From a24fb377eb8ba2651f77d8c05e3d822478206793 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 06 六月 2025 16:14:21 +0800
Subject: [PATCH] 18 子 2D卡牌客户端搭建 / 2D卡牌客户端搭建 去掉AssetSource下的resFromEditor 添加了IsUseAssetBundle UIBase添加了防呆的InitComponentIneteral

---
 Main/ResModule/BuiltInLoader.cs |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/Main/ResModule/BuiltInLoader.cs b/Main/ResModule/BuiltInLoader.cs
index 3dad5ea..a7eee09 100644
--- a/Main/ResModule/BuiltInLoader.cs
+++ b/Main/ResModule/BuiltInLoader.cs
@@ -14,7 +14,7 @@
     public static Sprite LoadSprite(string name)
     {
         Sprite sprite = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             if (excludePngs.Contains(StringUtility.Contact(name, SPRITE_EXTENSION)))
@@ -52,7 +52,7 @@
     public static GameObject LoadPrefab(string name)
     {
         GameObject prefab = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION);
@@ -75,7 +75,7 @@
 
     public static void UnLoadPrefab(string name)
     {
-        if (!AssetSource.builtInFromEditor)
+        if (AssetSource.isUseAssetBundle)
         {
             AssetBundleUtility.Instance.UnloadAsset("builtin/prefabs", name);
         }
@@ -84,7 +84,7 @@
     public static AudioClip LoadMusic(string name)
     {
         AudioClip audioClip = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
@@ -108,7 +108,7 @@
     public static AnimationClip LoadAnimationClip(string name)
     {
         AnimationClip clip = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
@@ -132,7 +132,7 @@
     public static Material LoadMaterial(string name)
     {
         Material material = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat");
@@ -157,7 +157,7 @@
     {
 
         T config = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
@@ -183,7 +183,7 @@
     public static Font LoadFont(string fontName)
     {
         Font font = null;
-        if (AssetSource.builtInFromEditor)
+        if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
             var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,

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