From 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 11 五月 2026 16:20:37 +0800
Subject: [PATCH] Merge branch 'master' into h5version

---
 Main/System/Battle/SkillEffect/SkillEffect.cs |   20 ++++++++++++++++++++
 1 files changed, 20 insertions(+), 0 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffect.cs b/Main/System/Battle/SkillEffect/SkillEffect.cs
index 3fecf16..5231a17 100644
--- a/Main/System/Battle/SkillEffect/SkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -16,6 +16,18 @@
 
     protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit;
 
+    // 缂撳瓨HurtList鐨凩ist鍓湰锛岄伩鍏嶆瘡娆nHit鍥炶皟鏃堕噸澶峊oList鍒嗛厤
+    private List<HB427_tagSCUseSkill.tagSCUseSkillHurt> _hurtListCache;
+    protected List<HB427_tagSCUseSkill.tagSCUseSkillHurt> HurtListAsList
+    {
+        get
+        {
+            if (_hurtListCache == null)
+                _hurtListCache = new List<HB427_tagSCUseSkill.tagSCUseSkillHurt>(tagUseSkillAttack.HurtList);
+            return _hurtListCache;
+        }
+    }
+
     public SkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, SkillSkinConfig _skillSkinConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
     {
         skillBase = _skillBase;
@@ -78,6 +90,14 @@
         return isFinish && isFinishFrameEnd;
     }
 
+#if UNITY_EDITOR
+    /// <summary>鍗℃璇婃柇鐢細鎵撳嵃 SkillEffect 鍐呴儴 isFinish / isFinishFrameEnd 绛夋爣蹇椾綅銆�</summary>
+    public virtual string DumpState()
+    {
+        return $"{GetType().Name} isFinish={isFinish} isFinishFrameEnd={isFinishFrameEnd}";
+    }
+#endif
+
     public virtual void ForceFinished()
     {
         isFinish = true;

--
Gitblit v1.8.0