From 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 11 五月 2026 16:20:37 +0800
Subject: [PATCH] Merge branch 'master' into h5version

---
 Main/System/Battle/SkillEffect/NormalSkillEffect.cs |   37 ++++++++++++++++++++++++-------------
 1 files changed, 24 insertions(+), 13 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
index a124a4a..1a2f1e3 100644
--- a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -11,8 +11,8 @@
     // protected BattleObject caster;
     // protected List<BattleObject> targets; // 鐩爣鍒楄〃
 
-    public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
-        : base(_skillConfig, _caster, _tagUseSkillAttack)
+    public NormalSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, SkillSkinConfig _skillSkinConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
+        : base(_skillBase, _skillConfig, _skillSkinConfig, _caster, _tagUseSkillAttack)
     {
 
     }
@@ -20,6 +20,23 @@
 
     public override void OnMiddleFrameEnd(int times, int hitIndex)
     {
+
+        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(skillBase, caster, tagUseSkillAttack.HurtList, skillConfig);
+
+        BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
+
+        RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
+
+        if (skillSkinConfig.ExplosionEffectId > 0)
+        {
+            caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.ExplosionEffectId, targetTransform, caster.Camp, 1f);
+        }
+
+        if (skillSkinConfig.ExplosionEffect2 > 0)
+        {
+            caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.ExplosionEffect2, targetTransform, caster.Camp, 1f);
+        }
+
         for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
         {
             var hurt = tagUseSkillAttack.HurtList[i];
@@ -30,23 +47,17 @@
                 continue;
             }
 
-            if (skillConfig.ExplosionEffectId > 0)
+            if (skillSkinConfig.ExplosionEffect3 > 0)
             {
-                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform, target.Camp);
+                caster.battleField.battleEffectMgr.PlayEffect(target, skillSkinConfig.ExplosionEffect3, target.GetTransform(), caster.Camp, target.GetModelScale());
             }
-
-            if (skillConfig.ExplosionEffect2 > 0)
+            if (skillSkinConfig.ExplosionEffect4 > 0)
             {
-                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform, target.Camp);
-            }
-
-            if (skillConfig.ExplosionEffect3 > 0)
-            {
-                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect3, target.heroGo.transform, target.Camp);
+                caster.battleField.battleEffectMgr.PlayEffect(target, skillSkinConfig.ExplosionEffect4, target.GetTransform(), caster.Camp, target.GetModelScale());
             }
         }
 
-        onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList());
+        onHit?.Invoke(hitIndex, HurtListAsList);
     }
 
     /// <summary>

--
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