From a7f4c5ecc5268c49f6a6caf769b3ebee6f237662 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 04 六月 2025 18:52:55 +0800
Subject: [PATCH] 目录迁移 整理
---
Main/System/Launch/LoadingWin.cs | 144 ++++++++++++++++++++++++------------------------
1 files changed, 72 insertions(+), 72 deletions(-)
diff --git a/Main/UI/LoadingWin.cs b/Main/System/Launch/LoadingWin.cs
similarity index 99%
rename from Main/UI/LoadingWin.cs
rename to Main/System/Launch/LoadingWin.cs
index a56b318..c880bb3 100644
--- a/Main/UI/LoadingWin.cs
+++ b/Main/System/Launch/LoadingWin.cs
@@ -1,73 +1,73 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class LoadingWin : UIBase
-{
- protected int currentProgress = 0;
- protected int targetProgress = 0;
-
- protected Text titleText;
- protected Text tipsText;
- protected Image progressBar;
- protected Text progressText;
-
- protected override void InitComponent()
- {
- base.InitComponent();
- titleText = transform.Find("Text_Loading").GetComponent<Text>();
- tipsText = transform.Find("Text_Tips").GetComponent<Text>();
- progressBar = transform.Find("Img_Progress/Img_Foreground").GetComponent<Image>();
- progressText = transform.Find("Text_Progress").GetComponent<Text>();
- }
-
- protected override void OnPreOpen()
- {
- base.OnPreOpen();
- currentProgress = targetProgress = 0;
- Refresh();
- }
-
- protected override void OnPreClose()
- {
- base.OnPreClose();
- }
-
- public override void Refresh()
- {
- base.Refresh();
- UpdateProgress();
- }
-
- public void SetProgress(float value, bool directly = false)
- {
- if (directly)
- {
- currentProgress = targetProgress = (int)(value * 100);
- UpdateProgress();
- }
- else
- {
- currentProgress = (int)(value * 100);
- }
-
-
- }
-
- protected void UpdateProgress()
- {
- progressText.text = currentProgress + "%";
- progressBar.fillAmount = currentProgress / 100f;
- }
-
- protected void Update()
- {
- if (currentProgress < targetProgress)
- {
- currentProgress = (int)Mathf.Lerp(currentProgress, targetProgress, 0.1f);
- UpdateProgress();
- }
- }
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class LoadingWin : UIBase
+{
+ protected int currentProgress = 0;
+ protected int targetProgress = 0;
+
+ protected Text titleText;
+ protected Text tipsText;
+ protected Image progressBar;
+ protected Text progressText;
+
+ protected override void InitComponent()
+ {
+ base.InitComponent();
+ titleText = transform.Find("Text_Loading").GetComponent<Text>();
+ tipsText = transform.Find("Text_Tips").GetComponent<Text>();
+ progressBar = transform.Find("Img_Progress/Img_Foreground").GetComponent<Image>();
+ progressText = transform.Find("Text_Progress").GetComponent<Text>();
+ }
+
+ protected override void OnPreOpen()
+ {
+ base.OnPreOpen();
+ currentProgress = targetProgress = 0;
+ Refresh();
+ }
+
+ protected override void OnPreClose()
+ {
+ base.OnPreClose();
+ }
+
+ public override void Refresh()
+ {
+ base.Refresh();
+ UpdateProgress();
+ }
+
+ public void SetProgress(float value, bool directly = false)
+ {
+ if (directly)
+ {
+ currentProgress = targetProgress = (int)(value * 100);
+ UpdateProgress();
+ }
+ else
+ {
+ currentProgress = (int)(value * 100);
+ }
+
+
+ }
+
+ protected void UpdateProgress()
+ {
+ progressText.text = currentProgress + "%";
+ progressBar.fillAmount = currentProgress / 100f;
+ }
+
+ protected void Update()
+ {
+ if (currentProgress < targetProgress)
+ {
+ currentProgress = (int)Mathf.Lerp(currentProgress, targetProgress, 0.1f);
+ UpdateProgress();
+ }
+ }
}
\ No newline at end of file
--
Gitblit v1.8.0