From a24fb377eb8ba2651f77d8c05e3d822478206793 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期五, 06 六月 2025 16:14:21 +0800 Subject: [PATCH] 18 子 2D卡牌客户端搭建 / 2D卡牌客户端搭建 去掉AssetSource下的resFromEditor 添加了IsUseAssetBundle UIBase添加了防呆的InitComponentIneteral --- Main/ResModule/BuiltInLoader.cs | 16 ++++++++-------- 1 files changed, 8 insertions(+), 8 deletions(-) diff --git a/Main/ResModule/BuiltInLoader.cs b/Main/ResModule/BuiltInLoader.cs index 3dad5ea..a7eee09 100644 --- a/Main/ResModule/BuiltInLoader.cs +++ b/Main/ResModule/BuiltInLoader.cs @@ -14,7 +14,7 @@ public static Sprite LoadSprite(string name) { Sprite sprite = null; - if (AssetSource.builtInFromEditor) + if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR if (excludePngs.Contains(StringUtility.Contact(name, SPRITE_EXTENSION))) @@ -52,7 +52,7 @@ public static GameObject LoadPrefab(string name) { GameObject prefab = null; - if (AssetSource.builtInFromEditor) + if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION); @@ -75,7 +75,7 @@ public static void UnLoadPrefab(string name) { - if (!AssetSource.builtInFromEditor) + if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", name); } @@ -84,7 +84,7 @@ public static AudioClip LoadMusic(string name) { AudioClip audioClip = null; - if (AssetSource.builtInFromEditor) + if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION); @@ -108,7 +108,7 @@ public static AnimationClip LoadAnimationClip(string name) { AnimationClip clip = null; - if (AssetSource.builtInFromEditor) + if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim"); @@ -132,7 +132,7 @@ public static Material LoadMaterial(string name) { Material material = null; - if (AssetSource.builtInFromEditor) + if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat"); @@ -157,7 +157,7 @@ { T config = null; - if (AssetSource.builtInFromEditor) + if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, @@ -183,7 +183,7 @@ public static Font LoadFont(string fontName) { Font font = null; - if (AssetSource.builtInFromEditor) + if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, -- Gitblit v1.8.0