From a38e02687f52e6d81e6fb6c1dcbf85ee76938325 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 24 十二月 2025 14:23:43 +0800
Subject: [PATCH] 125 战斗 修复因为自己技能造成自身死亡的卡死问题
---
Main/ResModule/AudioLoader.cs | 6 ++----
1 files changed, 2 insertions(+), 4 deletions(-)
diff --git a/Main/ResModule/AudioLoader.cs b/Main/ResModule/AudioLoader.cs
index 027eb64..e6db7ab 100644
--- a/Main/ResModule/AudioLoader.cs
+++ b/Main/ResModule/AudioLoader.cs
@@ -4,16 +4,14 @@
public class AudioLoader
{
- static string AUDIO_EXTERSION = ".wav";
-
public static AudioClip LoadAudio(string _folderName, string _clipName)
{
- return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName);
+ return ResManager.Instance.LoadAsset<AudioClip>("Audio/" + _folderName, _clipName, false);
}
public static void LoadAudioAsync(string _folderName, string _clipName, Action<bool, UnityEngine.Object> _callBack)
{
- ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack);
+ ResManager.Instance.LoadAssetAsync<AudioClip>("Audio/" + _folderName, _clipName, _callBack, false);
}
}
--
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