From 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 11 五月 2026 16:20:37 +0800
Subject: [PATCH] Merge branch 'master' into h5version
---
Main/System/Main/FightPowerFormula.cs | 30 ++++++++++++++++++++++++------
1 files changed, 24 insertions(+), 6 deletions(-)
diff --git a/Main/System/Main/FightPowerFormula.cs b/Main/System/Main/FightPowerFormula.cs
index 6a388dd..4d22fb5 100644
--- a/Main/System/Main/FightPowerFormula.cs
+++ b/Main/System/Main/FightPowerFormula.cs
@@ -2,6 +2,8 @@
public class FightPowerFormula
{
+ // 锛侊紒锛佽鏂囦欢宸插簾寮冿紝鍏紡鍦� FightPowerManager 涓洿鎺ュ鐞嗭紝瀛楀吀澶ч噺琚皟鐢ㄤ細浜х敓鎬ц兘鍙奊C闂
+ // 姝ゆ枃浠剁幇鍦ㄧ殑鐢ㄩ�斾负鎻愰啋绋嬪簭鍏紡鍙戠敓浜嗗彉鍖栵紝闇�鎵嬪姩淇敼FightPowerManager浠g爜
// 鍙橀噺鍚嶅父閲忓畾涔�
private const string LVVALUE_VALUE = "lvValue";
private const string EQUIPVALUE_VALUE = "equipValue";
@@ -11,7 +13,9 @@
private const string HORSEVALUE_VALUE = "horseValue";
private const string BEAUTYVALUE_VALUE = "beautyValue";
private const string FATESVALUE_VALUE = "fatesValue";
+ private const string SKINVALUE_VALUE = "skinValue";
private const string DINGJUNGEVALUE_VALUE = "dingjungeValue";
+ private const string MINGGEVALUE_VALUE = "minggeValue";
private const string LINEUPHALOPER_VALUE = "lineupHaloPer";
private const string REALMPER_VALUE = "realmPer";
private const string GUBAOPER_VALUE = "gubaoPer";
@@ -19,7 +23,9 @@
private const string HORSEPER_VALUE = "horsePer";
private const string BEAUTYPER_VALUE = "beautyPer";
private const string FATESPER_VALUE = "fatesPer";
+ private const string SKINPER_VALUE = "skinPer";
private const string CARDPER_VALUE = "cardPer";
+ private const string MINGGEPER_VALUE = "minggePer";
private const string INHERITPER_VALUE = "inheritPer";
private const string FETTERPER_VALUE = "fetterPer";
private const string STARTALENTPER_VALUE = "starTalentPer";
@@ -28,6 +34,7 @@
private const string DINGJUNGEPER_VALUE = "dingjungePer";
private const string HEROSELFVALUE_VALUE = "heroSelfValue";
private const string HEROLVVALUE_VALUE = "heroLVValue";
+ private const string HEROSKINVALUE_VALUE = "heroSkinValue";
private const string LINEUPHALOVALUE_VALUE = "lineupHaloValue";
private const string STARTALENTVALUE_VALUE = "starTalentValue";
private const string BREAKLVVALUE_VALUE = "breakLVValue";
@@ -39,6 +46,8 @@
private const string MAXHPRATIO_VALUE = "MaxHPRatio";
private const string DEF_VALUE = "Def";
private const string DEFRATIO_VALUE = "DefRatio";
+ private const string ATKSPEED_VALUE = "AtkSpeed";
+ private const string ATKSPEEDRATIO_VALUE = "AtkSpeedRatio";
private const string STUNRATE_VALUE = "StunRate";
private const string STUNRATERATIO_VALUE = "StunRateRatio";
private const string SUPERHITRATE_VALUE = "SuperHitRate";
@@ -131,11 +140,11 @@
private const string OFFICIALLV_VALUE = "OfficialLV";
// 鍩虹灞炴�у叕寮�
- // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue
+ // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+skinValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+skinPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue+heroSkinValue
// 鎴樻枟灞炴�у叕寮�
- // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
+ // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)+(heroSelfValue+heroSkinValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
// 鎴樻枟鍔涘叕寮�
- // long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio+Guanchuan*GuanchuanRatio+GuanchuanDef*GuanchuanDefRatio+Zhaojia*ZhaojiaRatio+ZhaojiaDef*ZhaojiaDefRatio)/100.0-55000)
+ // long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+AtkSpeed*AtkSpeedRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio+Guanchuan*GuanchuanRatio+GuanchuanDef*GuanchuanDefRatio+Zhaojia*ZhaojiaRatio+ZhaojiaDef*ZhaojiaDefRatio)/100.0-55000)
