From a7548b443024413bf4a8417409b33205bac5bf80 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 23 十月 2025 15:53:25 +0800
Subject: [PATCH] 125 buff特效绑定节点偏移问题

---
 Main/System/Battle/Buff/BattleObjectBuffMgr.cs |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
index 9a5c157..24073a2 100644
--- a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
+++ b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -37,10 +37,11 @@
             {
                 if (effectPlayer.isBindBone)
                 {
-                    continue;
+                    effectPlayer.FollowBoneXY();
+                    return;
                 }
+                int[] effectPos = effectPlayer.effectConfig.effectPos;
                 effectPlayer.transform.position = battleObject.heroRectTrans.position;
-                var effectPos = effectPlayer.effectConfig.effectPos;
                 if (null != effectPos && effectPos.Length >= 2)
                 {
                     effectPlayer.rectTrans.anchoredPosition += new Vector2(effectPos[0], effectPos[1]);
@@ -158,7 +159,7 @@
 
                         BoneFollower boneFollower = effect.AddMissingComponent<BoneFollower>();
 
-                        effect.BindBone(battleObject.motionBase.skeletonAnim, "hit");
+                        effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);
 
                         HashSet<uint> buffIdSet = new HashSet<uint>();
                         buffIdSet.Add(vNetData.BuffID);

--
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