From a38e02687f52e6d81e6fb6c1dcbf85ee76938325 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 24 十二月 2025 14:23:43 +0800
Subject: [PATCH] 125 战斗 修复因为自己技能造成自身死亡的卡死问题

---
 Main/ResModule/AudioLoader.cs |    6 ++----
 1 files changed, 2 insertions(+), 4 deletions(-)

diff --git a/Main/ResModule/AudioLoader.cs b/Main/ResModule/AudioLoader.cs
index 027eb64..e6db7ab 100644
--- a/Main/ResModule/AudioLoader.cs
+++ b/Main/ResModule/AudioLoader.cs
@@ -4,16 +4,14 @@
 
 public class AudioLoader
 {
-    static string AUDIO_EXTERSION = ".wav";
-
     public static AudioClip LoadAudio(string _folderName, string _clipName)
     {
-        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName);
+        return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName, false);
     }
 
     public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
     {
-        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack);
+        ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack, false);
     }
 
 }

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