// 鎶�鑳芥垬鏂楀姏鍏紡
// SkillPower*OfficialLV
@@ -149,7 +158,9 @@
double horseValue = variables[HORSEVALUE_VALUE];
double beautyValue = variables[BEAUTYVALUE_VALUE];
double fatesValue = variables[FATESVALUE_VALUE];
+ double skinValue = variables[SKINVALUE_VALUE];
double dingjungeValue = variables[DINGJUNGEVALUE_VALUE];
+ double minggeValue = variables[MINGGEVALUE_VALUE];
double lineupHaloPer = variables[LINEUPHALOPER_VALUE];
double realmPer = variables[REALMPER_VALUE];
double gubaoPer = variables[GUBAOPER_VALUE];
@@ -157,7 +168,9 @@
double horsePer = variables[HORSEPER_VALUE];
double beautyPer = variables[BEAUTYPER_VALUE];
double fatesPer = variables[FATESPER_VALUE];
+ double skinPer = variables[SKINPER_VALUE];
double cardPer = variables[CARDPER_VALUE];
+ double minggePer = variables[MINGGEPER_VALUE];
double inheritPer = variables[INHERITPER_VALUE];
double fetterPer = variables[FETTERPER_VALUE];
double starTalentPer = variables[STARTALENTPER_VALUE];
@@ -166,8 +179,9 @@
double dingjungePer = variables[DINGJUNGEPER_VALUE];
double heroSelfValue = variables[HEROSELFVALUE_VALUE];
double heroLVValue = variables[HEROLVVALUE_VALUE];
+ double heroSkinValue = variables[HEROSKINVALUE_VALUE];
- return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue;
+ return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+skinValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+skinPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue+heroSkinValue;
}
public static double GetFightAttr(Dictionary<string, double> variables)
@@ -181,14 +195,16 @@
double beautyValue = variables[BEAUTYVALUE_VALUE];
double fatesValue = variables[FATESVALUE_VALUE];
double dingjungeValue = variables[DINGJUNGEVALUE_VALUE];
+ double minggeValue = variables[MINGGEVALUE_VALUE];
double heroSelfValue = variables[HEROSELFVALUE_VALUE];
+ double heroSkinValue = variables[HEROSKINVALUE_VALUE];
double lineupHaloValue = variables[LINEUPHALOVALUE_VALUE];
double starTalentValue = variables[STARTALENTVALUE_VALUE];
double breakLVValue = variables[BREAKLVVALUE_VALUE];
double awakeTalentValue = variables[AWAKETALENTVALUE_VALUE];
double fetterValue = variables[FETTERVALUE_VALUE];
- return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
+ return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)+(heroSelfValue+heroSkinValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
}
public static double GetFightPower(Dictionary<string, double> variables)
@@ -199,6 +215,8 @@
double MaxHPRatio = variables[MAXHPRATIO_VALUE];
double Def = variables[DEF_VALUE];
double DefRatio = variables[DEFRATIO_VALUE];
+ double AtkSpeed = variables[ATKSPEED_VALUE];
+ double AtkSpeedRatio = variables[ATKSPEEDRATIO_VALUE];
double StunRate = variables[STUNRATE_VALUE];
double StunRateRatio = variables[STUNRATERATIO_VALUE];
double SuperHitRate = variables[SUPERHITRATE_VALUE];
@@ -288,7 +306,7 @@
double ZhaojiaDef = variables[ZHAOJIADEF_VALUE];
double ZhaojiaDefRatio = variables[ZHAOJIADEFRATIO_VALUE];
- return (long)(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio+Guanchuan*GuanchuanRatio+GuanchuanDef*GuanchuanDefRatio+Zhaojia*ZhaojiaRatio+ZhaojiaDef*ZhaojiaDefRatio)/100.0-55000);
+ return (long)(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+AtkSpeed*AtkSpeedRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio+Guanchuan*GuanchuanRatio+GuanchuanDef*GuanchuanDefRatio+Zhaojia*ZhaojiaRatio+ZhaojiaDef*ZhaojiaDefRatio)/100.0-55000);
}
public static double GetSkillsFightPower(Dictionary<string, double> variables)
--
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