From a34722353b4717bafbd1ffe66614d36731475c96 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期三, 15 十月 2025 19:25:36 +0800
Subject: [PATCH] 218 子 【付费内容】首充 / 【付费内容】首充-客户端 选中标签页字体变大
---
Main/System/Battle/BattleObject/BattleObjectFactory.cs | 19 ++++++++++---------
1 files changed, 10 insertions(+), 9 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index 0ad9ec5..e738e1c 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -23,18 +23,14 @@
GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
- if (battleGO == null)
- {
- Debug.LogError("BattleObjectFactory.CreateBattleObject: battleGO is null for " + teamHero.heroId);
- return null;
- }
+
GameObject goParent = posNodeList[teamHero.positionNum];
BattleObject battleObject = new BattleObject(_battleField);
battleObject.ObjID = teamHero.ObjID;
GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
- SkeletonGraphic skeletonGraphic = realGO.GetComponentInChildren<SkeletonGraphic>(true);
+ SkeletonAnimation skeletonAnimation = realGO.GetComponentInChildren<SkeletonAnimation>(true);
var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
if (skeletonDataAsset == null)
@@ -43,13 +39,18 @@
return null;
}
+
float finalScaleRate = modelScaleRate * teamHero.modelScale;
- skeletonGraphic.skeletonDataAsset = skeletonDataAsset;
- skeletonGraphic.Initialize(true);
+ skeletonAnimation.skeletonDataAsset = skeletonDataAsset;
+ skeletonAnimation.Initialize(true);
realGO.name = battleObject.ObjID.ToString();
- realGO.transform.localScale = new Vector3((_Camp == BattleCamp.Red ? 1 : -1f) * finalScaleRate, finalScaleRate, finalScaleRate);
+ realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
+ RectTransform rectTrans = realGO.GetComponent<RectTransform>();
+ rectTrans.anchoredPosition = Vector2.zero;
battleObject.Init(realGO, teamHero, _Camp);
+
+
return battleObject;
}
--
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