From 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 11 五月 2026 16:20:37 +0800
Subject: [PATCH] Merge branch 'master' into h5version

---
 Main/System/Battle/SkillEffect/SkillEffectFactory.cs |   19 +++++++++----------
 1 files changed, 9 insertions(+), 10 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 1a79c8c..84b6db6 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,28 +4,27 @@
 
 public static class SkillEffectFactory
 {
-    public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
+    public static SkillEffect CreateSkillEffect(SkillBase skillBase, BattleObject caster, SkillConfig skillConfig, SkillSkinConfig skillSkinConfig, HB427_tagSCUseSkill tagUseSkillAttack)
     {
 
-        switch (skillConfig.effectType)
+        switch (skillSkinConfig.effectType)
         {
             case SkillEffectType.Bullet:
-                return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
+                return new BulletSkillEffect(skillBase,skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
             case SkillEffectType.Direct:
-                return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
+                return new NormalSkillEffect(skillBase, skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
             // case SkillEffectType.BuffEffect:
             //     return new BuffSkillEffect(skillConfig, caster, targets);
             // case SkillEffectType.StageEffect:
             //     return new StageSkillEffect(skillConfig, caster, targets);
             case SkillEffectType.DOTEffect:
-                return new DotSkillEffect(skillConfig, caster, tagUseSkillAttack);
+                return new DotSkillEffect(skillBase,skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
             case SkillEffectType.NoEffect:
-                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
+            case SkillEffectType.None:
+                return new NoEffect(skillBase, skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
             default:
-                UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
-                return new NoEffect(skillConfig, caster, tagUseSkillAttack);
-                break;
+                UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillSkinConfig.effectType + " skill id is " + skillConfig.SkillID);
+                return new NoEffect(skillBase, skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
         }
-        return null;
     }
 }
\ No newline at end of file

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