From a24fb377eb8ba2651f77d8c05e3d822478206793 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 06 六月 2025 16:14:21 +0800
Subject: [PATCH] 18 子 2D卡牌客户端搭建 / 2D卡牌客户端搭建 去掉AssetSource下的resFromEditor 添加了IsUseAssetBundle UIBase添加了防呆的InitComponentIneteral

---
 Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs b/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
index 3b59226..9eab391 100644
--- a/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
+++ b/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -50,7 +50,7 @@
 
     public override void End()
     {
-        if (!AssetSource.builtInFromEditor)
+        if (AssetSource.isUseAssetBundle)
         {
             AssetBundleUtility.Instance.InitBuiltInAsset();
         }
@@ -248,10 +248,10 @@
 
     private void EditorCopyAsset()
     {
-        if (!AssetSource.allFromEditor)
+        if (AssetSource.isUseAssetBundle)
         {
-            // FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
-            // FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
+            FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
+            FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
         }
     }
 

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