From a8b725b86981033378420fcb0e2f87ae08bdd891 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 09 十月 2025 09:30:31 +0800
Subject: [PATCH] 59 子 【常规】邮件系统 / 【常规】邮件系统-客户端 修复报错重复注册红点
---
Main/System/Battle/Skill/SkillBase.cs | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 829b7e8..69899a7 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -441,6 +441,7 @@
{
// 浼ゅ鍒嗗竷 (涓囧垎姣�)
// Debug.LogError("skillConfig.DamageDivide.Count " + skillConfig.DamageDivide.Length + " _hitIndex " + _hitIndex);
+ bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
@@ -458,7 +459,12 @@
// TODO YYL AttackTypes 瑕佽〃鐜版垚浠�涔堟牱鍛紵 鏀寔澶氱绫诲瀷骞跺瓨锛屽鏃犺闃插尽涓旀毚鍑诲悓鏃惰鏍兼尅锛屼簩杩涘埗鎴栬繍绠楁渶缁堝�硷紱0-澶辫触锛�1-鏅�氾紱2-鍥炶锛�5-鏍兼尅锛�6-鏃犺闃插尽锛�7-鏆村嚮锛�9-闂伩
- target.Hurt(damageList, totalDamage, hurt, skillConfig);
+
+ List<HB422_tagMCTurnFightObjDead> deadPacks = BattleUtility.FindDeadPack(packList);
+ bool isTargetDead = deadPacks.Exists(p => p.ObjID == target.ObjID);
+
+ bool playAnimation = !(isLastHit && isTargetDead);
+ target.Hurt(damageList, totalDamage, hurt, skillConfig, playAnimation);
// TODO YYL 杩欓噷鏄鍋氱粺涓�璁$畻鍚庡啀hurt璺焥uckhp杩樻槸鎬庢牱
caster.SuckHp(hurt.SuckHP, skillConfig);// 鍚歌
--
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