From a54ddbe076b99e1cd8668ca1faaefad9de742754 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 28 十一月 2025 17:55:32 +0800
Subject: [PATCH] 0312 加载音效时机
---
Main/Core/GameEngine/Launch/InitSettingTask.cs | 1 +
Main/Core/GameEngine/Launch/LaunchInHot.cs | 1 -
2 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/Main/Core/GameEngine/Launch/InitSettingTask.cs b/Main/Core/GameEngine/Launch/InitSettingTask.cs
index 3b2fd94..c4b65ed 100644
--- a/Main/Core/GameEngine/Launch/InitSettingTask.cs
+++ b/Main/Core/GameEngine/Launch/InitSettingTask.cs
@@ -14,6 +14,7 @@
{
ShaderUtility.InitGlobalParams();
// SoundPlayer.CreateSoundPlayer();
+ SoundPlayer.Instance.Init();
//SoundPlayer.Instance.PlayLoginMusic();
SystemSetting.Instance.SetSoundVolume(SystemSetting.Instance.GetSoundVolume());
diff --git a/Main/Core/GameEngine/Launch/LaunchInHot.cs b/Main/Core/GameEngine/Launch/LaunchInHot.cs
index b1865c5..740a69b 100644
--- a/Main/Core/GameEngine/Launch/LaunchInHot.cs
+++ b/Main/Core/GameEngine/Launch/LaunchInHot.cs
@@ -25,7 +25,6 @@
System.Net.ServicePointManager.DefaultConnectionLimit = 100;//璁剧疆http鏈�澶ц繛鎺ユ暟
Application.backgroundLoadingPriority = ThreadPriority.High;
Screen.sleepTimeout = SleepTimeout.NeverSleep;
- SoundPlayer.Instance.Init();
SDKUtils.Instance.Init(); //鍘焥dk鎺ュ彛
if (!AssetSource.isUseAssetBundle)
--
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