From a24fb377eb8ba2651f77d8c05e3d822478206793 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期五, 06 六月 2025 16:14:21 +0800 Subject: [PATCH] 18 子 2D卡牌客户端搭建 / 2D卡牌客户端搭建 去掉AssetSource下的resFromEditor 添加了IsUseAssetBundle UIBase添加了防呆的InitComponentIneteral --- Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs b/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs index 3b59226..9eab391 100644 --- a/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs +++ b/Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs @@ -50,7 +50,7 @@ public override void End() { - if (!AssetSource.builtInFromEditor) + if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.InitBuiltInAsset(); } @@ -248,10 +248,10 @@ private void EditorCopyAsset() { - if (!AssetSource.allFromEditor) + if (AssetSource.isUseAssetBundle) { - // FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config"); - // FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin"); + FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config"); + FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin"); } } -- Gitblit v1.8.0