From aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 26 一月 2026 18:10:34 +0800
Subject: [PATCH] 422 子 【内政】命格系统 / 【内政】命格系统-客户端

---
 Main/System/Battle/BattleObject/BattleObjectFactory.cs |   81 +++++++++++++++++++++++++++++++++++++---
 1 files changed, 74 insertions(+), 7 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index f7d9304..d991f1d 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -1,22 +1,89 @@
-
 using System.Collections.Generic;
 using System;
 using UnityEngine;
+using Spine.Unity;
 
 public class BattleObjectFactory
 {
     //  鏈剰鏄鍦ㄨ繖閲屽仛姹犵殑鍐呭鐨� 浣嗘槸鎯充簡涓�涓� 鍒╃敤鏁堢巼鏈夌偣宸� 鏈�澶氬仛涓�涓嬬孩鑹叉柟鐨勭紦瀛� 钃濊壊鏂圭殑鍗虫椂鐢� 鍗虫椂鍒犻櫎 鎴栬�呯紦瀛樹笂涓�娆℃垬鏂楃殑灏辫
-    private static int AutoIncrementID = 100000;
+    // private static int AutoIncrementID = 100000;
 
+    private static float m_modelScaleRate = 0f;
+
+    public static float modelScaleRate
+    {
+        get
+        {
+            if (m_modelScaleRate <= 0f)
+            {
+                m_modelScaleRate = float.Parse(FuncConfigConfig.Get("BattleModelScale").Numerical1);
+            }
+            return m_modelScaleRate;
+        }
+    }
+    //  杩欓噷鎶ラ敊浜嗘鏌ヤ竴涓�
     public static BattleObject CreateBattleObject(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp)
     {
-        HeroSkinConfig skinCfg = teamHero.heroInfo.skinConfig;
+        var skinCfg = HeroSkinConfig.Get(teamHero.SkinID);
+        if (skinCfg == null)
+        {
+            Debug.LogError($"BattleObjectFactory: skinCfg is null for SkinID {teamHero.SkinID}");
+            return null;
+        }
+
+        // ===== 鐩存帴鍔犺浇璧勬簮锛堥潪棰勫姞杞界殑璧勬簮涓嶈蛋缂撳瓨绯荤粺锛�=====
+        SkeletonDataAsset skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>(
+            "Hero/SpineRes/", 
+            skinCfg.SpineRes
+        );
+        
+        if (skeletonDataAsset == null)
+        {
+            Debug.LogError($"BattleObjectFactory: Failed to load SkeletonDataAsset for {skinCfg.SpineRes}");
+            return null;
+        }
+        // ==============================================
+
         GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
-        GameObject goParent = posNodeList[teamHero.heroIndex];
+
+        GameObject goParent = posNodeList[teamHero.positionNum];
         BattleObject battleObject = new BattleObject(_battleField);
-        battleObject.BattleObjectId = AutoIncrementID++;
-        battleGO.name = battleObject.BattleObjectId.ToString();
-        battleObject.Init(GameObject.Instantiate(battleGO, goParent.transform), teamHero, _Camp);
+        battleObject.ObjID = teamHero.ObjID;
+
+        GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
+        SkeletonAnimation skeletonAnimation = realGO.GetComponentInChildren<SkeletonAnimation>(true);
+
+
+        float finalScaleRate = modelScaleRate * teamHero.modelScale;
+
+        skeletonAnimation.initialSkinName = skinCfg.InitialSkinName;
+        skeletonAnimation.skeletonDataAsset = skeletonDataAsset;
+        skeletonAnimation.Initialize(true);
+
+        // 鍒濆鍖栧畬鎴愬悗璁剧疆鐨偆
+        if (!string.IsNullOrEmpty(skinCfg.InitialSkinName))
+        {
+            var skeleton = skeletonAnimation.Skeleton;
+            skeleton.SetSkin(skinCfg.InitialSkinName);
+            skeleton.SetSlotsToSetupPose();
+            skeletonAnimation.Update(0);
+        }
+
+        realGO.name = battleObject.ObjID.ToString();
+        realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
+        RectTransform rectTrans = realGO.GetComponent<RectTransform>();
+        rectTrans.anchoredPosition = Vector2.zero;
+        battleObject.Init(realGO, teamHero, _Camp);
+
+#if UNITY_EDITOR
+        BattleDebug.LogError(
+            "鍒濆鍖� 鏈鍔�" +
+            (battleObject.Camp == BattleCamp.Red ? "銆愮孩鏂广��" : "銆愯摑鏂广�� ") +
+            $"姝﹀皢: {battleObject.teamHero.name}\n" +
+            $"褰撳墠琛�閲�: {battleObject.teamHero.curHp} -> 鏈�澶ц閲弡battleObject.teamHero.maxHp}\n"
+        );
+#endif
+
         return battleObject;
     }
 

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