From 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 11 五月 2026 16:20:37 +0800
Subject: [PATCH] Merge branch 'master' into h5version
---
Main/System/Battle/SkillEffect/SkillEffect.cs | 20 ++++++++++++++++++++
1 files changed, 20 insertions(+), 0 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffect.cs b/Main/System/Battle/SkillEffect/SkillEffect.cs
index 3fecf16..5231a17 100644
--- a/Main/System/Battle/SkillEffect/SkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -16,6 +16,18 @@
protected Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit;
+ // 缂撳瓨HurtList鐨凩ist鍓湰锛岄伩鍏嶆瘡娆nHit鍥炶皟鏃堕噸澶峊oList鍒嗛厤
+ private List<HB427_tagSCUseSkill.tagSCUseSkillHurt> _hurtListCache;
+ protected List<HB427_tagSCUseSkill.tagSCUseSkillHurt> HurtListAsList
+ {
+ get
+ {
+ if (_hurtListCache == null)
+ _hurtListCache = new List<HB427_tagSCUseSkill.tagSCUseSkillHurt>(tagUseSkillAttack.HurtList);
+ return _hurtListCache;
+ }
+ }
+
public SkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, SkillSkinConfig _skillSkinConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
{
skillBase = _skillBase;
@@ -78,6 +90,14 @@
return isFinish && isFinishFrameEnd;
}
+#if UNITY_EDITOR
+ /// <summary>鍗℃璇婃柇鐢細鎵撳嵃 SkillEffect 鍐呴儴 isFinish / isFinishFrameEnd 绛夋爣蹇椾綅銆�</summary>
+ public virtual string DumpState()
+ {
+ return $"{GetType().Name} isFinish={isFinish} isFinishFrameEnd={isFinishFrameEnd}";
+ }
+#endif
+
public virtual void ForceFinished()
{
isFinish = true;
--
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