From a2cd4fb5f59fa171b32edbf8be277cc65fc01936 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 07 一月 2026 18:39:50 +0800
Subject: [PATCH] 408 【挑战】定军阁 - 同步战力公式

---
 Main/System/Main/FightPowerManager.cs |    5 +++++
 1 files changed, 5 insertions(+), 0 deletions(-)

diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs
index 4fee9bf..76ba0c0 100644
--- a/Main/System/Main/FightPowerManager.cs
+++ b/Main/System/Main/FightPowerManager.cs
@@ -45,6 +45,8 @@
     private const string HERO_LV_VALUE = "heroLVValue";
     private const string HERO_LV_PER = "heroLVPer";
     private const string HERO_CARDPER = "cardPer";
+    private const string DINGJUNGE_VALUE = "dingjungeValue";
+    private const string DINGJUNGE_PER = "dingjungePer";
 
     // 鎴樺姏鍙橀噺甯搁噺
     private const string ATK_RATIO = "AtkRatio";
@@ -327,6 +329,9 @@
         propertyVariables[BEAUTY_PER] = BeautyMMManager.Instance.GetAttrPer(attrType) / 10000.0f;
         propertyVariables[FATES_VALUE] = HeroFatesManager.Instance.GetAttrValue(attrType);
         propertyVariables[FATES_PER] = HeroFatesManager.Instance.GetAttrPer(attrType) / 10000.0f;
+        propertyVariables[DINGJUNGE_VALUE] = 0; //榛樿涓嶉渶瑕佸姞锛岀埇濉旂壒娈婄敤锛岄厤鍚堝叕寮�
+        propertyVariables[DINGJUNGE_PER] = 0;   //榛樿涓嶉渶瑕佸姞锛岀埇濉旂壒娈婄敤锛岄厤鍚堝叕寮�
+
 
         //鍏ㄤ綋鍗$墝鍔犳垚
         propertyVariables[HERO_CARDPER] = allHeroAddPer;

--
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