From a24fb377eb8ba2651f77d8c05e3d822478206793 Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期五, 06 六月 2025 16:14:21 +0800 Subject: [PATCH] 18 子 2D卡牌客户端搭建 / 2D卡牌客户端搭建 去掉AssetSource下的resFromEditor 添加了IsUseAssetBundle UIBase添加了防呆的InitComponentIneteral --- Main/ResModule/ResManager.cs | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs index 4c5ce0b..b8318cb 100644 --- a/Main/ResModule/ResManager.cs +++ b/Main/ResModule/ResManager.cs @@ -142,7 +142,7 @@ T asset = null; var path = ($"Assets/ResourcesOut/{directory}/{name}" + GetExtension(typeof(T))).Replace("//", "/").Trim().Replace("\\", "/"); - if (AssetSource.uiFromEditor) + if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR // TODO YYL 杩樻槸瑕佹壘鍒板瓧绗︿覆闂 @@ -209,7 +209,7 @@ { var path = string.Concat($"Assets/ResourcesOut/{directory}/{name}", GetExtension(typeof(T))).Replace("//", "/"); - if (AssetSource.uiFromEditor) + if (!AssetSource.isUseAssetBundle) { #if UNITY_EDITOR var asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path); @@ -225,7 +225,7 @@ public void UnloadAsset(string assetBundleName, string assetName) { - if (AssetSource.uiFromEditor) + if (!AssetSource.isUseAssetBundle) return; AssetBundleUtility.Instance.UnloadAsset(assetBundleName, assetName); @@ -233,7 +233,7 @@ public void UnloadAssetBundle(string assetBundleName, bool unloadAllLoadedObjects, bool includeDependenice) { - if (AssetSource.uiFromEditor) + if (!AssetSource.isUseAssetBundle) return; AssetBundleUtility.Instance.UnloadAssetBundle(assetBundleName, unloadAllLoadedObjects, includeDependenice); } -- Gitblit v1.8.0