From a2cd4fb5f59fa171b32edbf8be277cc65fc01936 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 07 一月 2026 18:39:50 +0800
Subject: [PATCH] 408 【挑战】定军阁 - 同步战力公式

---
 Main/System/Main/FightPowerFormula.cs |   13 +++++++++----
 1 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/Main/System/Main/FightPowerFormula.cs b/Main/System/Main/FightPowerFormula.cs
index 06913b7..6a388dd 100644
--- a/Main/System/Main/FightPowerFormula.cs
+++ b/Main/System/Main/FightPowerFormula.cs
@@ -11,6 +11,7 @@
     private const string HORSEVALUE_VALUE = "horseValue";
     private const string BEAUTYVALUE_VALUE = "beautyValue";
     private const string FATESVALUE_VALUE = "fatesValue";
+    private const string DINGJUNGEVALUE_VALUE = "dingjungeValue";
     private const string LINEUPHALOPER_VALUE = "lineupHaloPer";
     private const string REALMPER_VALUE = "realmPer";
     private const string GUBAOPER_VALUE = "gubaoPer";
@@ -24,6 +25,7 @@
     private const string STARTALENTPER_VALUE = "starTalentPer";
     private const string BREAKLVPER_VALUE = "breakLVPer";
     private const string AWAKETALENTPER_VALUE = "awakeTalentPer";
+    private const string DINGJUNGEPER_VALUE = "dingjungePer";
     private const string HEROSELFVALUE_VALUE = "heroSelfValue";
     private const string HEROLVVALUE_VALUE = "heroLVValue";
     private const string LINEUPHALOVALUE_VALUE = "lineupHaloValue";
@@ -129,9 +131,9 @@
     private const string OFFICIALLV_VALUE = "OfficialLV";
 
     // 鍩虹灞炴�у叕寮�
-    // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue+heroLVValue
+    // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue
     // 鎴樻枟灞炴�у叕寮�
-    // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
+    // (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue
     // 鎴樻枟鍔涘叕寮�
     // long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio+PVPDamPer*PVPDamPerRatio+PVPDamPerDef*PVPDamPerDefRatio+Guanchuan*GuanchuanRatio+GuanchuanDef*GuanchuanDefRatio+Zhaojia*ZhaojiaRatio+ZhaojiaDef*ZhaojiaDefRatio)/100.0-55000)
     // 鎶�鑳芥垬鏂楀姏鍏紡
@@ -147,6 +149,7 @@
         double horseValue = variables[HORSEVALUE_VALUE];
         double beautyValue = variables[BEAUTYVALUE_VALUE];
         double fatesValue = variables[FATESVALUE_VALUE];
+        double dingjungeValue = variables[DINGJUNGEVALUE_VALUE];
         double lineupHaloPer = variables[LINEUPHALOPER_VALUE];
         double realmPer = variables[REALMPER_VALUE];
         double gubaoPer = variables[GUBAOPER_VALUE];
@@ -160,10 +163,11 @@
         double starTalentPer = variables[STARTALENTPER_VALUE];
         double breakLVPer = variables[BREAKLVPER_VALUE];
         double awakeTalentPer = variables[AWAKETALENTPER_VALUE];
+        double dingjungePer = variables[DINGJUNGEPER_VALUE];
         double heroSelfValue = variables[HEROSELFVALUE_VALUE];
         double heroLVValue = variables[HEROLVVALUE_VALUE];
 
-        return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue+heroLVValue;
+        return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue;
     }
 
     public static double GetFightAttr(Dictionary<string, double> variables)
@@ -176,6 +180,7 @@
         double horseValue = variables[HORSEVALUE_VALUE];
         double beautyValue = variables[BEAUTYVALUE_VALUE];
         double fatesValue = variables[FATESVALUE_VALUE];
+        double dingjungeValue = variables[DINGJUNGEVALUE_VALUE];
         double heroSelfValue = variables[HEROSELFVALUE_VALUE];
         double lineupHaloValue = variables[LINEUPHALOVALUE_VALUE];
         double starTalentValue = variables[STARTALENTVALUE_VALUE];
@@ -183,7 +188,7 @@
         double awakeTalentValue = variables[AWAKETALENTVALUE_VALUE];
         double fetterValue = variables[FETTERVALUE_VALUE];
 
-        return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
+        return (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
     }
 
     public static double GetFightPower(Dictionary<string, double> variables)

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