-			else if (pack is HB405_tagMCAddExp)
-			{
-				var h405Pack = pack as HB405_tagMCAddExp;
 
-				//B4 05 鑾峰緱缁忛獙 #tagMCAddExp 閫氱煡鑾峰緱鐨勭粡楠岋紝
-				//鍙敤浜庡仛缁忛獙鑾峰緱琛ㄧ幇 Source = 2 鏃朵负涓荤嚎鍑绘潃鎬墿鑾峰緱缁忛獙
-				if (h405Pack.Source == 2)
-				{
-					expPackList.Add(h405Pack);
-					removeIndexList.Add(i);
-				}
-			}
+        isPlay = true;
+    }
 
-		}
+    // ===== 鎶�鑳借妭鎷嶅洖璋� =====
 
-		for (int i = removeIndexList.Count - 1; i >= 0; i--)
-		{
-			packList.RemoveAt(removeIndexList[i]);
-		}
-	}
-	public virtual bool IsFinished()
-	{
-		return isFinished;
-	}
+    // 鎶�鑳藉墠鎽囩粨鏉熷洖璋�
+    public virtual void OnStartSkillFrameEnd() { }
 
-	public virtual void ForceFinished()
-	{
-		isFinished = true;
-	}
+    // 鎶�鑳戒腑鎽囧紑濮嬪洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗕腑鎽囧紑濮�
+    public virtual void OnMiddleFrameStart(int times)
+    {
+        skillEffect?.OnMiddleFrameStart(times); // 淇锛氭坊鍔犵┖鍊兼鏌�
+    }
 
-	public void OnSkillFinished()
-	{
-		while (packList.Count > 0)
-		{
-			var pack = packList[0];
-			packList.RemoveAt(0);
+    // 鎶�鑳戒腑鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗕腑鎽囩粨鏉�
+    public virtual void OnMiddleFrameEnd(int times, int hitIndex)
+    {
+        skillEffect?.OnMiddleFrameEnd(times, hitIndex); // 淇锛氭坊鍔犵┖鍊兼鏌�
+    }
 
-			if (pack is CustomHB426CombinePack)
-			{
-				var combinePack = pack as CustomHB426CombinePack;
-				if (combinePack.startTag.Tag.StartsWith("Skill_"))
-				{
-					otherSkillAction = combinePack.CreateSkillAction();
-					return;
-				}
-			}
+    // 鎶�鑳藉悗鎽囧紑濮嬪洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囧紑濮�
+    public virtual void OnFinalFrameStart()
+    {
+        skillEffect?.OnFinalFrameStart(); // 淇锛氭坊鍔犵┖鍊兼鏌�
+    }
 
-			PackageRegedit.Distribute(pack);
-		}
+    // 鎶�鑳藉悗鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囩粨鏉�
+    public virtual void OnFinalFrameEnd()
+    {
+        //  鏍囪鍔ㄧ敾鎾斁瀹屾垚
+        isMotionCompleted = true;
+        BattleDebug.LogError($"SkillBase.OnFinalFrameEnd: 鎶�鑳� {skillConfig?.SkillID} 鍔ㄧ敾鎾斁瀹屾垚");
 
-		isFinished = true;
-	}
-}
\ No newline at end of file
+        skillEffect?.OnFinalFrameEnd(); // 淇锛氭坊鍔犵┖鍊兼鏌�
+    }
+}

--
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