From aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 26 一月 2026 18:10:34 +0800
Subject: [PATCH] 422 子 【内政】命格系统 / 【内政】命格系统-客户端
---
Main/System/HeroUI/HeroBaseWin.cs | 53 +++++++++++++++++++++--------------------------------
1 files changed, 21 insertions(+), 32 deletions(-)
diff --git a/Main/System/HeroUI/HeroBaseWin.cs b/Main/System/HeroUI/HeroBaseWin.cs
index 3efbd11..422fab3 100644
--- a/Main/System/HeroUI/HeroBaseWin.cs
+++ b/Main/System/HeroUI/HeroBaseWin.cs
@@ -8,68 +8,57 @@
/// </summary>
public class HeroBaseWin : FunctionsBaseWin
{
-
- [SerializeField] List<Image> funcSelectImgList;
- [SerializeField] List<Image> funcUnSelectImgList;
- [SerializeField] List<Text> titleNameList;
+ [SerializeField] Button callBtn;
/// </summary>
protected override void InitComponent()
{
base.InitComponent();
+
+ //鎷涘嫙涓哄彟澶栦竴涓晫闈紝閬垮厤鍏抽棴鏃舵樉绀虹┖鐧�
+ callBtn.AddListener(() =>
+ {
+ //鎵撳紑鎷涘嫙鐣岄潰
+ UIManager.Instance.OpenWindow<HeroCallWin>();
+ });
}
- protected override void OnPreOpen()
+ protected override void OnOpen()
{
- base.OnPreOpen();
+ if (HappyXBModel.Instance.startTenCallGuide)
+ {
+ NewBieCenter.Instance.StartNewBieGuide(HappyXBModel.Instance.tenCallGuideID);
+ HappyXBModel.Instance.startTenCallGuide = false;
+
+ }
}
protected override void OnPreClose()
{
base.OnPreClose();
+
}
- public override void Refresh()
- {
-
- }
- protected override void UpdateButtonsState()
- {
- for (int i = 0; i < funcSelectImgList.Count; i++)
- {
- if (i == functionOrder)
- {
- funcSelectImgList[i].SetActive(true);
- funcUnSelectImgList[i].SetActive(false);
- titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleSelectColor);
-
- }
- else
- {
- funcSelectImgList[i].SetActive(false);
- funcUnSelectImgList[i].SetActive(true);
- titleNameList[i].color = UIHelper.GetUIColor(TextColType.titleUnSelectColor);
-
- }
- }
- }
protected override void OpenSubUIByTabIndex()
{
Debug.Log("鎵撳紑瀛愮晫闈� : " + functionOrder);
// 涓诲煄 鍐呮斂 姝﹀皢 鎸戞垬 鍏細
//鏍规嵁绱㈠紩鎵撳紑涓嶅悓鐨勭晫闈�
- switch (functionOrder)
+ switch (functionOrder)
{
case 0:
currentSubUI = UIManager.Instance.OpenWindow<HeroListWin>();
break;
case 1:
- //currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionsWin>();
+ currentSubUI = UIManager.Instance.OpenWindow<HeroCollectionWin>();
+ break;
+ case 2:
+ currentSubUI = UIManager.Instance.OpenWindow<HeroFatesWin>();
break;
default:
Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + functionOrder);
--
Gitblit v1.8.0