From a7548b443024413bf4a8417409b33205bac5bf80 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 23 十月 2025 15:53:25 +0800
Subject: [PATCH] 125 buff特效绑定节点偏移问题
---
Main/System/Battle/Buff/BattleObjectBuffMgr.cs | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
index 9a5c157..24073a2 100644
--- a/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
+++ b/Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -37,10 +37,11 @@
{
if (effectPlayer.isBindBone)
{
- continue;
+ effectPlayer.FollowBoneXY();
+ return;
}
+ int[] effectPos = effectPlayer.effectConfig.effectPos;
effectPlayer.transform.position = battleObject.heroRectTrans.position;
- var effectPos = effectPlayer.effectConfig.effectPos;
if (null != effectPos && effectPos.Length >= 2)
{
effectPlayer.rectTrans.anchoredPosition += new Vector2(effectPos[0], effectPos[1]);
@@ -158,7 +159,7 @@
BoneFollower boneFollower = effect.AddMissingComponent<BoneFollower>();
- effect.BindBone(battleObject.motionBase.skeletonAnim, "hit");
+ effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);
HashSet<uint> buffIdSet = new HashSet<uint>();
buffIdSet.Add(vNetData.BuffID);
--
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